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Why would SI offer you a choice that doesn’t have any effect? It should have and I think it is.
It does have an effect. If you agree with the ref it can have effects on your players. It's mostly about morale issues other than anything else IMO. It's like when a player is sent off and its clear he should have been but the manager still defends his player. It's to take the pressure of the players, or just to stick up for him. If you agree with the ref the players may say you're right to speak your mind or maybe even get annoyed because you aren't sticking up for them.
Originally posted by Neji:
<BLOCKQUOTE> Why would SI offer you a choice that doesn’t have any effect? It should have and I think it is.
It does have an effect. If you agree with the ref it can have effects on your players. It's mostly about morale issues other than anything else IMO. It's like when a player is sent off and its clear he should have been but the manager still defends his player. It's to take the pressure of the players, or just to stick up for him. If you agree with the ref the players may say you're right to speak your mind or maybe even get annoyed because you aren't sticking up for them. </BLOCKQUOTE>
I'm obviously can't give a promise but I would imagine not tbh. I think it's there for realism (it maybe not be all too realistic, though ) and for morale purposes. Thats my take on it, also I can't see SI giving an answer one way or the other on this subject... be nice, though :cool:
Originally posted by Patrick.Bateman:
I agree and that’s why there are 2 solutions:
•SI people clear this one out. Please, I’m nice and I’ll buy FM09.
•Or we experiment all together and share our feelings. If most of us say ‘yes, it is like that’ then I know it’s not 100% safe. By instance tons of people buy music from Britney Spears. That wouldn’t say her songs are good. Or look at politics, in the last US elections a majority voted for some nice man called Bush. That doesn’t mean he was the best candidate around. Etc…
There is the third way. Be mathematical about it, use statistics.
If you play the same season 3 times:
1) Don't say anything
2)agree with the ref all the time
3)disagree with every slightly dubious decision
and take note of the stats for pens, free kicks, yellows and reds.
Obviously you'd have to try to keep the same players, tactics and strategies for all three.
Although the (approximately) 45 games in an average season are not good enough to give you a statistically significant answer it may point you in the right direction. If another 10 or so people were to do the experiment at the same time there would be enough data to at least say probably yes or probably no.
Originally posted by soundian:
There is the third way. Be mathematical about it, use statistics.
If you play the same season 3 times:
1) Don't say anything
2)agree with the ref all the time
3)disagree with every slightly dubious decision
and take note of the stats for pens, free kicks, yellows and reds.
Obviously you'd have to try to keep the same players, tactics and strategies for all three.
Although the (approximately) 45 games in an average season are not good enough to give you a statistically significant answer it may point you in the right direction. If another 10 or so people were to do the experiment at the same time there would be enough data to at least say probably yes or probably no.
Be honest, this would take ages, no?
We should find a faster solution...mmm...
...I think SI people are the smartest people on the globe.
...I think SI people are the smartest people on the globe.
Pom pom pom
They'll never squeal.
There are lots of ways to speed up game-play if you're interested in the stats rather than actually winning or even enjoying games.
Switch off all graphical data you don't need, don't scout (you don't want to change your squad anyway), play on commentary only, small database,one league etc etc.
Well, yea but research does generally take alot of time to complete. You have to have a large amount of data to prove anything. It's the only way to get at least a small idea of if it has an affect on refs.
Now I don't know if this would be a way of checking "what the ref thinks" of the OP, but might be worth a look. I don't know if AI refs have the ability to generate "favorites" or not, as I've never explored more into it.
You can edit even referee data in the editor though, and I'm assuming the same can be done in FMM save editor.
Might be worth using FMM to see if, through your comments, your listed as a "favoriteor "disliked" personnel.