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Best 5 club teams in history of Football:
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Old 01-22-2008, 06:16 PM   Regens from EVERY country Post #11
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Quote:
Originally posted by Chas (Psyatika):
<BLOCKQUOTE>Originally posted by glamdring:
Off the top of my head there are close on 200 nations in the game. That's over 2000 players if each has to have 11 on top of all the standard players in the database. It's rather a lot when I'm not remotely interested in appalling ability players from most of those nations and they would have no impact on my game.
I believe you will find that your typical England save will have about 20,000-30,000 players loaded, so to complain about an additional 2,000 is simply comical.
</BLOCKQUOTE>


10% is significant enough if it means my game will run upto 10% slower when it is already on the cusp of being too slow to be bothered. I use EDT files just like the one you gave an example of to select to include the nations I want rather than a whole load of other nations. 11 players from each nation is a token gesture anyway - to be of any use at all you'd have to have at the very least 20-25 which makes it more like 4000-5000 extra players
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Old 01-22-2008, 06:18 PM   Regens from EVERY country Post #12
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Quote:
Originally posted by SiDolman:
Why does germany have all their players greyed out
Licsensing issues.
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Old 01-22-2008, 07:15 PM   Regens from EVERY country Post #13
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Quote:
Originally posted by glamdring:
<BLOCKQUOTE>Originally posted by Chas (Psyatika):
<BLOCKQUOTE>Originally posted by glamdring:
Off the top of my head there are close on 200 nations in the game. That's over 2000 players if each has to have 11 on top of all the standard players in the database. It's rather a lot when I'm not remotely interested in appalling ability players from most of those nations and they would have no impact on my game.
I believe you will find that your typical England save will have about 20,000-30,000 players loaded, so to complain about an additional 2,000 is simply comical.
</BLOCKQUOTE>


10% is significant enough if it means my game will run upto 10% slower when it is already on the cusp of being too slow to be bothered. I use EDT files just like the one you gave an example of to select to include the nations I want rather than a whole load of other nations. 11 players from each nation is a token gesture anyway - to be of any use at all you'd have to have at the very least 20-25 which makes it more like 4000-5000 extra players </BLOCKQUOTE>

Well, then this thread isn't exactly for you, now is it?

For the rest of us with computers that aren't 5+ years old, adding 2,000 more players to the database is not that big of a deal.

And having 10% more players would not necessarily mean a 10% slower game. Many of the processes that slow the game down are not dependent on the number of players in the database, but rather the number of matches being played (and their detail levels), which would not increase by nearly as much. Potentially, there could be some slowing down during transfer windows because there are more players to choose from, but surely not enough for a computer built after 2003 to freak out over.

By the way, a 10% slower game would mean that, if you currently wait 20 seconds between days in-game, you would now wait 22 seconds. Enough to "be bothered", surely?
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Old 01-22-2008, 07:15 PM   Regens from EVERY country Post #14
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Quote:
Originally posted by Chas (Psyatika):

Please tell me this is some kind of strange joke that i don't get

If the league is not playable, then the notion of "Detail Level" does not apply to it. If you could set the detail of the league, then the league is set up so that you can actually play in it if you wanted to!
he was talking about detail, not necessarily the detail level option. it's not much to ask to expect to have players emerging all over the world - if you select certain nations to retain at the start, you are effectively picking which nations will get players, and i'd rather see the game determine that itself.

the other option is to retain a large number of nations, but that comes at the cost of slowing the game down a great deal, and wouldn't even be viable on a lot of people's computers.

it would be nice to see a middle option, that generates a few players for each nation, relative to the nation's size, footballing reputation, etc. as it currently stands in my game, there are more talented regens emerging from austria (as i'm running the german league) than from the whole of africa.
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Old 01-22-2008, 07:17 PM   Regens from EVERY country Post #15
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Are people really using such archaic systems that this is a big deal?

I know my computer isn't top of the line by any means, but surely a 1.7 GHz processor with 512MB of DDR should be sufficient to run many leagues and load many players on low detail...and that was available in 2002! (it was my original system back in college).
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Old 01-22-2008, 07:26 PM   Regens from EVERY country Post #16
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regardless of what system people have, surely it's better to have a smarter system of regens that makes as many national teams as possible playable without loading thousands of players not good enough to ever play in a playable league?

two seconds added onto every twenty seconds of processing time is quite a lot when you take into account how much processing the game does
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Old 01-22-2008, 07:59 PM   Regens from EVERY country Post #17
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A player retain option which simply ensured that national squads had a usual team of players (and produced regen keepers if necessary) would be far more useful than having a choice between having squads of mostly greys or manually retaining every player from said nations including useless players that will never be selected.

Would be nice if you had the options of selecting full squads for all reasonably important teams within particular geographical areas - so you could watch (and buy) full squads of African Nations Cup players including some fairly mediocre players in Angola/Guinea etc without ever needing 11 Fijians each with a CA of 1.

Retain player files which kept 15-23 man squads for all clubs with a reasonable probability of entering European competions, regardless of whether their domestic league was simulated, would also be a useful option.
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Old 01-22-2008, 08:22 PM   Regens from EVERY country Post #18
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i tried retaining a few clubs from every nation, but within a few seasons most players had retired with no regens coming through to replace them
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Old 01-22-2008, 08:45 PM   Regens from EVERY country Post #19
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Quote:
Originally posted by Kill Rock Stars:
i tried retaining a few clubs from every nation, but within a few seasons most players had retired with no regens coming through to replace them
Which leads to the question, what's the point in being able to retain players if the number of players from that country isn't maintained? Surely most people (or a lot, at least) who use this feature do so with the intention of managing the country in a long-term game.
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Old 01-22-2008, 09:11 PM   Regens from EVERY country Post #20
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Quote:
Originally posted by aston_martin:
<BLOCKQUOTE>Originally posted by SiDolman:
Why does germany have all their players greyed out
Licsensing issues. </BLOCKQUOTE>

There's a way round this, but it can't be discussed on these boards.

I heard that the last person who did is still dangling from a flagpole atop SI Towers.
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