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Old 01-14-2008, 12:19 PM   Sorry but I needed to get this off my chest... Post #31
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FM2008 is a great game but is not close to be perfect. You can't play it as you like, there are some things that you should have in mind, as avoiding some tactics that now don't work, pay attention to tactics...
I agree that a team with best players will be a top club, even if they are playing awful for their level. game should focus more on interactions, ME should be tweaked to have good results, and some things must be more comprehensive.
At my current game I'm in 2024 with a non-league club brought to EPL. After finishing 17,16 and 11, last season a lots of teams performed bad and I managed to finish 3rd with 65 points (chelsea and wet ham managed 86-85). This year board expects me to finish at least 5th, despite my players are useless (I only play with welsh players and chaiman sold the best).
This season I played charity trophy, because I won FA cup (easiest pairings and luck against Arsenal). I was on holiday (I haven't noticed) and lost 4-0, because my players are crap and team did not use my tactics. My team only relies on my tactics, but board also expects a top performing from me. If I don't have success I'm sure I'll sacked. It's not fair :/
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Old 01-14-2008, 12:26 PM   Sorry but I needed to get this off my chest... Post #32
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Quote:
Originally posted by Ackter:
It has the potential to be the best yet, but it's not there yet.
So mate, you think FM2008 has a PA of 200 and CA of 78, but sadly stuck in a smallish club without much facility and coaches with only 3-4 stars ability... :eek: :p

I agree...100% :thup:
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Old 01-14-2008, 12:54 PM   Sorry but I needed to get this off my chest... Post #33
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Replying specifically to the shots to goals ratio issue...

If I understand the issue correctly, the problem is perceived to be poor finishing and/or great goalkeeping (loads of shots, not enough goals).

Are we looking at this "problem" the wrong way round though??

Statistically there is an average of 2.5 goals per game in professional football (you can argue it may be 2.3 or 2.7, but you get my point).

If the match engine produces an average of 2.5 goals per game over the course of a season in a whole division, then SI can argue the results are realistic.

If that is the case then is the match engine producing too many shots, rather than too few goals??
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Old 01-14-2008, 12:57 PM   Sorry but I needed to get this off my chest... Post #34
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How much different a thread can be when the OP is decent and written nicely. Unfortunately this is such a huge game that one change affects a lot of things. So now SI can't implement serious changes without changing other stuff. The s/g ratio right now is an example, they need to fix the match engine and the way matches are played out rather than just up the s/g ratio. That's a pretty big issue by itself. This means we're stuck with small enhancements unless they decide not to release the game for one year. There's been a lot of changes to the ME this year? It's being fixed right now, so that hasn't worked out well has it...The all-new confidence is a joke. I'm sure SI means well and these are good improvements if they work. But one year(or even less taking into account patches for the previous game etc.) is just not enough to release a much better, improved game with new and working features imho. If it can be done, great. I'll hang my head in shame and go buy it. But it seems like that's not the case anymore.
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Old 01-14-2008, 01:41 PM   Sorry but I needed to get this off my chest... Post #35
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Quote:
Originally posted by achilles elbow:
Replying specifically to the shots to goals ratio issue...

If I understand the issue correctly, the problem is perceived to be poor finishing and/or great goalkeeping (loads of shots, not enough goals).

Are we looking at this "problem" the wrong way round though??

Statistically there is an average of 2.5 goals per game in professional football (you can argue it may be 2.3 or 2.7, but you get my point).

If the match engine produces an average of 2.5 goals per game over the course of a season in a whole division, then SI can argue the results are realistic.

If that is the case then is the match engine producing too many shots, rather than too few goals??
Thats precisely what the problem is.

This is why it annoys me when you get some people making assumptions about the issue- they presume that its just people moaning as they cannot win.

In my experience this does not affect your results- although it increases the amount of times you will get beaten by a team creating nowhere near the amout of chances that user tactics can create. Its just a very annoying issue as it makes watching games very tedious- even just on key highlights.
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Old 01-14-2008, 01:48 PM   Sorry but I needed to get this off my chest... Post #36
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Also from experience if you just use the supplied tactics you dont get affected as much as you do with custom tactics.

I really want to get into the tactical side and teamtalks, but have just got fed up with a) having to workaround issues, b) having to workout SIs interpretation of football in terms of what affects what and what is effective under certain conditions, as imo there ideas do not always match my perception of real life (note I say perception here!).

