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01-24-2008, 02:32 PM
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My views on player development. Post #11 | | Registered User
Join Date: Jul 2007
Posts: 2
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I'd go through all of your points but I would only say the same thing everytime.... I agree completely with you.
The basic idea behind player development IMO is right, it is just the bricks and mortar around that which can do with some alterations. At the monet it is too rigid and similar for everyone. It needs to be more dynamic and variable to reflect real life where players will change/improve at different speeds and times.
Good post :thup:
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01-24-2008, 02:32 PM
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My views on player development. Post #12 | | Joe Blow
Join Date: Mar 2007
Posts: 3
Rep Power: 0 | Quote: |
Actually Determination is one of the attributes that changes the most by tutoring. In many cases the tutee ends up with the same determination of the tutor. In fact if you chose a tutor with a lower determination the tutee's will decrease. I had players improve determination by 6 or 7 points with the right tutor.
| I didnt notice this, im scared of some of the mistakes i might have made
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01-24-2008, 02:36 PM
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My views on player development. Post #13 | | Registered User
Join Date: Apr 2007
Posts: 1
Rep Power: 0 | Quote:
Originally posted by alesim:
Actually Determination is one of the attributes that changes the most by tutoring. In many cases the tutee ends up with the same determination of the tutor. In fact if you chose a tutor with a lower determination the tutee's will decrease. I had players improve determination by 6 or 7 points with the right tutor.
| If this is true I haven't noticed it yet. But I'll definitely keep an eye out for this. If it is true then that's a good start. However, determination and all the other factors I mentioned do not affect development anywhere near enough, meaning that even if you do improve a players determination through tutoring it has little real effect on that player.
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01-24-2008, 02:42 PM
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My views on player development. Post #14 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by alesim:
<BLOCKQUOTE>Originally posted by chopper99:
<BLOCKQUOTE>Originally posted by SiDolman:
You can change personality via tutoring, actually it happens about 50% of the time for me depending on their original personalities. 2 of my most promising young players were both balanced/fairly determined to begin with, i got diego and lulinha to tutor them, now they are spirited and improving faster. Stange things have happened sometimes, i had a player who was unambitious and got someone who was fairly determined to tutor him, now he is temperamental. I think it all depends on which tutoring option you use.
| You can change their personality to some extent but you can't change a players determination attribute through tutoring, which is what I was getting at mainly here. </BLOCKQUOTE>
Actually Determination is one of the attributes that changes the most by tutoring. In many cases the tutee ends up with the same determination of the tutor. In fact if you chose a tutor with a lower determination the tutee's will decrease. I had players improve determination by 6 or 7 points with the right tutor. </BLOCKQUOTE>
Yes, in my current game I have seen that determination really changes with tutoring. in fact I tried to improve a young gk giving him a PPM but his determination dropped from 12 to 10 and all my staff dropped their guesses for his future. Luckily my 33 yo GK had determination of 13 and could improve my young keeper determination to 12 again.
BTW a good idea chopper, and I agree with you about mental attributes changing.
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01-24-2008, 02:47 PM
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My views on player development. Post #15 | | Joe Blow
Join Date: Dec 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by SiDolman:
<BLOCKQUOTE>Actually Determination is one of the attributes that changes the most by tutoring. In many cases the tutee ends up with the same determination of the tutor. In fact if you chose a tutor with a lower determination the tutee's will decrease. I had players improve determination by 6 or 7 points with the right tutor.
| I didnt notice this, im scared of some of the mistakes i might have made </BLOCKQUOTE>
Yes, be careful with the suggestions that your staff gives you regarding tutoring a young player because they look only at the technical part and suggest a similar player. So if you don't pay attention to the determination attribute of the 2 players you could end up with a youngster that gains a lot of PPMs but loose some points of determination.
Cheers.
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01-24-2008, 06:34 PM
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My views on player development. Post #16 | | Newb
Join Date: Sep 2007
Posts: 0
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I think that, if a player is at a club he really doesn't want to be at, his PA should, if he is there too long, start to stagnate. This would match real life, and would stop people hoarding youngsters with high PA, if they knew that keeping them there against their will would stop them from developing into the player they have the potential to be. Certainly, unhappy players should improve less than happy players - I'm not sure whether that's in the game already, but if it isn't, it should be.
Flair, I would suggest, could be improved, as, possibly, could Creativity. I'd think that, as players gain experience, they would become more creative and flamboyant, and would gain in confidence with their moves, so they should still be linked in to CA.
I agree that more professional, determined players should reach their potential early (like 19, 20, so that there can be youngsters playing first-team Premiership football), but some other players with these stats lower should also be able to reach an early peak, but start to decline early (as SiDolman said about Owen). This would lead to a more well-rounded game, with not all players peaking and troughing at roughly the same ages, or at least range of ages.
Top, top post, though, chopper. :thup:
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01-25-2008, 01:54 AM
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My views on player development. Post #17 | | Registered User
Join Date: Jul 2007
Posts: 0
Rep Power: 0 |
Excellent points. I particularly like the point relating to development of stats. At them moment i'm having to mostly guess which stats will improve, whilst you can influence them, i feel user input with reagard to individual stats is minimal.
Likewise linking how achievable a PA is to the players determination etc seems so much like common sense i can only wonder why SI don't already do it that way?
A pity there hasn't been any SI input yet. Although that is becoming distinctly less frequent in general
(except for ter of course)
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