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Tactics & Training Tips

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Old 10-24-2006, 05:12 PM   Tactical Theorems and Frameworks '07 Post #101
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Two quick thoughts of mine. First, on the Rule of Two/Global Mentality split. I've been trying to capture the best of both worlds by having wingers without farrows and fullbacks set to the same mentality, and everything else arrayed pretty much as it is in the RoT. With a reasonably pacy and smart fullback (Srna) set to run forward often, I've been getting some good overlaps. With Bouma on the other side, I've dialed forward runs down to "rarely," with the result that he usually manages to chug up into a supporting position.

Now for target men. I've employed two different ones at Villa: Angel and Agbonlahor. Angel is who I use in my standard system, and I like to keep him in the center of the park by giving him a pretty low CF. With a moderately attacking mentality, he lays off the ball to Petrov at AMC, or tries to play the ball wide to the other pacy striker (who has CF around 18, or even a free role occasionally if the opponent's back four is slow.)

I like to use Gabby as a target man in the counter-attacking system set out so well by wwfan above. With a sarrow moving him into a channel and high CF, plus a "run onto ball" instruction, passing at 15, and direction to play down one flank, he gets lots and lots of breaks down the line. Eventually the AI catches on and keeps the fullback back, so I go to a mirror formation, which works for a little while too.
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Old 10-24-2006, 08:47 PM   Tactical Theorems and Frameworks '07 Post #102
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Quote:
Originally posted by El Padre:
<BLOCKQUOTE>Originally posted by frostrup71:
Thanks WW once again for a informative look into FM tactics.

However have created a few tactics based on your mentality / mirror instructions, some with success and some not..
But I allways run into the same problem. My players can't hit the f*** goal. Is there anyway I can improve their hit rate by adjusting some of the sliders?
Thats probably more an issue of training rather than your tactic. </BLOCKQUOTE>

imho i think tempo has an effect here too, if you play a high tempo you are more likely to rush a shot. if you play a slow tempo you are more likely to be too ponderous somewhere between 7 and 14 works best for me
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Old 10-24-2006, 11:55 PM   Tactical Theorems and Frameworks '07 Post #103
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wwfan, is the 4-2-3-1 just the same as the away tactic, except with non-sarrowed FC's and farrows on the wingers? Also, what tempo do you play against the 3-3-2-1-1?
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Old 10-25-2006, 12:19 AM   Tactical Theorems and Frameworks '07 Post #104
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Another 101/100 post from the great man. KUDOS :thup:
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Old 10-25-2006, 12:36 AM   Tactical Theorems and Frameworks '07 Post #105
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rooney do you have some screenshots with your results &gt; How did your team play in away games( with closing down 5 to all?) what is your average concerding goals? sorry for english.
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Old 10-25-2006, 01:18 AM   Tactical Theorems and Frameworks '07 Post #106
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3-3-2-1-1

No particular shape. The key is getting the full backs forward. I used to defeat it with a slow tempo style, and slow tempo may well be the way to go to beat ultra defensive systems, whereas fast could work against more neutral ones. Needs some more testing.

4-2-3-1

Non-sarrowed FCs and long-farrowed wingers. I basically used to swap my FCd to be 2nd DMC, and keep him at mentality 14.

Tempo

In a fairly basic series of tests high tempo (15) was working well. However, Asmo suggests it results in snatched chances, so tinker around with it if your strikers are failing to score.

Forward Arrows

Long-farrowed wingers were devestating in '06. It may be back to the drawing board with a lot of testing to discover if they can work well in '07.

Changing Tactics In-Match

I would switch to the counter attacking systems if I thought the opposition would switch to a more attacking formation (4-2-4 etc). It could be a proactive or reactive switch. If you get three goals to the good stick with the attacking system as the AI tends to try to shut up shop to avoid embarrassment at that scoreline.

Notes

I like Gwalch's approach in that he is tweaking the standard framework to suit specific players. In terms of developing the system to really work that is undoubtedly the way to go.

@ Asmo: Thanks for the input. Please add any empirical findings you have to this thread as my hands are tied in that respect.
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Old 10-25-2006, 02:28 AM   Tactical Theorems and Frameworks '07 Post #107
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I can't express how much im looking forward to WWFan testing all this information on the new FM2007!!
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Old 10-25-2006, 08:42 AM   Tactical Theorems and Frameworks '07 Post #108
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Where in Sydney are you wwfan, I can burn you a copy if you want.
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Old 10-25-2006, 08:54 AM   Tactical Theorems and Frameworks '07 Post #109
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I have the game, just not a PC to play it on!!! For details, check the Off-Topic Thread.

PS Be careful about offering such things as you could well get yellow carded or banned! I wouldn't want anyone offering kindness to be punished for a little transgression!!!
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Old 10-25-2006, 09:27 AM   Tactical Theorems and Frameworks '07 Post #110
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If you swore to purchase it anyway, I actually dont thing it would be illegal under Australian law. But anyway, I appologise if my post was inappropriate.
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