If you view an outfield players attribute screen you will see 36 attributes. For a 'Keeper it shows 33, including 'Reflexes'
For any outfield player click on any attribute you like and you will immediately view a grahical representation of the set of training elements that influence that attribute. In the case of 'reflexes' it is Aerobic training.
You will also see, on the right, a list of all the attributes rated handily in alphabetical order.
Scroll down and you will then see a 37th attribute, namely 'Reflexes' that is not seen elsewhere in an outfield players profile.
Every outfield player in my squad (Tottenham) has a reflex rating.
A quick check with the default data base reveals that none of the players has a 'reflex' rating, except of course, for 'Keepers.
So, here is an attribute associated with a training set that we have no control over. I haven't been playing long enogh to see if the reflex attribute changes over time or if it stays fixed at the 'loading game' stage and remains static.
If you then check your shortlist for outfield players, and try the same method described below, you are denied the luxury of seeing the 'recent effects of training' In short you will have no idea if the players 'reflexes' are any good or if he's a donkey. (No offence to the breed)
I made a point in my post on 'Set Peice Training: A Ghost in the Machine' that there is no 'defensive' association with set piece training that improves responses of players NOT ACTIVE IN TAKING such set pieces, within FM07.
Here is further evidence of an inability for us to deliberately improve an attribute. As well as evidence of an 'invisible' but apparently game driven/required attribute we never usually see and can do nothing to influence through training. (Except 'Keepers) Strange!
To find out about your players, click on the Training Category button at the top of the screen, the click 'Aerobic' and up pops 'Reflexes'
My point is this. We have been making assumptions that we can influence a players atributes through all training sets. My concern is that there is in fact NO potential to influence the 'defending' of 'set pieces' by allocating a player to do so within the 'set piece' training set.
It is evident that the game engine is deciding to set a 'reflex' attribute for outfield players by a calculation, probably based on a mix of other pre-set conditions within the original default data base profile.
Is it doing the same thing for the defending of set pieces? And if so is it true (like reflexes) we cannot 'train for this? Alternatively, which elements and sets of training can we use to impact this important aspect of football gaming?
There have been some suggestions that 'Anticpation' 'Positioning' etc have more relevance, and I can see the logic in this and would welcome a discussion.
In the meantime, let's exorcise the ghost of illogical thinking that there are training routines that do things they evidently do not! And save us all from ellaborate training routines that won't genuinely impact the intentions we have, due to inbuilt restrictions in the game.
'Reflexes' are the case in point!
Mike McG