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two questions that have been bugging me for some time now..
Hello LLM-ers,
I haven't posted on this forum often, but I've been playing the LLM way for quite a few years now and as far as I am concerned it is the one and only way to play CM/FM. As I've just lost my last safegame I will need to restart a game, so now seems like a good time to ask two questions that have been bugging me for a while now.. I have used the Search function, but to no satisfactory effect
1) I think I've always been fairly 'zealotish' about finding players, not using the "well-known players in your region" screen for example. Rather, I have been scouting players and thus building a shortlist of players. I have been interpreting the "All players should be first scouted before signing for an LL Club" guideline in a certain way though, that I am not totally sure about. My scouts, as I'm sure do yours, do not find players in great numbers, and the quality of the players found is rarely arousing. However, I have instructed my scouts to check on opposition players that performed well in matches against my team (players getting a 7 for example). I don't think this is entirely unrealistic, as these are players I have been able to assess for a full 90 minutes against players I know very well, so if I feel they've performed well I see no reason why not to send my scouts out to give me their "professional" opinion. Through a number of years of play however, my shortlist has become rather long using this approach, giving me a good number of options to choose from when I need to fill in a position in my team. Is this approach acceptable, possibly even common or is it rather a big nono? What do you think about it..?
2) when I take charge of a side, most players seem quite willing to accept lower wagers than they're on. Also, newly signed players are often prepared to accept a pay cut. I have severe doubts about this, as I wouldn't see myself or any of my colleagues accepting pay cuts without making a hassle about it, nut I have been known to use thus apprach to get my wage bill down and strengthen my squad. I don't know if this untypical player behaviour is a bug, or there is a perfectly valid explanation that I'm unaware of, but what is your take on this, apart from it being my game obviously. Would a zealot player exploit this possibly loophole, or would I be mad to continue paying my players what we've agreed upon initially? Your views please..?
Thanks! WH
02-17-2005, 11:46 PM
two questions that have been bugging me for some time now.. Post #2
1) Totally realistic in my opinion. You've played the match, you've watched the match, spotted a player and you're sending out your scout for a second opinion.
2) Very grey-ish imho. I would say: nah, don't do it.
02-17-2005, 11:50 PM
two questions that have been bugging me for some time now.. Post #4
1) 7 means a plain performance, it's too low to have someone interested IMO. If you really insist on doing it, scout players with a 9 or more.
BTW, there's another guideline you might've missed: Shortlist players you've played at least 4 times against. Not ushering you to use it, just mentioning it.
2)Be realistic. The answer is simple. If you're offering lower wages in order to cheat... enough said. On the other hand, offering contracts with lower wages is something to be expected when, for example, a player is getting old.
02-17-2005, 11:53 PM
two questions that have been bugging me for some time now.. Post #5
You live and learn apparently. I will not offer lower wages in my new game, which should make for an excellent challenge. An additional question though about the wage topic: I presume it is OK to offer lower wages than the player requests during the negotiation process before signing him? Then it would be for them to either accept my offer or reject it, right?
Also, I don't remember having ever seen this topic discussed (although I don't live in here as some of you may do), so it may be worthwhile to elaborate a bit on this in the sticky guideline topic?
Thanks for your help!
02-17-2005, 11:57 PM
two questions that have been bugging me for some time now.. Post #6
Well ofc. If you would give them the wages those greedy non-performers request you'll be broke in no-time. Why else would it be called a negociating process?
02-17-2005, 11:59 PM
two questions that have been bugging me for some time now.. Post #7
Originally posted by Witte_Huis:
Thanks for your very swift response indeed!
You live and learn apparently. I will not offer lower wages in my new game, which should make for an excellent challenge. An additional question though about the wage topic: I presume it is OK to offer lower wages than the player requests during the negotiation process before signing him? Then it would be for them to either accept my offer or reject it, right?
Also, I don't remember having ever seen this topic discussed (although I don't live in here as some of you may do), so it may be worthwhile to elaborate a bit on this in the sticky guideline topic?
Thanks for your help!
Negotiating contract offers isn't quite the same as resigning everyone on the minimum wage possible, is it?
There's nothing to elaborate on, it all depends on your intentions i believe. There's no rule set in stone regarding new contracts, you're just supposed to act realistically.
Welsome to LLM btw
02-18-2005, 12:04 AM
two questions that have been bugging me for some time now.. Post #8
Originally posted by Kfoolmoon:
1) 7 means a plain performance, it's too low to have someone interested IMO. If you really insist on doing it, scout players with a 9 or more.
BTW, there's another guideline you might've missed: Shortlist players you've played at least 4 times against. Not ushering you to use it, just mentioning it.
Kfoolmoon, I take it you actually never scout a player unknown to you before after playing their team and finding they played well? I take your point, there is something to be set for them being extraordinary rather than average to attract my attention.. In my experience, however, a 9 is very rare, so I may decide on defining extraordianry as 8+ rather than 7+ Thanks for your input..
I don't fully understand your second remark, and I don't seem to able to find it in the guideline sticky topic. What do you mean? Do I need to play against a player for a minimum of 4 times before I can sign them or send my scouts out to look at them? Apart from the logic of this approach, there's a pratical problem: how do you keep count of the number of matches you've watched each player play?
02-18-2005, 12:07 AM
two questions that have been bugging me for some time now.. Post #9
Originally posted by Kfoolmoon:
<BLOCKQUOTE>Originally posted by Witte_Huis:
Thanks for your very swift response indeed!
You live and learn apparently. I will not offer lower wages in my new game, which should make for an excellent challenge. An additional question though about the wage topic: I presume it is OK to offer lower wages than the player requests during the negotiation process before signing him? Then it would be for them to either accept my offer or reject it, right?
Also, I don't remember having ever seen this topic discussed (although I don't live in here as some of you may do), so it may be worthwhile to elaborate a bit on this in the sticky guideline topic?
Thanks for your help!
Negotiating contract offers isn't quite the same as resigning everyone on the minimum wage possible, is it?
There's nothing to elaborate on, it all depends on your intentions i believe. There's no rule set in stone regarding new contracts, you're just supposed to act realistically.
Welsome to LLM btw </BLOCKQUOTE>
I am clear on this matter I believe, but there's nothing wrong with me offering 1k if a possible new player requests 1.5k is it? It's up to them to take it or leave it. These kind of negotiations happen in the real world, so I don't have a problem with them occuring in my game I think..
02-18-2005, 12:07 AM
two questions that have been bugging me for some time now.. Post #10