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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 01-20-2008, 03:24 PM   This game is just ****ing **** Post #101
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Sorry, my last post should have been for Stephanie McMahon's Secret Lover.
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Old 01-20-2008, 03:24 PM   This game is just ****ing **** Post #102
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Just like the examples above, have you noticed how many threads have their tactics built around these big teams?

Maybe that is my problem because it has been said that to learn FM you should start with a big team then move down (realism?) but to me i don't buy FM for that.
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Old 01-20-2008, 03:32 PM   This game is just ****ing **** Post #103
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While we are talking about REALISM as it is mentioned so much these days. I've noticed comments from mods and such like saying that "SI won't do that as it's not realism" so how come you can jump straight in and manage Chelsea, Man Utd etc etc.
Should you not have to start lower and earn it? That is realism. Oh but not everyone wants to start at the bottom... exactly! Double standards - realism when it suits them unrealstic when it doesn't.
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Old 01-20-2008, 07:06 PM   This game is just ****ing **** Post #104
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Quote:
Originally posted by mossga:
Not going to go into great detail because I basically agree with everything paulowen has said... I love the tactical nature of the CM/FM series, but this version is ridiculous, firstly for this scenario:

3 nil up in FA Cup semi final against Aston Villa playing as Newcastle... Ive had 23 shots with 5 on target, they've had 8 shots with 3 OT. My players are all 8's and theirs are 5/6's.

They go 4-2-4..

They draw 3-3 and win in extra time....

I switch off PC immediately.

The whole lack of realism is ridiculous.

Oh... and before people start spouting about IRL comebacks, this has happened about 6 times this season!
This is the kind of post that frustrates me. Yes, this kind of comeback is unrealistic in real life.

And why is it unrealistic? Because when the opposition goes gung ho to salvage a result in real life, the manager makes sure basic things such as a narrower width, making sure the wingers are marked well and neutralised, making sure the team don't over exert themselves etc. etc.

What I don't understand is that time and again people will point out things you can do to avoid these scenarios and yet people either don't listen or execute the advice poorly.

I'm not having a go, mossga, but what exactly do you do when the opposition go 4-2-4?

It's immaterial. We'll go into the same arguments over and over again. You'll say you've "tried everything" which is clearly not true, I'll say "well, this is what I do" and you'll say "that doesn't work for me" and we'll get into arguments about managers not changing tactics in real life, changing all the time yadda yadda yadda.

I have a full time job. I don't play the game all that much (certainly not as much as I did when I was a drop out student), but I do spend time looking and responding to the match engine and soaking up information on the forums. I vary my tactics in a tactical set. A set of 5-6 tactics which are built for certain scenarios. The only "tweaking" I do will be a few clicks here and there, and not every game either. I'd say one in every 10.

That's my approach and it works. I have issues with the game, but not as many as some. Do I take far too long over the game? I don't think so. Do I see "cheat" games like some posters say? Now and again, no more so than I see in real life. The game requires tactical adaptation, but not huge amounts. Those that think they have to tweak constantly to acheive don't have a good approach and good tactics.

Let's face facts - the game doesn't work as you think it should. However, if you play it in the way the makers intended it, with attention to tactics (but not over attention) and a good transfer policy, (relative) success is more than possible, however restricted you are for time. Just because you can't play the game you think it should be played in or what you decide is "realistic" (a virtue that is most certainly in the eye of the beholder) then you have a problem. Let's stop arguing about how the game should be and play it as it IS. When you come to accept that the game will be more enjoyable. Or, alternatively, don't accept that and stop playing the game. Logically that can be the only way to look at it.
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Old 01-20-2008, 07:53 PM   This game is just ****ing **** Post #105
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I'm with Millie on this one, things have changed because it used to be 3-0 up and then game over. But regardless of how many they are losing the opposition should attempt some sort of fightback.
It's not even that hard, i normally use Beatiful End from his tactic set and rarely end up drawing although it can happen but so can it irl. It certainly dosn't happen often which is ok in my book. Now if only i could get in that winning position more often

Millie: Are you not interested in putting your tactic set on these forums? I don't always agree with your comments but i respect your knowledge of the game and would be interested in working in your theories.
I believe that you need to base your efforts off tactic sets and not single tactics.
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Old 01-20-2008, 08:10 PM   This game is just ****ing **** Post #106
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Quote:
Originally posted by Ackter:


paulowen (and any others this applies to) - if you feel this game is currently too much for you, there's plenty of alternatives. Firstly there's FM on the PSP which is based around the old CM3 games. Secondly there's CM & FIFA Manager, neither are awful, but don't expect any long term enjoyment from them.

For the future there will be FML which is a much simpler experience than FM and you'll be playing against other people who are in the same boat as you.
I know why you have suggested the above, but look at what you wrote.suggested CM or FIFA then said they weren't as good!

seriously though, the massive fanbase of this series of fm/cm games has come from previous versions. so say they were too easy etc but its those games that have got all these people eagerly waiting for the next instalments.

I have a full time job too, but am lucky enough that it gives me a certain amount of free time with it. I'd like to spend some of this time playing fm08, but at the moment I just can't get into it, some of the reasons being those listed here.

What I'm going to do then, is the same as I would any other game. I'm going to learn how to play and adapt to it. if needed i'll look up tips from others (such as on this forum). maybe even then i'll struggle, but i'll give it a go.

Anyway, as most people acknowledge, FM is the best management game out there, so its not really fair to tell people to go and play something else if they want to make this work.
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Old 01-20-2008, 08:24 PM   This game is just ****ing **** Post #107
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Millie. Please, if you can, would you enlighten me on the following.
1. Is it possible to make reasonable working tactic from only the information available in the manual?
2. How long did it take to come up with 5 or 6 tactics that work?
3. Have a look at the post made by Stephanie McMahon's Secret Lover, a little earlier. I can't find any reference to the AI's actions that would give me guidance in playing the game.
4. I have reams and reams of print outs from the games tactics makers but Unless I end up copying them, I can't get a tactic to win games consistently.
5. Am I correct in thinking that the ulta defensive position on the mentality slider is to combat the AI's 4-2-4? That is how Icombat it, along with full timewasting and minimum width.
6. The opposite applies to all out attack in the last 10-15 minutes of a game, when I am chasing a goal. I go down the flanks, full width minimum timewasting and sarrows on my two strikers.

At the present I still keep on changing from a "tailor made tactic" to my own. I feel guilty just using someone else's efforts. Yet it does get soul destroying when, what I feel is a good tactic fails, yet again.

I use the wwfan guidance in making tactics. I love the game and would appreciate any guidance. Thanks for your time.
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