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02-12-2007, 10:49 PM
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The real-truth about training. Post #1 | | Registered User
Join Date: Jan 2008
Posts: 0
Rep Power: 0 | The real-truth about training.
After needing to fine the truth about training and playing around 50 seasons with various incarnations of training schedule's I decided to use FM-Genie scout to find out the truth.
I noticed that no matter what schedule I used I would get Dark Green arrows for the two months that players were back from training. I should also iterate that all my players have very high morale and all training is 5-star with very good training facilities.
Ok back to what I was saying, the first two months or so will generate very good results in training. Then there is a dip in early mid-season without fail coming into effect generally around October. After another couple months it will usually rise again and reach a point where it plateaus and will generally remain so until the end of the season with some exceptions.
This lead me to one conclusion. You need almost all training categories for every player, each outfield position can gain from any of the training categories. So in reality you really only need one for outfielders depending on the strength you want to use. The training for outfield players would be mixed across the board and you just moved the Bottom slider all the way as far as you can to the right, and just move the GK training down.
Injuries: I must be honest that I find injury's way overdone in this game and use FM modifier to heal players. So I personally utilize a very high training regime for skills and physical aspects but you can adjust accordingly.
The only reason I bring this up is because there does not seem to be a training that will work all season keeping your players peaked through the season, regardless of if you rest players or just work them straight very hard through the whole season, they all seem to experience the same dip in performance mid-season.
You could trying say building them up, starting slow at the beginning of the season and each month moving them up a bit more, but I have not tried this yet.
Anything people want to add to this that would be actual fact would be interesting.
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02-12-2007, 10:51 PM
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The real-truth about training. Post #2 | | Registered User
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
Why do I always forget you can't edit here until I have hit done.
In the second "paragraph" I say "for the two months that players were back from training", that should read "back from holiday"
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02-12-2007, 11:13 PM
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The real-truth about training. Post #3 | | Registered User
Join Date: Jun 2007
Posts: 2
Rep Power: 0 |
FM Modifier is a saved game editor I take it?
So what you do is use an over exertive training schedule, then when players get injured because of it, you then use the editor to put them back to uninjured.
Why not just forget about training all season, and just put their ability and stats up with the editor.
LOL
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02-13-2007, 02:35 AM
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The real-truth about training. Post #4 | | Registered User
Join Date: Mar 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by HectorSpector:
FM Modifier is a saved game editor I take it?
So what you do is use an over exertive training schedule, then when players get injured because of it, you then use the editor to put them back to uninjured.
Why not just forget about training all season, and just put their ability and stats up with the editor.
LOL
| some people like to do things the proper way, without cheating
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02-13-2007, 08:14 AM
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The real-truth about training. Post #5 | | Registered User
Join Date: May 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by JonRossi:
After needing to fine the truth about training and playing around 50 seasons with various incarnations of training schedule's I decided to use FM-Genie scout to find out the truth.
I noticed that no matter what schedule I used I would get Dark Green arrows for the two months that players were back from training. I should also iterate that all my players have very high morale and all training is 5-star with very good training facilities.
Ok back to what I was saying, the first two months or so will generate very good results in training. Then there is a dip in early mid-season without fail coming into effect generally around October. After another couple months it will usually rise again and reach a point where it plateaus and will generally remain so until the end of the season with some exceptions.
This lead me to one conclusion. You need almost all training categories for every player, each outfield position can gain from any of the training categories. So in reality you really only need one for outfielders depending on the strength you want to use. The training for outfield players would be mixed across the board and you just moved the Bottom slider all the way as far as you can to the right, and just move the GK training down.
Injuries: I must be honest that I find injury's way overdone in this game and use FM modifier to heal players. So I personally utilize a very high training regime for skills and physical aspects but you can adjust accordingly.
The only reason I bring this up is because there does not seem to be a training that will work all season keeping your players peaked through the season, regardless of if you rest players or just work them straight very hard through the whole season, they all seem to experience the same dip in performance mid-season.
You could trying say building them up, starting slow at the beginning of the season and each month moving them up a bit more, but I have not tried this yet.
Anything people want to add to this that would be actual fact would be interesting.
| I have found this drop in players attributes around October as well.
Anyway 1 training category for all players is a bad idea. The players will improve the same amount or maybe even faster but the areas they improve in they wont need. Why would a striker need high tackling and marking? In the long-term the separate categories for each position work better.
As for injuries I think they are the right amount. The fact you have so many is probably because you train your players to intensively. IRL if teams trained players that much they would be all injured. Its best to keep your intesivity below hard.
As for your cheating with FMM I dont have a problem with cheating normally and I cheat in some aspects of the game as well. However the fact you put your training on very high intensity and then just heal your injuries is just wrong considering you are making a post about training. We cant take your post seriously since you are doing proper training. Also dont you find it boring when you heal your players and always have your best XI fit? The same players playing over and over again gets boring. I will admit I used to heal my players when they got injured back in Fm06 but I found it boring. I know its frustrating when a high potential player gets injured for a month and you need to train him for the rest of the season and play him regularly just to get back to where he was.
