Quote:
Originally posted by Khamelion:
Hi,
I used to play CM all the time from the very first release all the way up to the 2006 release, I stayed loyal to CM through the troubled times and picked up FM after the name change.
But...
Release 2007 came out and I played the demo and saw nothing radically different from 2006. Now 2008 is out I still see the same game as CM4.
Okay people will shout now and tell me 2008 is a totally different game, new game engine, better media interaction etc...but bar a few new bells and whistles it's still the same game.
So I have some spare time on my hands in an evening and I know that if I start playing again, the chances are I'll see the sunrise while trying to win the league.
So, what 5 things about the 2008 release make the game worth buying and playing again?
Regards
Dave
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5 things (by the way, I'm not very good at picking up on the best things, so these may not be the best five, but they are five that sold it to me):
- Coach Reports - You can now clearly see who your assistant manager thinks are the best and worst players at the club, and, more importantly, what ranking they're given (e.g. 3rd best central defender). Brilliant addition in my opinion
- Facegen - Makes long term games a lot more interesting, now that you can put faces to the players you're using. It gives them a bit more personality than the black face outline
- International Management - Increased options everywhere. Although I haven't tried it, I suspect that it could actually be interesting to be purely a national manager, given the options of attending matches and watching your players develop.
- Scouts less accurate - So, when you buy a player, and it says that they will not improve beyond their current level, you don't have to believe it, as it could easily be inaccurate. This all improves the fun of playing long term games, as a player you buy, or who you have in your youth team, could turn out to be much, much better than they are predicted to be. (This is post-patch)
- Custom Notes - The ablility to write your own notes in the notebook remove the need for pieces of paper scattered around your desk, and, if you're creative, there's no limit to what you can do with such a simple addition. I've kept a manager story going ever since the start of my career game, so I have on record what I, as the manager, would have said. Makes it a whole lot more realistic.
So, there's five reasons. I agree with you that it is the same game, but it's a leaner, more efficient version of the same game. And you can always leave it and come back to it if you want to. I personally thoroughly enjoy 08, and, although it's apparently 'littered' with bugs, if I didn't come on these forums, I probably wouldn't have noticed most of them.