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01-17-2008, 06:05 PM
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Are coaching stars all important? Post #11 | | Newb
Join Date: Oct 2007
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At the start of my games i've had of late, I've only had a couple of dodgy coaches to begin with, so i ended up signing 7 or 8 before my first match so all departments have high star ratings. sadly, i flopped in all these games
in my new game at Barnsley though, i decided to only sign 3 new coaches and spread them out, so that the stars weren't that high (due to the coaches not focusing on a specific thing) and i don't know if it's conincidental or not, but it's working much better. in real life, i presume 7 or 8 new coaches would take alot of time to adjust to, but adding 3 or so would make it more easy. that's what i'm going with anyway..
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01-17-2008, 07:46 PM
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Are coaching stars all important? Post #12 | | Registered User
Join Date: May 2007
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Originally posted by cudman:
<BLOCKQUOTE>Originally posted by pyewackett:
In my opinion I don't believe that stars are a true indicator to the coaches 'real' talents more of a quick glance identifier.
Shall you have a list of potential scouts that you would like to aquire then you can base there abiltiy for PA and CA, you probably are better of drilling into the current values for there abilities, one would assume.
| So do you reckon a coach with 10 motivating but 7 stars for a schedule would have worse results than a coach with 6 stars and 15 motivating? </BLOCKQUOTE>
You raise a valid point, they both could be equally effective as each other.
Or the coach with the motivation @15 may get them all fired up, with the other coach at @10 may not get them all as all motivated.
Because he's not a great a motivator as the other @15 but even though he has x6 stars with the motivation skills higher would swing it for me. I may be mistaken its just my view, the stars are also a reflection on the level of experience maybe so maybe not. So you could have a National coach who has x7 stars. But really low skills in various training say 5-> 10.
Where as a new up and coming coach who just hasn't had the chance yet not as many stars as an unproven, but is a motivator at 14, attacking coaching at 14, stars x2 who would you pick.
Maybe they all just balance out.
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01-17-2008, 08:14 PM
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Are coaching stars all important? Post #13 | | Registered User
Join Date: May 2007
Posts: 7
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Originally posted by cudman:
<BLOCKQUOTE>Originally posted by Klimowicz:
your last line sums it up tbh. he would get a 7 if he has a defensive rating or 20, and have defensive style coaching, for example.
motivating and discipline are the stats i generally add to the seach for coaches. he would have the ability to get the best out of players using most or all of his ability.
| So do you reckon a coach with 10 motivating but 7 stars for a schedule would have worse results than a coach with 6 stars and 15 motivating? </BLOCKQUOTE>
10 motivating as an example isn't that bad in comparason to the coaches i've seen in the game. anything below 10 will have less of an effect, its not the rating you have to think about more than it is the effect.
therefore, your example would probably be equal.
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01-17-2008, 09:15 PM
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Are coaching stars all important? Post #14 | | Newb
Join Date: Sep 2007
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Originally posted by isuckatfm:
Here's my opinion on the star system in training. I have no knowledge of the game code and base this only on my own limited knowledge of programming so someone with more expertise may well read this and poke a thousand holes in my reasoning.
Writing code is all about not only what it does but how it does it. FM is essentially a huge spreadsheet involving thousands of calculations. The lower the number of calculations necessary at any given point to reach a desired outcome then the more efficiently the game will process. Basically less calculations equals less processing time.
Consider how the game theoretically (to reiterate I have no knowledge of the code but am making an educated guess) might use training within the player development model. Everytime the player development model has to calculate by how much a players attributes increase it has to reference the quality of the coaches and training facilities. If instead of continuously doing this, assign a star rating which is updated on a less regular basis. This value gets stored and is then referenced directly by the player development model. So instead of having to make say 10 calculations it only has to make 5 thus a faster processing time.
Based on this logic I have always assumed that the star rating is the key and have had no obvious problems with player development. Of course I could be completely wrong and the star system might be there just as a usability enhancement to make assessing training quality easier for the user.
Just my theory on it anyway | Sounds plausible to me
I'm willing to believe that motivating, man management and level of discipline stats only come into play for staff members that are managers in full-detail leagues. You might ask why SI bother giving each staff member these stats and displaying them....but goalkeepers have off the ball, work rate and teamwork statistics displayed...
