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01-18-2008, 11:45 AM
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MC, DM performance ratings Post #11 | | Newb
Join Date: Sep 2007
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I haven't noticed any problems with the DMs in my game. My DM usually gets a 7 or 8 each game, I dunno if has something to do with the way I play him, but in my team he has one of the best average rating in my team...
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01-18-2008, 11:47 AM
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MC, DM performance ratings Post #12 | | Registered User
Join Date: May 2007
Posts: 1
Rep Power: 0 | Quote:
Originally posted by XaW:
I haven't noticed any problems with the DMs in my game. My DM usually gets a 7 or 8 each game, I dunno if has something to do with the way I play him, but in my team he has one of the best average rating in my team...
| xaw can you let me know what settings you put your dm.
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01-18-2008, 01:03 PM
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MC, DM performance ratings Post #13 | | Registered User
Join Date: Jul 2007
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Agree, Essien is in theory my best player, but rarely gets an 8 or above.
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01-18-2008, 01:08 PM
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MC, DM performance ratings Post #14 | | Registered User
Join Date: May 2007
Posts: 1
Rep Power: 0 |
Have had this too.
Think it is down to the poor defensive AI of the game. Players (MC DMC)get into far too many "must shoot from here" situations. As the finishing was toned down they just can't buy goals anymore from midfield. Even with low creative freedom and Long shots rarely my CM*2 + Dmc get 5 shots per game from the small half circle just ot side of the box.
They have a average of 1/60 shots go in. Weakest long shot rating in my midfield is 15.
This makes my average go down as i see that when they have games they don't get into those positions their rating is higher.
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01-18-2008, 01:35 PM
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MC, DM performance ratings Post #15 | | Registered User
Join Date: May 2007
Posts: 7
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i bought van der vaart in two separate games, he was brilliant at Juve (£7M), but the fans were always on his back at arsenal (£12M). played the same 4-4-2 formation, too.
i did notice that keeping his forward runs/run with ball to a minimum improved his ratings dramatically, and also not giving him any special instructions.
his performances didn't harm the team, but it would contribute to the broken confidence feature.
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01-18-2008, 01:48 PM
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MC, DM performance ratings Post #16 | | Registered User
Join Date: May 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by XaW:
I haven't noticed any problems with the DMs in my game. My DM usually gets a 7 or 8 each game, I dunno if has something to do with the way I play him, but in my team he has one of the best average rating in my team...
| Does he take your corners/free kicks?
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01-18-2008, 05:17 PM
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MC, DM performance ratings Post #17 | | Registered User
Join Date: Jul 2007
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I've noticed this problem in my game as well. I play a 442 diamond and the dmc in particular never get a high rating, even though I tend to keep a clean sheet.
I watched a few matches in full to see what the problem was and found he was doing nothing wrong. If anything he was often one of my best players. He broke down attacks, was always available for the ball, and his distribution was good. He kept everything ticking over nicely so I have to assume that it's a stats related problem.
He would often be in a good shooting position but, as mentioned, because shot power has been reduced he'd rarely score so perhaps that may play a part in knocking down his rating.
Definately needs a tweak.
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01-18-2008, 06:31 PM
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MC, DM performance ratings Post #18 | | Newb
Join Date: Apr 2007
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Yeah - that's why I think its getting a tweak, Thunder God.
I watch all my matches on Extended highlights, and from my diamond 4-4-2 the DM is one of the key players. From everything I can see, he's doing a fine job, exactly what I want, clogging the middle, breaking down attacks, great passing % .. so its got to be a simple issue in the ratings calculation.
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01-18-2008, 07:39 PM
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MC, DM performance ratings Post #19 | | Registered User
Join Date: Jul 2007
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Originally posted by Amaroq:
Yeah - that's why I think its getting a tweak, Thunder God.
I watch all my matches on Extended highlights, and from my diamond 4-4-2 the DM is one of the key players. From everything I can see, he's doing a fine job, exactly what I want, clogging the middle, breaking down attacks, great passing % .. so its got to be a simple issue in the ratings calculation.
| Yeah, not a major problem but it does make team talks more difficult. If the DMC and the STR both get a 6 I can't really complain at one and not the other.
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01-18-2008, 07:58 PM
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MC, DM performance ratings Post #20 | | Newb
Join Date: Feb 2007
Posts: 0
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I said this back in decemeber, right after the patch was out; The match engine does not value tackles and interceptions enough. Hardworking mc/dmc primary job is to break up opponents play and make short pass to the more creative players..even tho they get 5-6 tackles and 10 interception in a game a simple 7 is very common. I think this is wrong.
But a creative MC who make 2-3 key paases and maybe 1 assist get a 8!.. why is that?
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