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03-11-2007, 05:22 AM
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Training issues to be discussed... Post #1 | | Joe Blow
Join Date: Feb 2008
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Rep Power: 0 | Training issues to be discussed...
I used to be a semi-pro footballer ( Greek National 3rd div. ) back in the late 90's when i became familiar with the first edition of this game ( with me and a couple of my teamates having very late training sessions!!! against team rules ..haha). However the game as far as training was concerned...looked very childish.
As the years went by and all of us eagerly anticipating the newer versions its fair to say that the creators have managed to employ a descend training reality that outmuscles all the other games that exist on the market.
However the point of my topic is to pose some questions ( to any of you developing team or common players like me ) about the game's Training-Developing Players aspect.
Im going to make a list of some things i notice that are abnormalities in real life but happen very often in the game and in my opinion worth to be taken in to consideration:
1) Players IRL CANNOT BE TRAINED THAT HARD! i say that cause i have friends who play it the greek superleague and sometimes their managers give them a day off even if they have 2 matches in 1 week, not to say in EPL where they have 3 or 4 matches within a week. in contradiction to that in FM07 if you give them rest every week...or give them a week's absence their attributes fall.THAT DOES NOT HAPPEN IRL.
2) Some of the 'gurus' in this site seem to employ training regimes that are very succesful indeeed in the game but if you showed them to a real life coach he would have laughed his heart out e.g. The overall training working load seems to be a click before heavy in all the proposed regimes and works wonders....most of us leaving it that way for the entire season- even if the team is playing in the EPM which means the team having 3 matches a week. The only side effect of this is the usual 2-3 injured out of the 22. IRL YOU WOULD HAVE A TEAM FULL OF CRIPLES if you didnt give them any rest after 30 matches.
I can go on and say many more abnormal raises or falls in players attributes but i dont have space and time...
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03-11-2007, 05:26 AM
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Training issues to be discussed... Post #2 | | Joe Blow
Join Date: Feb 2008
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i would like to alogise for my poor Enlish... |
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03-11-2007, 06:33 AM
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Training issues to be discussed... Post #3 | | Registered User
Join Date: Feb 2007
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Your English is still understandable and ok
1) I have to say I wouldn't agree with you in this case. When I give my players a rest cause they are jaded and very tired, they go on a holiday to get rid of their fatigue and exhaustion and I don't notice a drastic change in attributes. If it is a very long holiday, you notice that their match fitness would fall and due to a prolonged lack of training, it is natural for some attributes to fall. But these decrease in attributes are not permanent, with training, they rapidly go back to normal.
2) Normally, we would give players a tougher training regime in pre-season, to get them warmed up for the season coming. But I am sure you are referring in this case where we choose to use a training regime for the entire season when the notch is normally just 1 or 2 before heavy? Well, there is the option of giving your players a holiday in the game, and I am sure many employ that when their players simply get too tired. With squad rotation as well, players do not play every single game and it also helps with their fatigue and exhaustion. Would like to hear how the training should be like, since you have been a semi-pro footballer before. |
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03-11-2007, 07:06 AM
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Training issues to be discussed... Post #4 | | Newb
Join Date: Nov 2007
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I prefered the old way of training back in the CM days with the overloading and 5 a side training. That was so much better and much more reliastic for me.
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03-11-2007, 11:27 AM
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Training issues to be discussed... Post #5 | | Joe Blow
Join Date: Feb 2008
Posts: 0
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I would like to thank you guys for the reply.
ubos- when i find a way ill send you some screens of some players attributes increasing or decreasing drastically ( when on holiday ) which is abnormal in my opinion ( and it doesnt have to do with natural fitness or work rate or games played).As for the tough training pre-season regime is concerned they always seem to lose the physical attributes gained after 2-3 weeks.
Ill have to agree with njorsky that the old training ( overloading , 5 a side etc ) was much more realistic. Even though that needed improvement as well.
When i get the time ill try to write a more comprehensive report as to how some attributes are affected by training altough i think there are many more qualified people than me out there to do that. Why dont SI get a couple of them?....cheers
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03-11-2007, 01:54 PM
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Training issues to be discussed... Post #6 | | Registered User
Join Date: Feb 2007
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It isn't that SI is not getting them, it's just that everyone have different opinions  For me, I prefer the new training regime in FM 07 as compared to the old CM series because the FM 07 training regimes are more in depth and covers a larger scale than those in the old CM series.
Still, would look forward to what you have to say for discussion. |
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03-12-2007, 12:37 AM
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Training issues to be discussed... Post #7 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Achilles:
I used to be a semi-pro footballer ( Greek National 3rd div. ) back in the late 90's when i became familiar with the first edition of this game ( with me and a couple of my teamates having very late training sessions!!! against team rules ..haha). However the game as far as training was concerned...looked very childish.
As the years went by and all of us eagerly anticipating the newer versions its fair to say that the creators have managed to employ a descend training reality that outmuscles all the other games that exist on the market.