I'd further surmise that player improvements at other clubs are entirely unaffected by their coaches' stats (instead being determined by facilities, level of football played and the manager's hardness of training stat, which would also affect average fitness levels and injury frequency)
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01-17-2008, 11:39 PM
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Are coaching stars all important? Post #15 | | Newb
Join Date: Aug 2007
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HOW DO YOU SEE A COACHES STAR RATINGS?
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01-17-2008, 11:53 PM
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Are coaching stars all important? Post #16 | | Newb
Join Date: Apr 2007
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Originally posted by isuckatfm:
The lower the number of calculations necessary at any given point to reach a desired outcome then the more efficiently the game will process. Basically less calculations equals less processing time.
Consider how the game theoretically (to reiterate I have no knowledge of the code but am making an educated guess) might use training within the player development model. Everytime the player development model has to calculate by how much a players attributes increase it has to reference the quality of the coaches and training facilities. If instead of continuously doing this, assign a star rating which is updated on a less regular basis. This value gets stored and is then referenced directly by the player development model. So instead of having to make say 10 calculations it only has to make 5 thus a faster processing time.
Based on this logic I have always assumed that the star rating is the key and have had no obvious problems with player development. Of course I could be completely wrong and the star system might be there just as a usability enhancement to make assessing training quality easier for the user.
Just my theory on it anyway | The opposite theory should hold equal validity:
The pre-calculation could still be done and stored internally as, say, a short int: 0-255.
When you look at the training screen, it might do a simple calculation like:
000-036 = 1 star
037-072 = 2 stars
073-108 = 3 stars
109-144 = 4 stars
145-180 = 5 stars
181-216 = 6 stars
217-255 = 7 stars
The difference between 216 and 217 would be miniscule in terms of its impact to the player's development .. but it would appear to give us a 7th star.
I don't think there's any way to tell without looking at the source code. |
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01-18-2008, 12:05 AM
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Are coaching stars all important? Post #17 | | Registered User
Join Date: Feb 2007
Posts: 2
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Originally posted by Amaroq:-
The opposite theory should hold equal validity:
The pre-calculation could still be done and stored internally as, say, a short int: 0-255.
When you look at the training screen, it might do a simple calculation like:
000-036 = 1 star
037-072 = 2 stars
073-108 = 3 stars
109-144 = 4 stars
145-180 = 5 stars
181-216 = 6 stars
217-255 = 7 stars
The difference between 216 and 217 would be miniscule in terms of its impact to the player's development .. but it would appear to give us a 7th star.
I don't think there's any way to tell without looking at the source code.
| If I remember correctly you have mentioned that you are involved in the industry in previous threads so I bow to your superior knowledge Quote:
Originally posted by arrogantio:-
I'm willing to believe that motivating, man management and level of discipline stats only come into play for staff members that are managers in full-detail leagues. You might ask why SI bother giving each staff member these stats and displaying them....but goalkeepers have off the ball, work rate and teamwork statistics displayed...
| I've often thought this myself, namely:-
Motivating = how good they are at team talks
Man Management = how they respond to players complaining, deal with praising/criticising players in the media
Level of Discipline = the extent to which they fine/warn players for poor performances/red cards/missing training
I wonder to what extent people assume a level of complexity in this game that might not actually exist (for example does motivating affect how well a coach can coach). SI might claim these to be relevant factors as they would be in real life knowing there is no way anyone could ever figure it out without seeing the code, while in the code the game only references a single attribute relative to a particular situation to minimise processing times.
Conspiracy theorists unite |
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01-18-2008, 02:16 AM
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Are coaching stars all important? Post #18 | | Newb
Join Date: Apr 2007
Posts: 0
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Originally posted by isuckatfm:
If I remember correctly you have mentioned that you are involved in the industry in previous threads so I bow to your superior knowledge | I am, yes, but in this case all that means is that I'm wise enough to know that I don't know.
I'd actually been wondering the OP's questions, myself, and was hoping to see somebody give a definitive response in this thread.
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