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01-14-2008, 02:23 PM
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Sorry but I needed to get this off my chest... Post #41 | | Registered User
Join Date: May 2007
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Interesting topic to be honest. One thing that could well be true is the creation of what appears to be clear-cut chances in the ME (although let's not forget that some of the chances might not actually be clear cut, we just imagine them to be).
What I will say regarding shots-to-goals ratio is that IRL, from what I've seen, the away team tends to score a greater percentage of goals from shots on target (SoT). I don't know why this is, but a cursory look at last week's chances reveals this to appear true. E.g., many away teams had a goals from SoT percentage of between 25-50%, whilst home teams averaged around 10-40%. This could well be down to the fact that home teams will usually simply create more chances.
Hmmm, more stuff to ponder. I want a job as a football statician. |
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01-14-2008, 02:25 PM
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Sorry but I needed to get this off my chest... Post #42 | | Registered User
Join Date: Jul 2007
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Originally posted by Jimbokav1971:
<BLOCKQUOTE>Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by achilles elbow:
Replying specifically to the shots to goals ratio issue...
If I understand the issue correctly, the problem is perceived to be poor finishing and/or great goalkeeping (loads of shots, not enough goals).
Are we looking at this "problem" the wrong way round though??
Statistically there is an average of 2.5 goals per game in professional football (you can argue it may be 2.3 or 2.7, but you get my point).
If the match engine produces an average of 2.5 goals per game over the course of a season in a whole division, then SI can argue the results are realistic. If that is the case then is the match engine producing too many shots, rather than too few goals??
| Thats precisely what the problem is.
This is why it annoys me when you get some people making assumptions about the issue- they presume that its just people moaning as they cannot win.
In my experience this does not affect your results- although it increases the amount of times you will get beaten by a team creating nowhere near the amout of chances that user tactics can create. Its just a very annoying issue as it makes watching games very tedious- even just on key highlights. </BLOCKQUOTE>
BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too. </BLOCKQUOTE>
Thanks God someone else has eventually seens sense.
I've been posting that for weeks now and everyone else has just continued to rant on and on about Super keepers  . </BLOCKQUOTE>
Eventually? Lol- I saw it from day one, I think many others have too. Pretty sure this thread focuses on poor finishing and not superkeepers: http://community.sigames.com/eve/for...1/m/4982071363 |
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01-14-2008, 02:28 PM
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Sorry but I needed to get this off my chest... Post #43 | | Registered User
Join Date: Jul 2007
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Originally posted by GillsMan:
Interesting topic to be honest. One thing that could well be true is the creation of what appears to be clear-cut chances in the ME (although let's not forget that some of the chances might not actually be clear cut, we just imagine them to be). | I cant speak for others, but when my striker/s only has the keeper to beat 10+ times per game then those chances are clearcut.
If they arent then its down to the 2D not showing correctly what the match engine is calculating.
I know many will just go by the match stats- but I tend to watch the games, and this is why this issue annoys me- it just makes watching the 2D very tedious.
So glad that by using the builtin tactics that this issue is much improved.
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01-14-2008, 02:30 PM
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Sorry but I needed to get this off my chest... Post #44 | | Newb
Join Date: Oct 2007
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tmolvik, i give you 100% right. Unfortunatly SI won't which will be the reason that FM08 is my first- and last- game of SI. I really get ****ed off by those hard-core SI-fans who scream: "it's your tactics, it's like that in real life"
While people rant about only one aspect (missed chances, super-GK,..) it is obviuos all these thing belong together, because they are all part of the same crappy match engine. SI has to do someting about the whole aspect of the match engine or the game will stay a flop.
Personnaly i find it unacceptable that a game that has come out end of octobre only will work in february, and even that is not yet for sure.
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01-14-2008, 02:42 PM
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Sorry but I needed to get this off my chest... Post #45 | | Registered User
Join Date: Jul 2007
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Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by Thunder God:
<BLOCKQUOTE>Originally posted by George Graham:
BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too.
| Agree with this quite strongly. Statistically the goals ratio is about right for scored and conceeded but the creation of clear chances not converted, in the match engine view anyway, is way too high.
Also, have they done something to reduce shot power and players going round the keeper? I haven't seen much of either in this version of FM.
Very good original post by the way. Seems to sum up a lot of the issues and I'm glad this thread at least hasn't turned into a row like most have. </BLOCKQUOTE>
I think finishing as a whole was nerfed for 8.01.
As imo the release version (for all its closing down issues) was brilliant from an attacking perspective- the sheer range and variety of finishes was superb. The things I miss most was:
* The frequency of power shots- after all with the new light balls even I can hit screamers, so why this was toned down so much is beyond me- as really any pro will be able to hit a ball with power, accuracy is another thing- so they shouldve kept power but tweaked the accurarcy.
* Curling shots- very rare in 8.01, and I used to love it when a player was 1v1 at an angle and would curl it delicately around the keeper, even when they went narrowly wide it was cool. </BLOCKQUOTE>
Yeah, really missing all of the above, particularly miss glorious curling long shots.
It would be nice to see a player go around a keeper once and a while too.
Becomes very depressing to see strikers pass the ball into keepers midrifts all the time |
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01-14-2008, 02:43 PM
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Sorry but I needed to get this off my chest... Post #46 | | Registered User
Join Date: Apr 2007
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I really do think that the match engine is really struggling to give you a visual reprensentation of what is going on in the game, chances that look like great chances often being saved/missed for example.
