Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager > Tactics & Training Tips

Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


» Site Navigation
 > Shop
» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,356
Threads: 84,986
Posts: 1,031,253
Top Poster: Karky (9,545)
Welcome to our newest member, ankkaewrae
» Fitness Shop
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 02-20-2007, 09:22 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #1
Newb
 
Join Date: Jun 2007
Posts: 0
Rep Power: 0
retired_mdambros is an unknown quantity at this point
Default Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training

If you view an outfield players attribute screen you will see 36 attributes. For a 'Keeper it shows 33, including 'Reflexes'

For any outfield player click on any attribute you like and you will immediately view a grahical representation of the set of training elements that influence that attribute. In the case of 'reflexes' it is Aerobic training.

You will also see, on the right, a list of all the attributes rated handily in alphabetical order.

Scroll down and you will then see a 37th attribute, namely 'Reflexes' that is not seen elsewhere in an outfield players profile.

Every outfield player in my squad (Tottenham) has a reflex rating.

A quick check with the default data base reveals that none of the players has a 'reflex' rating, except of course, for 'Keepers.

So, here is an attribute associated with a training set that we have no control over. I haven't been playing long enogh to see if the reflex attribute changes over time or if it stays fixed at the 'loading game' stage and remains static.

If you then check your shortlist for outfield players, and try the same method described below, you are denied the luxury of seeing the 'recent effects of training' In short you will have no idea if the players 'reflexes' are any good or if he's a donkey. (No offence to the breed)

I made a point in my post on 'Set Peice Training: A Ghost in the Machine' that there is no 'defensive' association with set piece training that improves responses of players NOT ACTIVE IN TAKING such set pieces, within FM07.

Here is further evidence of an inability for us to deliberately improve an attribute. As well as evidence of an 'invisible' but apparently game driven/required attribute we never usually see and can do nothing to influence through training. (Except 'Keepers) Strange!

To find out about your players, click on the Training Category button at the top of the screen, the click 'Aerobic' and up pops 'Reflexes'

My point is this. We have been making assumptions that we can influence a players atributes through all training sets. My concern is that there is in fact NO potential to influence the 'defending' of 'set pieces' by allocating a player to do so within the 'set piece' training set.

It is evident that the game engine is deciding to set a 'reflex' attribute for outfield players by a calculation, probably based on a mix of other pre-set conditions within the original default data base profile.

Is it doing the same thing for the defending of set pieces? And if so is it true (like reflexes) we cannot 'train for this? Alternatively, which elements and sets of training can we use to impact this important aspect of football gaming?

There have been some suggestions that 'Anticpation' 'Positioning' etc have more relevance, and I can see the logic in this and would welcome a discussion.

In the meantime, let's exorcise the ghost of illogical thinking that there are training routines that do things they evidently do not! And save us all from ellaborate training routines that won't genuinely impact the intentions we have, due to inbuilt restrictions in the game.

'Reflexes' are the case in point!

Mike McG
retired_mdambros is offline   Reply With Quote
Old 02-20-2007, 09:49 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #2
Newb
 
Join Date: Mar 2007
Posts: 0
Rep Power: 0
retired_rjw13838 is an unknown quantity at this point
Default

There is no defensive set piece training or anything like that. The set piece category in training is merely a name for a category comprising of several attributes. It is not the team training to effectively carry out a set piece, its an individual working on his ability to take a corner, free-kick etc.

Everything in training is just about improving a players' individual attributes, there is no team training or anything. Its basically not comparable to real life, which makes it unrealistich, but better from a gameplay point of view. If you want real life like training, play FM05. They got rid of that though, because most people simply couldnt be bothered with it.

Reflexes is a goalkeeper attribute only. Sure, you can view the attribute for outfield players, but its simply not relevant for outfield players.
retired_rjw13838 is offline   Reply With Quote
Old 02-21-2007, 07:55 AM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #3
Newb
 
Join Date: Jun 2007
Posts: 0
Rep Power: 0
retired_mdambros is an unknown quantity at this point
Default

Thanks for further support on the 'defensive' set piece thread. But I'm wondering about your observation:-

Quote:
Reflexes is a goalkeeper attribute only. Sure, you can view the attribute for outfield players, but its simply not relevant for outfield players.
If it isn't relevant for outfield players, why does the game engine apply a value for it somewhere between the default data base and loading a game?