However the point of my topic is to pose some questions ( to any of you developing team or common players like me ) about the game's Training-Developing Players aspect.
Im going to make a list of some things i notice that are abnormalities in real life but happen very often in the game and in my opinion worth to be taken in to consideration:
1) Players IRL CANNOT BE TRAINED THAT HARD! i say that cause i have friends who play it the greek superleague and sometimes their managers give them a day off even if they have 2 matches in 1 week, not to say in EPL where they have 3 or 4 matches within a week. in contradiction to that in FM07 if you give them rest every week...or give them a week's absence their attributes fall.THAT DOES NOT HAPPEN IRL.
2) Some of the 'gurus' in this site seem to employ training regimes that are very succesful indeeed in the game but if you showed them to a real life coach he would have laughed his heart out e.g. The overall training working load seems to be a click before heavy in all the proposed regimes and works wonders....most of us leaving it that way for the entire season- even if the team is playing in the EPM which means the team having 3 matches a week. The only side effect of this is the usual 2-3 injured out of the 22. IRL YOU WOULD HAVE A TEAM FULL OF CRIPLES if you didnt give them any rest after 30 matches.
I can go on and say many more abnormal raises or falls in players attributes but i dont have space and time...
| Interesting to hear such things form an ex-pro.
I'm currently following Amaroq's advice about training which does seem to back you up. His theory is that pre-season you go 'heavy' on the training and play matches with everyone on easy tackling to get attributes up but minimise injury risk. Until Decemebr 1st you train below the default level but only just. In Decemebr and January due to fixture congestion in the UK and poor weather in most games you train very lightly indeed to stop players getting too tired and then gradually increase it as the fixtures thin out again. I must say that when trying it my injury numbers went down quite dramatically with most injuries only being minor.
How do you feel that is in terms of realism?
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03-12-2007, 12:51 AM
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Training issues to be discussed... Post #8 | | Joe Blow
Join Date: Dec 2007
Posts: 0
Rep Power: 0 | Quote: |
I prefered the old way of training back in the CM days with the overloading and 5 a side training. That was so much better and much more reliastic for me.
| I did too.
I also think it would be good if you could somehow practice set piece routines. I know you can get players "attack near post" "stand on far" etc. but if you could go into training and get it so you've got player x starting on the back post then showing him where to run I think that would be great.
For example the screen could look like the tactics screen, you can move players where you want them and then drag farrows or whatever to show the player where you want them to run. You could do this for freekicks in different positions and have a number of routines practiced to switch between on team instructions during the game (ie, a drop down menu that allows you to choose from routine 1-5) or something similar.
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03-12-2007, 01:21 PM
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Training issues to be discussed... Post #9 | | Joe Blow
Join Date: Feb 2008
Posts: 0
Rep Power: 0 | Quote:
Originally posted by ubos:
It isn't that SI is not getting them, it's just that everyone have different opinions For me, I prefer the new training regime in FM 07 as compared to the old CM series because the FM 07 training regimes are more in depth and covers a larger scale than those in the old CM series.
Still, would look forward to what you have to say for discussion. | Im sorry if my poor English mislead you but what i wanted to say was not that training in CM was better but those weekly programs ( i think they were Ray Houghton's design ) gave more flexibility in terms of day to day analysis, rest periods, circles of training etc
I apologise for not replying sooner but i was out of my home town for 2 days.
I will try to keep my promise though and write down all my ideas on training so we can discuss it together ( as soon as i get the time ) |
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03-12-2007, 01:50 PM
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Training issues to be discussed... Post #10 | | Joe Blow
Join Date: Feb 2008
Posts: 0
Rep Power: 0 |
[[/QUOTE]
Interesting to hear such things form an ex-pro.
I'm currently following Amaroq's advice about training which does seem to back you up. His theory is that pre-season you go 'heavy' on the training and play matches with everyone on easy tackling to get attributes up but minimise injury risk. Until Decemebr 1st you train below the default level but only just. In Decemebr and January due to fixture congestion in the UK and poor weather in most games you train very lightly indeed to stop players getting too tired and then gradually increase it as the fixtures thin out again. I must say that when trying it my injury numbers went down quite dramatically with most injuries only being minor.
How do you feel that is in terms of realism?[/QUOTE]
I feel that what you have just described is very realistic and happens IRL as well.
My disageement is in that players values dont go up and down so often ( with the only exception perhaps being the phisycal attributes once you get injured ). e.g I used to play as an AM/FRC with my natural position being that of the Striker. Altough i was not a tecnical player i didnt have dribling problems cause my good pace and acceleration gave my the advantage of kicking the ball past opponents.However i had a coach who was trying to teach me how to do the cross-over dribling technicue ( ronaldo style ). it took me more than a year to effectively use it in a game (lets say a rise of 1 point in my dribling technique in terms of FM analysis ). Today after 8 years i can assure you that i can still do it with the same sucess although my agility, accelleration, stamina, pace have all gone down by at least 6 points in terms of FM....are you catching my drift. |
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