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I'm trying to develop my own team for inclusion in a new FM06 game but I'm getting a little confused with stats and how they relate to PA/CA !?
I'd like to distribute the stats for each player as follows (36 stats in total) ...
1 x 20
2 x 18
2 x 15
2 x 13
3 x 10
4 x 7
21 x 5
1 x 1
But from what I've been reading these are also tied directly into CA/PA. And some people have noted that when they create a player with such stats, but then start the game the players actual stats are different because they've been distributed based on there CA/PA.
So could someone please give me a little help on how this actually works !?
Is there a formula you can apply against the stats I'd like above so I can work out there CA so that they appear in the game how they appear in the editor !?
After doing some quick math I think I may have figured this out, but would appreciate it if someone could confirm for me.
1/ The max CA is 200
2/ The max stats total you have is 720 (36 x 20)
3/ Therefore 1 CA = 3.6 stats
4/ The total for the above distributed stats is 276
5/ There these players CA should be set at 77 (276 / 3.6) to ensure the game itself doesn't alter them when initially loaded !?
Originally posted by Mic P:
After doing some quick math I think I may have figured this out, but would appreciate it if someone could confirm for me.
1/ The max CA is 200
2/ The max stats total you have is 720 (36 x 20)
3/ Therefore 1 CA = 3.6 stats
4/ The total for the above distributed stats is 276
5/ There these players CA should be set at 77 (276 / 3.6) to ensure the game itself doesn't alter them when initially loaded !?
It doesn't work that way.
1. Not all the stats are related to CA/PA. Some stats like determination can not be taken into account.
2. A player with CA200 would not have all his stats maxed out, but an average of about 17/18.
You would think that if you increase CA by 50 (out of 200), it would imply an increase of stats by 5 avg (out of 20). But in reality stats increase by 3 or 4 points avg.