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02-13-2007, 08:16 AM
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The real-truth about training. Post #6 | | Registered User
Join Date: May 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by DS:
<BLOCKQUOTE>Originally posted by JonRossi:
After needing to fine the truth about training and playing around 50 seasons with various incarnations of training schedule's I decided to use FM-Genie scout to find out the truth.
I noticed that no matter what schedule I used I would get Dark Green arrows for the two months that players were back from training. I should also iterate that all my players have very high morale and all training is 5-star with very good training facilities.
Ok back to what I was saying, the first two months or so will generate very good results in training. Then there is a dip in early mid-season without fail coming into effect generally around October. After another couple months it will usually rise again and reach a point where it plateaus and will generally remain so until the end of the season with some exceptions.
This lead me to one conclusion. You need almost all training categories for every player, each outfield position can gain from any of the training categories. So in reality you really only need one for outfielders depending on the strength you want to use. The training for outfield players would be mixed across the board and you just moved the Bottom slider all the way as far as you can to the right, and just move the GK training down.
Injuries: I must be honest that I find injury's way overdone in this game and use FM modifier to heal players. So I personally utilize a very high training regime for skills and physical aspects but you can adjust accordingly.
The only reason I bring this up is because there does not seem to be a training that will work all season keeping your players peaked through the season, regardless of if you rest players or just work them straight very hard through the whole season, they all seem to experience the same dip in performance mid-season.
You could trying say building them up, starting slow at the beginning of the season and each month moving them up a bit more, but I have not tried this yet.
Anything people want to add to this that would be actual fact would be interesting.
| I have found this drop in players attributes around October as well.
Anyway 1 training category for all players is a bad idea. The players will improve the same amount or maybe even faster but the areas they improve in they wont need. Why would a striker need high tackling and marking? In the long-term the separate categories for each position work better.
As for injuries I think they are the right amount. The fact you have so many is probably because you train your players to intensively. IRL if teams trained players that much they would be all injured. Its best to keep your intesivity below hard.
As for your cheating with FMM I dont have a problem with cheating normally and I cheat in some aspects of the game as well. However the fact you put your training on very high intensity and then just heal your injuries is just wrong considering you are making a post about training. We cant take your post seriously since you are not doing proper training. Also dont you find it boring when you heal your players and always have your best XI fit? The same players playing over and over again gets boring. I will admit I used to heal my players when they got injured back in Fm06 but I found it boring. I know its frustrating when a high potential player gets injured for a month and you need to train him for the rest of the season and play him regularly just to get back to where he was. </BLOCKQUOTE>
fixed...forgot the not
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02-13-2007, 09:44 AM
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The real-truth about training. Post #7 | | Registered User
Join Date: Apr 2007
Posts: 1
Rep Power: 0 |
Editing injuries is cheating pretty bad, I think. Other than that, I do encounter the drops in mid-season. Maybe it's just fatigue?
Oh, and I don't know if this is off topic, but for me I think putting the slider two notches below 'Heavy' seems best. What do you guys think?
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02-13-2007, 10:17 AM
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The real-truth about training. Post #8 | | Registered User
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote: |
Ok back to what I was saying, the first two months or so will generate very good results in training. Then there is a dip in early mid-season without fail coming into effect generally around October.
| I generally find the opposite- I find my players tend to peak around October.
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02-13-2007, 03:30 PM
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The real-truth about training. Post #9 | | Registered User
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by JonRossi:
Injuries: I must be honest that I find injury's way overdone in this game and use FM modifier to heal players. So I personally utilize a very high training regime for skills and physical aspects but you can adjust accordingly.
| A little off the point, but really? That seems to me to be pretty rediculous. Even if it's not your training or match workloads, perhaps your players are just injury prone. Or something is going wrong. I've only had this problem once, and to be honest over thirty or so seasons one would expect that. Then again, I don't use heavy schedules. Of course these will produce injuries. That's like complaining there are too many red cards when I put a team of Duncan Fergussons on high tackling. Quote: |
The only reason I bring this up is because there does not seem to be a training that will work all season keeping your players peaked through the season, regardless of if you rest players or just work them straight very hard through the whole season, they all seem to experience the same dip in performance mid-season.
| I do actually find this, though it is also to be expected. No player can be at their peak for 9 months solid. It just can't happen.
However, you can keep them at a sort of average for a long time. There will be peaks and troughs, but never more than 1+ or 1- (unless there's a major injury), which I can deal with. Just means you have to be a bit creative with your team selection to take into account that some will be en forme (in the physical sense rather than morale sense) and others not. Quote: GrimaH
Oh, and I don't know if this is off topic, but for me I think putting the slider two notches below 'Heavy' seems best. What do you guys think?
| That's the level I usually have it at, and I always have at least medium strength and aerobic training to keep the guys in good physical condition. More strength for my defensive players, more aerobic for my pacy ones. Any lower causes as many injuries as high training I've found.
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02-17-2007, 05:53 PM
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The real-truth about training. Post #10 | | Registered User
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
Seems most of you missed the point.
Commenting on my *cry me a river* cheating is sad.
The point was that there is no reason to customize your training. There is no reason to move them all around and try different schedules for different positions. The only thing you would need to be concerned with is the intensity level for the physical training, and if the morale hit of a high training workload is affecting you.
There is really no proof otherwise.
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