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Having played as a number of teams, in a number of countries, at a number of levels, it has been interesting experimenting with an assortment of tactics to suit the players at differing levels in differing countries.
Through this I have come to the following conclusion:
Use "creative freedom" sparingly!!
I have noticed that the overall influence of this slider can make a huge difference, at all levels. At most now, I only tend to give one or two players more creative freedom, with the rest of the team set to zero creative freedom.
By adopting this approach, I have seen very quickly, that with a number of different formations, my team actually plays a more attractive, passing orientated football, with more interplay between players and more fluidity. Statistically speaking, my team also dominates possession far more, often averaging over 60% control of the game.
Through this tweeking method, I have noticed that even when I've created a new squad of players, they gel alot quicker than I had originally expected. The team understanding is generated far quicker in my experience.
What I am suggesting, for those interested, is to give this tweek a try and see how you get on.
Set all your players to zero creative freedom, with the sole sxception of one or two players, ideally with high creativity and flair attributes. I don't believe the formation or tactics in general matter much, as I've done this with a number of teams and formations.
Let me know how you get on with this, as I'm interested to see if it actually has as big an influence for others as it has for me.
Originally posted by heathxxx:
Who reads the manual though Cleon
Certainly not enough people when you look at the whingers posts and some of the many tactics sets available for download. :thup:
Sometimes stating the obvious is the only thing to do heh!
I just read my reply, sorry if it sounded negative as it wasn't meant in that way at all. Theres certainly no harm in stating the obvious, it will no doubt make a difference to some people seeing it sated here also
Originally posted by heathxxx:
Having played as a number of teams, in a number of countries, at a number of levels, it has been interesting experimenting with an assortment of tactics to suit the players at differing levels in differing countries.
Through this I have come to the following conclusion:
Use "creative freedom" sparingly!!
I have noticed that the overall influence of this slider can make a huge difference, at all levels. At most now, I only tend to give one or two players more creative freedom, with the rest of the team set to zero creative freedom.
By adopting this approach, I have seen very quickly, that with a number of different formations, my team actually plays a more attractive, passing orientated football, with more interplay between players and more fluidity. Statistically speaking, my team also dominates possession far more, often averaging over 60% control of the game.
Through this tweeking method, I have noticed that even when I've created a new squad of players, they gel alot quicker than I had originally expected. The team understanding is generated far quicker in my experience.
What I am suggesting, for those interested, is to give this tweek a try and see how you get on.
Set all your players to zero creative freedom, with the sole sxception of one or two players, ideally with high creativity and flair attributes. I don't believe the formation or tactics in general matter much, as I've done this with a number of teams and formations.
Let me know how you get on with this, as I'm interested to see if it actually has as big an influence for others as it has for me.
As Cleon rightly said, this is in the manual, but I have a couple of questions based on what you've found.
1. What do you mean by setting Creative Freedom to zero? (Do you mean in the middle at the default, or all the way to the left of the slider?)
2. Assuming you mean all the way to the left of the slider ...... why is the default position in the middle? I sometimes wonder if the middle postion defaults of some sliders leads to confusion. If it is so "dangerous" to play with Creative freedom then why is it set like this from the start?
I must admit though, I do get a little frustrated when people take the time to upload or post tactics help, then other people knock them for the sake of it though heh!
I've never posted any detailed tactical sets before for this reason, although I may dip my toe in the water at some point.
Thing is here, there's alot of "little" things that make a big difference with tactics. People should also read the manual for tactical advice and help too - because it's published by the game-makers, and they should know right?
I'll tell you how I actually use CF and see if others do anything simliar.
For me high CF isn't something you start a game with. For me its something you use to turn a game into your advantage when you need to pull a result out of the bag, or for when you've tried everything else and you still failing.
I then make sure I have someone either on the bench or already on the field who can come on and turn a game around. I will then give him a high CF and 9/10 this alone can turn a game around I find.
Apart from that I like all players on normal or lower cf.
Originally posted by heathxxx:
You did'nt sound negative at all Cleon :thup:
I must admit though, I do get a little frustrated when people take the time to upload or post tactics help, then other people knock them for the sake of it though heh!
I've never posted any detailed tactical sets before for this reason, although I may dip my toe in the water at some point.
Thing is here, there's alot of "little" things that make a big difference with tactics. People should also read the manual for tactical advice and help too - because it's published by the game-makers, and they should know right?
You should give it ago, as long as its done the right way noone should knock you. If I find people knocking other tactics I'll have a word, as its not nice. I know Rashidi is the same too on this subject
Re reading the manual from time to time can make you realise something you may have thought you known, or something you missed the first time around
Quote:
2. Assuming you mean all the way to the left of the slider ...... why is the default position in the middle? I sometimes wonder if the middle postion defaults of some sliders leads to confusion. If it is so "dangerous" to play with Creative freedom then why is it set like this from the start?
I personally think its dangerous to play with '0' CF on players. (All the way left)
If you put players on this and then watch the 2d engine you can see sometimes a player gets the ball and is stuck on what to actually do with the ball. He might just stand there and look lost, rather than attempting to make a pass.
I think that could be why default is actually set in the middle on 10.
1. What do you mean by setting Creative Freedom to zero? (Do you mean in the middle at the default, or all the way to the left of the slider?)
2. Assuming you mean all the way to the left of the slider ...... why is the default position in the middle? I sometimes wonder if the middle postion defaults of some sliders leads to confusion. If it is so "dangerous" to play with Creative freedom then why is it set like this from the start?
Hawshiels
1. Right the way to the left, hence "zero" creative freedom.
2. Can't say why the sliders are set to the middle from the offset TBH. It's probaly is as it is, just "default".
I have to be honest though, it has surprised me how much of a difference setting zero creative freedom to all but one or two players has made. That's why I'm interested in others giving it a whirl and commenting on what they notice.