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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
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Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 01-19-2008, 03:26 AM   How to end a poor run.... Post #1
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Default How to end a poor run....

OK this really annoys me now. The team goes into a slump and I try tweaking my tactics, a slight formation change, player instruction, etc. Nothing works and so what solves the problem.....

Change to a standard formation with NO player or team instructions. This is almost guaranteed to result in a win or two and this has worked in the two previous versions aswell.

Why does this annoy me? Because I'd like to work my way out of the situation but when all else fails I know this will get me some morale back and then I can go back to my old formation that worked well before the slump.

In my Bournemouth game I started a season in the Champ 7-1-2 which turned into a 8-2-9 over the next few games. How can a tactic that gave me a great start turn into poo?
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Old 01-19-2008, 03:51 AM   How to end a poor run.... Post #2
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I guess it's because when you're flying, a more complex tactic suits you, allowing the team to fully express their ability. When thigns go bad though, it's often best to go back to basics, try to grind out some results then turn the style back on?
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Old 01-19-2008, 03:59 AM   How to end a poor run.... Post #3
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play your U-18's Morale boosting for the team, and usually ends Barron spells.
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Old 01-19-2008, 04:30 AM   How to end a poor run.... Post #4
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Quote:
How can a tactic that gave me a great start turn into poo?
There's a few things that might explain this:-

- based on your run of form the AI teams perception of you made them alter how they approached you thus changing how effective your tactic was

- different quality levels in the teams you were facing

- the morale and form of the teams you were facing

- using the wrong team talks at the wrong time seem to have a major effect in this version

- how many of the matches were home or away in the different groups of matches

- if one of those matches was a bad defeat which shot your team's morale and set you on a bad run

- the apparent randomness of FM going against you

The fact that using the default tacics gets you back to winning ways might just be a coincidence due to all the variables involved falling in your favour. But since you indicate that this is a tried and tested method for you, you might have stumbled across the secret to sustained success

Just a few suggestions as to why. If none of them fit the bill then fair enough.
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Old 01-19-2008, 06:40 AM   How to end a poor run.... Post #5
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When all else fails, fire one of the coaches. Then fire another, if you have to. Don't know if it works in 08, but I've used it in prior versions and it seemed to do the trick.
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Old 01-19-2008, 08:30 AM   How to end a poor run.... Post #6
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Just use the players that have the highest morale, regardelss of their squad status. This usually works, otherwise try adjusting your team talks. Some players react better to critisism/encouragement etc.
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