My thinking is that there must be a reason for this subliminal function, otherwise why do it?

I suspect that reflexes are important for outfield players and argued as much elsewhere. For example, a loose ball in the area cannot only be subject to 'keepers reflexes. Surely your striker and the defenders need a stat that determines who gets to it first etc. Assuming anticipation/positioning are tactical elements aplicable to all players, then in the immediate vacinity of a lose ball the engine will need something that governs an outcome. For arguments sake, let's say first touch, technique and other factors are equivalent for all players in a given zone of the pitch, it makes sense to have a 'governing' factor that will determine things.

Acceleration may not be relevant when the ball is three feet away. Some other factor will be necessary for the game engine to 'decide' an event.

If reflexes are not relevant for outfield players, there would be not attribute at all. But there is, and it looks like we have no ability to influence it.

So if it's there (and it is for all outfield players) it must have a function.

Mike McG
retired_mdambros is offline   Reply With Quote
Old 02-21-2007, 01:23 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #4
Newb
 
Join Date: Mar 2007
Posts: 0
Rep Power: 0
retired_rjw13838 is an unknown quantity at this point
Default

There are physical attributes, mental attributes which are both for goalies and outfield players. Outfield players then have outfield attributes and goalies have goalkeeper attributes, which you may have noticed.

All players do have every attribute though, the ones that arent applicable are simply not shown in the game. They are in the database however, where goalkeepers get 0's for all outfield attributes and outfield players get 0's for every goalkeeper attribute. 0 means random. They get 0's because it doesnt matter because it isnt relevant. Well, its only relevant if you play an outfield player in goal or a goalkeeper outfield...

Why the reflexe attribute is shown in the game for outfield players I dont know, it may be a bug. If its not, than its influence is negligible at best, otherwise it wouldnt be completely overlooked by researchers.

So in short, I think you're making too big a deal out of this and wasting your time. I know that sounds negative, but its not meant like that Its a good thing to want to get to the bottom of things, but in this particular case, in my opinion, there is nothing to be found.
retired_rjw13838 is offline   Reply With Quote
Old 02-21-2007, 02:34 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #5
Registered User
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_monica90 is an unknown quantity at this point
Default

It contributes to the goalkeeper rating for outfield players maybe?
retired_monica90 is offline   Reply With Quote
Old 02-21-2007, 03:18 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #6
Newb
 
Join Date: Jun 2007
Posts: 0
Rep Power: 0
retired_mdambros is an unknown quantity at this point
Default

Thanks Benoit2. Not going to dwell on this too much but....

Quote:
All players do have every attribute though, the ones that arent applicable are simply not shown in the game. They are in the database however, where goalkeepers get 0's for all outfield attributes and outfield players get 0's for every goalkeeper attribute. 0 means random. They get 0's because it doesnt matter because it isnt relevant. Well, its only relevant if you play an outfield player in goal or a goalkeeper outfield...

Why the reflexe attribute is shown in the game for outfield players I dont know, it may be a bug. If its not, than its influence is negligible at best, otherwise it wouldnt be completely overlooked by researchers.
What puzzles me is this. The game is taking the random 0 for outfield reflexes and adding a value for every player, which is then an attribute for them viewed in the training screens, but not the profile. If it was only a bug, why would there be an attribute rating at all? We'd never see it. But we do and it's obviously meant to be there as part of an outfield players aerobic training.

Your probably right that it doesn't do much, but I'm going to have a player do much more aerobics and see if this stat improves. If it varies then we could infer that it, in turn, has some function in influencing the overall profile.

Has anybody else got any information on whether an outfield players 'Reflex' attribute changes?

More in hope than expectation......
retired_mdambros is offline   Reply With Quote
Old 02-21-2007, 03:23 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #7
Newb
 
Join Date: Jun 2007
Posts: 0
Rep Power: 0
retired_mdambros is an unknown quantity at this point
Default

Yep! this looks like the most obvious answer.

Quote:
It contributes to the goalkeeper rating for outfield players maybe?
If my experiment with an outfield player produces a reflex variation without GK training, but his 'Keeper rating improves, then you have nailed it.