So if you frustrated by FM08 give the built-in tactics a try.
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Old 01-14-2008, 01:50 PM   Sorry but I needed to get this off my chest... Post #37
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Quote:
Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by achilles elbow:
Replying specifically to the shots to goals ratio issue...

If I understand the issue correctly, the problem is perceived to be poor finishing and/or great goalkeeping (loads of shots, not enough goals).

Are we looking at this "problem" the wrong way round though??

Statistically there is an average of 2.5 goals per game in professional football (you can argue it may be 2.3 or 2.7, but you get my point).

If the match engine produces an average of 2.5 goals per game over the course of a season in a whole division, then SI can argue the results are realistic.

If that is the case then is the match engine producing too many shots, rather than too few goals??
Thats precisely what the problem is.

This is why it annoys me when you get some people making assumptions about the issue- they presume that its just people moaning as they cannot win.

In my experience this does not affect your results- although it increases the amount of times you will get beaten by a team creating nowhere near the amout of chances that user tactics can create. Its just a very annoying issue as it makes watching games very tedious- even just on key highlights. </BLOCKQUOTE>

BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too.
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Old 01-14-2008, 02:12 PM   Sorry but I needed to get this off my chest... Post #38
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Quote:
Originally posted by George Graham:
BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too.
Agree with this quite strongly. Statistically the goals ratio is about right for scored and conceeded but the creation of clear chances not converted, in the match engine view anyway, is way too high.

Also, have they done something to reduce shot power and players going round the keeper? I haven't seen much of either in this version of FM.

Very good original post by the way. Seems to sum up a lot of the issues and I'm glad this thread at least hasn't turned into a row like most have.
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Old 01-14-2008, 02:20 PM   Sorry but I needed to get this off my chest... Post #39
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Quote:
Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by achilles elbow:
Replying specifically to the shots to goals ratio issue...

If I understand the issue correctly, the problem is perceived to be poor finishing and/or great goalkeeping (loads of shots, not enough goals).

Are we looking at this "problem" the wrong way round though??

Statistically there is an average of 2.5 goals per game in professional football (you can argue it may be 2.3 or 2.7, but you get my point).

If the match engine produces an average of 2.5 goals per game over the course of a season in a whole division, then SI can argue the results are realistic.

If that is the case then is the match engine producing too many shots, rather than too few goals??
Thats precisely what the problem is.
This is why it annoys me when you get some people making assumptions about the issue- they presume that its just people moaning as they cannot win.

In my experience this does not affect your results- although it increases the amount of times you will get beaten by a team creating nowhere near the amout of chances that user tactics can create. Its just a very annoying issue as it makes watching games very tedious- even just on key highlights. </BLOCKQUOTE>

BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too. </BLOCKQUOTE>

Thanks God someone else has eventually seens sense.

I've been posting that for weeks now and everyone else has just continued to rant on and on about Super keepers .
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Old 01-14-2008, 02:20 PM   Sorry but I needed to get this off my chest... Post #40
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Quote:
Originally posted by Thunder God:
<BLOCKQUOTE>Originally posted by George Graham:
BTW people arent wrong by mentioning poor finishing/great goalkeeping- as this is a symptom of the issue, alongside a) the creation of unrealistically high numbers of shots, b) in particular lots of one v ones too.
Agree with this quite strongly. Statistically the goals ratio is about right for scored and conceeded but the creation of clear chances not converted, in the match engine view anyway, is way too high.

Also, have they done something to reduce shot power and players going round the keeper? I haven't seen much of either in this version of FM.

Very good original post by the way. Seems to sum up a lot of the issues and I'm glad this thread at least hasn't turned into a row like most have. </BLOCKQUOTE>

I think finishing as a whole was nerfed for 8.01.

As imo the release version (for all its closing down issues) was brilliant from an attacking perspective- the sheer range and variety of finishes was superb. The things I miss most was:

* The frequency of power shots- after all with the new light balls even I can hit screamers, so why this was toned down so much is beyond me- as really any pro will be able to hit a ball with power, accuracy is another thing- so they shouldve kept power but tweaked the accurarcy.

* Curling shots- very rare in 8.01, and I used to love it when a player was 1v1 at an angle and would curl it delicately around the keeper, even when they went narrowly wide it was cool.
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