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01-14-2008, 04:02 PM
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Sorry but I needed to get this off my chest... Post #47 | | Registered User
Join Date: Jul 2007
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I still have a big problem with tactics, mainly because often it feels like a lottery and often I have no idea where I'm going wrong. I'll be doing really well, but will suddenly hit a form slump, even though I seem to be creating the same chances. Do I tweak it or do I keep it the same? Which parts of my tactic are being exposed? I'd like much more interaction from coaches and assistant managers here, especially for those who don't have the time/patience to watch matches on full to find out where a tactic has suddenly started to break down.
I also like the slider system, but find it quite limited. If I want my fullback or centre-half to make sure they stay goal-side of a player, I have to try and find the correct combination of team instructions, player instructions and opposition instructions. Why don't I have the option to go to my defender and tell him precisely where he should be on the pitch? Why can't I tell my wide men that it's really important the team keeps it's shape against a certain team who can exploit it?
In essence, I guess I just don't feel in control of my team enough. The slider system for team instructions is fine, but individual player instructions to me don't feel personal enough. Where is the bread and butter stuff?
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01-14-2008, 05:03 PM
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Sorry but I needed to get this off my chest... Post #48 | | Registered User
Join Date: Jul 2007
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Originally posted by Buzdovan:
<BLOCKQUOTE>Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by GillsMan:
Interesting topic to be honest. One thing that could well be true is the creation of what appears to be clear-cut chances in the ME (although let's not forget that some of the chances might not actually be clear cut, we just imagine them to be). | I cant speak for others, but when my striker/s only has the keeper to beat 10+ times per game then those chances are clearcut.
If they arent then its down to the 2D not showing correctly what the match engine is calculating.
I know many will just go by the match stats- but I tend to watch the games, and this is why this issue annoys me- it just makes watching the 2D very tedious. So glad that by using the builtin tactics that this issue is much improved. </BLOCKQUOTE>
But that's not much of a solution, is it? For me the main thing that makes this game interesting is building your own tactics and trying your own ideas. If I can create a tactic that creates a lot of easy 1 on 1 chances it should mean I'm doing something right. Having to find a workaround by trying to create different types of chances totally spoils the enjoyment of the game for me. I could accept it if it was weird, unrealistic formations and tactics that did this but my slightly modified 4-4-2 diamond does it as well.
Although the scores are realistic (ie there doesn't seem to be too many or too few goals compared to RL) there is just too many chances in the game and way too many one on ones. It could be that SI took the wrong approach to fix those issues and instead of trying to reduce number of one on ones they reduced the possibility of scoring from one.
I still win most of my games but all this makes watching the game really tedious indeed. It annoys me to the point that I've stopped playing the game until the new patch arrives. </BLOCKQUOTE>
Im not saying it is- but theres nothing wrong with posting it to help others who are frustrated with the game and want to play it is there?
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01-14-2008, 05:15 PM
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Sorry but I needed to get this off my chest... Post #49 | | Registered User
Join Date: Jul 2007
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Originally posted by sirdez24:
I still have a big problem with tactics, mainly because often it feels like a lottery and often I have no idea where I'm going wrong. I'll be doing really well, but will suddenly hit a form slump, even though I seem to be creating the same chances. Do I tweak it or do I keep it the same? Which parts of my tactic are being exposed? I'd like much more interaction from coaches and assistant managers here, especially for those who don't have the time/patience to watch matches on full to find out where a tactic has suddenly started to break down.
I also like the slider system, but find it quite limited. If I want my fullback or centre-half to make sure they stay goal-side of a player, I have to try and find the correct combination of team instructions, player instructions and opposition instructions. Why don't I have the option to go to my defender and tell him precisely where he should be on the pitch? Why can't I tell my wide men that it's really important the team keeps it's shape against a certain team who can exploit it?
In essence, I guess I just don't feel in control of my team enough. The slider system for team instructions is fine, but individual player instructions to me don't feel personal enough. Where is the bread and butter stuff?
| Im the same- I often feel that Im at the mercy of individual errors, rather than clearly seeing my tactics go wrong.
Now this is realistic- as managers all over the world tear their hair out when players make mistakes or unforced errors.
But in the real world a manager can take a player aside and have a word, or even show the whole team where they didnt follow his instructions or failed to do what they should be doing by analysing the game and pointing out mistakes.
Now I dont expect the full gamut of options available to a real life manager but come on SI give us something!!!!
FM is cursed by occurances that at the very best we have a very indirect and generalised way of dealing with- and in the context of the game this is not "fair" on the gamer.
I just do not feel I am managing a team of real life players- as the options to communicate with them are so limited.
We need more- even if its just the ability to say "why did you do X?" when my tactics specifically said Y. Or how about diving? Its so random and is horrible when your expecting a player to shoot but he dives when under no pressure (and even sometimes gets a second yellow and thus Red)- we cant even tell a player we dont want him diving.
The game is becoming paperthin and very stale- the brand new features this year were pretty poor and things like matchflow are not enough to keep this game fresh.
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01-14-2008, 05:21 PM
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Sorry but I needed to get this off my chest... Post #50 | | Registered User
Join Date: Jul 2007
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Originally posted by Ackter:
It has the potential to be the best yet, but it's not there yet.
| I agree with Ackter - If our friends at SI get their act together, then version 8.0.2 on Football Manager will be the best version on FM/CM ever - and that's not even an exaggeration!
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