Thanks. :thup:
retired_mdambros is offline   Reply With Quote
Old 02-21-2007, 04:01 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #8
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_elpata is an unknown quantity at this point
Default

Reflexes are just for keepers, even though all players have them listed. Its incase you retrain them to keepers, or want to know if a certain player might make a decent back up keeper or something.
retired_elpata is offline   Reply With Quote
Old 02-21-2007, 04:34 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #9
Newb
 
Join Date: Jun 2007
Posts: 0
Rep Power: 0
retired_mdambros is an unknown quantity at this point
Default

Cheers Cleon!

In a way I'm disappoined the explanantion is so simple. It would have been good to have been able to influence reactions to breakdowns in play/loose balls etc. But I guess 'First Touch and technique' drive these.
retired_mdambros is offline   Reply With Quote
Old 02-21-2007, 04:43 PM   Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training Post #10
Newb
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_kjcurnyn is an unknown quantity at this point
Default

Quote:
Originally posted by Mike McG:
Cheers Cleon!

In a way I'm disappoined the explanantion is so simple. It would have been good to have been able to influence reactions to breakdowns in play/loose balls etc. But I guess 'First Touch and technique' drive these.
That's anticipation, surely?

Reactions is "When a ball is coming towards you at 100 mph, can you react in time to it?" IF the test answers "yes", we then see "Do you have the agility to reach it, given your current positioning?". If yes, again we say "Do you have the handling to catch it cleanly, plam it out, or will it slip through?"
retired_kjcurnyn is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager > Tactics & Training Tips

Bookmarks

Thread Tools
Display Modes


Similar threads to Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training
Thread Thread Starter Forum Replies Last Post
Too few sackings - the evidence
Too few sackings - the evidence: Take a look at the results of the following...
IbrahimAliMaher Football Manager 14 01-31-2008 04:08 AM
Reflexes for non-gk players?
Reflexes for non-gk players?: I wonder if Reflexes is important for a player...
DMaster2 Football Manager 3 12-06-2007 02:03 PM
20 for reflexes is the only thing you need in life
20 for reflexes is the only thing you need in life: PLaying against Derby, if I won I would and...
ljdzsgffk Football Manager 9 12-02-2007 02:58 AM
Set Peice Training: Ghosts in the machine?
Set Peice Training: Ghosts in the machine?: In November 2006 Cleon posted this:- "But...
Mike McG Tactics & Training Tips 7 02-20-2007 06:09 PM
Adobe buys Macromedia... first evidence of change
Adobe buys Macromedia... first evidence of change: This may not be new to anybody but me but the...
Welles The Pub 4 05-24-2005 07:07 AM

More threads of Mike McG
Thread Date Forum Replies Last Post
The Gospel According to Mark
The Gospel According to Mark: Having recently joined the forum I'm still...
03-14-2007 Tactics & Training Tips 0 03-14-2007 08:33 PM
Tottenham Chocolate Third Kit: Am Suicidal---Help!
Tottenham Chocolate Third Kit: Am Suicidal---Help!: I'm not sure if this is even the right forum, but...
03-05-2007 Skinning Hideout 2 03-06-2007 01:46 AM
Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training
Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training: If you view an outfield players attribute screen...
02-20-2007 Tactics & Training Tips 11 02-22-2007 06:09 PM
Thanks to Cleon
Thanks to Cleon: Yeah, dived straight in oops! Then noticed...
01-22-2007 Tactics & Training Tips 0 01-22-2007 12:04 PM

Other threads in forum Tactics & Training Tips
Thread Date Thread Starter Replies Last Post
Does thrilled team talk = suicide in 2nd half?
Does thrilled team talk = suicide in 2nd half?: Ok .... team talks appear to be approaching...
12-06-2007 drambuie2 3 12-07-2007 01:22 AM
Seriouse Issue With the Game
Seriouse Issue With the Game: I have knoe stopped playing this game, how long...
12-02-2007 bigdaddy105@hotmail.co.uk 0 12-02-2007 02:42 PM
"Bump Morale" Tactic
"Bump Morale" Tactic: Here“s a tactic Im using when I need results to...
11-14-2007 Caesarius 8 11-17-2007 06:41 PM
5x4x1 Clinical counter
5x4x1 Clinical counter: This tactical system was made in Watford. The...
01-10-2007 Kandinsky 9 01-18-2007 02:48 AM
How to Tutor
How to Tutor: This is really quite embarassing, but could...
12-22-2006 619 5 12-22-2006 09:13 PM

» Online Users: 31
0 members and 31 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 04:03 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Another Ghost in the Machine: 'Reflexes': Further evidence restrictions in training.