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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 02-10-2007, 02:59 PM   MaVeRiXxX FM2007 World Class Training Field Post #11
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Hello, this is some kind of training shedule? If so can you put this here for downlo
cheers
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Old 02-10-2007, 03:49 PM   MaVeRiXxX FM2007 World Class Training Field Post #12
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@crazy gra: I've tried playing the same 6 weeks four times over, having a couple of players on Standard/Positional/Individual Training and either playing them a lot or not at all.
It did indeed show that regular playing of Matches is a great way of improving, but the training is (at least), just as important. In my opinion it is about 50/50, but the Attributes that are improved by Matches differ from Training as well. (see the list, everything that has no Training Category is Match-Influenced, imho)
I always loan out young players to get them to play more matches, but I also know that they won't be trained in the way I want them to, so I look at every player to see if it is worth loaning him out...
And no, players do not mind their own schedules, because they will still train together in those 9 categories...

@manuman: First of all, try paragraphing your responses please, this is giving me a headache...
But anyway, I totally agree that loaning is only usefull when loand out to a "potential-increasing-club".
I used to have a GK, Defence, Midfield and Attack schedule as well, getting some decent results.
Then I decided to make three more schedules, one for players that needed to be physically improved, one for players that needed more technique, and one for smartness. The results improved to a slightly better average.
But now that I have done these Individual Schedules, results are really getting very good indeed here.

@mtec: READ, READ, READ it yourself...

Cheers, R.
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Old 02-10-2007, 04:01 PM   MaVeRiXxX FM2007 World Class Training Field Post #13
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Ok, here's the results after another two weeks:

74 slight up arrows
23 very up arrows
6 straight up arrows
19 slight down arrows (11 with Injured Players)

and after checking the attributes of all the players, there is an amazing improvement:
In total, there are 155 points gained by 17 Players, that's an average of 9 per Player.
That is including all the downgraded attributes as well.

By now every single player in my First team Squad is either tutoring or tutored by someone else.

I have changed most the schedules to a bit more heavy, and I'll post back in another two weeks gametime.

Cheers, R.
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Old 02-10-2007, 04:57 PM   MaVeRiXxX FM2007 World Class Training Field Post #14
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Quote:
Originally posted by -=[MaVeRiXxX]=-:
@crazy gra: I've tried playing the same 6 weeks four times over, having a couple of players on Standard/Positional/Individual Training and either playing them a lot or not at all.
It did indeed show that regular playing of Matches is a great way of improving, but the training is (at least), just as important. In my opinion it is about 50/50, but the Attributes that are improved by Matches differ from Training as well. (see the list, everything that has no Training Category is Match-Influenced, imho)
I always loan out young players to get them to play more matches, but I also know that they won't be trained in the way I want them to, so I look at every player to see if it is worth loaning him out...
So basically you'll use your own schedules to boost a specific attribute for a player if it's low, but if you think they just need general improvement then you'll try to loan them out?

Quote:
And no, players do not mind their own schedules, because they will still train together in those 9 categories...
Ah, always wondered about that, cheers :thup:
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Old 02-10-2007, 05:08 PM   MaVeRiXxX FM2007 World Class Training Field Post #15
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[quote]Originally posted by crazy gra:
Quote:
Originally posted by -=[MaVeRiXxX]=-:
@crazy gra: I've tried playing the same 6 weeks four times over, having a couple of players on Standard/Positional/Individual Training and either playing them a lot or not at all.
It did indeed show that regular playing of Matches is a great way of improving, but the training is (at least), just as important. In my opinion it is about 50/50, but the Attributes that are improved by Matches differ from Training as well. (see the list, everything that has no Training Category is Match-Influenced, imho)
I always loan out young players to get them to play more matches, but I also know that they won't be trained in the way I want them to, so I look at every player to see if it is worth loaning him out...
So basically you'll use your own schedules to boost a specific attribute for a player if it's low, but if you think they just need general improvement then you'll try to loan them out?

I always try to train my own players, and my biggest talents will never be loaned out. But if there is a team that wants a player on loan I look at his stats and see if he might actually become a better player through a loan-spell, in which case I might decide to give it a go...
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Old 02-11-2007, 04:39 PM   MaVeRiXxX FM2007 World Class Training Field Post #16
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Just one point: Isn't work rate improved through strength training? I'm sure it was on 06, so assume it was the same for 07.
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Old 02-12-2007, 01:37 AM   MaVeRiXxX FM2007 World Class Training Field Post #17
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Quote:
Originally posted by crazy gra:
Just one point: Isn't work rate improved through strength training? I'm sure it was on 06, so assume it was the same for 07.
[B]You might be right there, the list on top is just my own list, any comments or suggestions are welcome. I'll look into it but I very much think you're right.

So is there anyone that can finally see the advantages of Individual Training?
It's working wonders, no more red arrows, lots of improvement, even the morale and performances improving...

Cheers, R.
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Old 02-12-2007, 01:38 AM   MaVeRiXxX FM2007 World Class Training Field Post #18
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Quote:
Originally posted by -=[MaVeRiXxX]=-:
<BLOCKQUOTE>Originally posted by crazy gra:
Just one point: Isn't work rate improved through strength training? I'm sure it was on 06, so assume it was the same for 07.
You might be right there, the list on top is just my own list, any comments or suggestions are welcome. I'll look into it but I very much think you're right.

So is there anyone that can finally see the advantages of Individual Training?
It's working wonders, no more red arrows, lots of improvement, even the morale and performances improving...

Cheers, R. </BLOCKQUOTE>
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Old 02-12-2007, 07:11 AM   MaVeRiXxX FM2007 World Class Training Field Post #19
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Maverixx I dont agree with what you are doing. your training seems to be trying to improve players weakness rather then improving the attributes that players need for there position. What you are doing would be good if players had unlimited potential but the fact is that they dont. So you will max out there CA with attributes they dont need.
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Old 02-12-2007, 10:31 AM   MaVeRiXxX FM2007 World Class Training Field Post #20
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Quote:
Originally posted by -=[MaVeRiXxX]=-:
<BLOCKQUOTE>Originally posted by crazy gra:
Just one point: Isn't work rate improved through strength training? I'm sure it was on 06, so assume it was the same for 07.
You might be right there, the list on top is just my own list, any comments or suggestions are welcome. I'll look into it but I very much think you're right.

So is there anyone that can finally see the advantages of Individual Training?
It's working wonders, no more red arrows, lots of improvement, even the morale and performances improving...

Cheers, R. </BLOCKQUOTE>

The only reason I haven't created individual training up until now is because of what I asked you before - that I thought that players would mind being on separate schedules. I never did this for 06 either for the same reason.

Actually, it should have occured to me that it was alright to do it because on FM06 I had Fernando Torres on his own schedule to boost his strength, and the only thing he complained about was the intensity, not being a billy.

Anyway, I've started to go through all my players and given most of them individual schedules. Thing is, I've done this differently because, like DS said above, it would be more beneficial to improve a player's attributes that he needs for his position rather than just any that are low.
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