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Old 01-21-2007, 02:42 PM   What the sliders do - a comparative guide Post #11
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Quote:
Originally posted by Millie:
As we live in the MTV generation (or have we moved on to the Google generation?) I'm currently thinking of drawing up a quick reference list of "symptoms" and "remedies" involving the sliders. Like "I want to play attacking, but my players are dragged out of position", etc.

Perhaps a grid-like structure on how each slider affects the other. I realise it could be quite easy to get bogged down in that post (though I think once you've read the first section the rest follows on logically from there).
Be worth it, but a lot of hard work. Especialy when dealing with the mentality sliders and how they effect closing down.
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Old 01-21-2007, 03:11 PM   What the sliders do - a comparative guide Post #12
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Quote:
Originally posted by pritchard:
Sorry to double post, but forgot to add. I would really like, as a follow on to this great post to hear your thoughts on how the player intructions then interact and contradict with the team instructions, Millie.
Wow, that would take another mini-tome!

I have a few ideas I might be able to put down, but to be honest with you I don't really tend to use that many individual instructions - mentality I change a lot, and a few creative players here and there, but mainly I leave the individuals as they are.

It would take a lot more thought. I might get back to you.
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Old 01-21-2007, 04:10 PM   What the sliders do - a comparative guide Post #13
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Wow, fantastic work Millie. Well written and oragnised, great read. Thanks for the effort!!
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Old 01-21-2007, 04:38 PM   What the sliders do - a comparative guide Post #14
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Quote:
quote:
Originally posted by Millie:
As we live in the MTV generation (or have we moved on to the Google generation?) I'm currently thinking of drawing up a quick reference list of "symptoms" and "remedies" involving the sliders. Like "I want to play attacking, but my players are dragged out of position", etc.

Perhaps a grid-like structure on how each slider affects the other. I realise it could be quite easy to get bogged down in that post (though I think once you've read the first section the rest follows on logically from there).



Be worth it, but a lot of hard work. Especialy when dealing with the mentality sliders and how they effect closing down.
couldn't agree more
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Old 01-27-2007, 12:48 AM   What the sliders do - a comparative guide Post #15
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We should first kill one myth that is perhaps one of the last that I managed to shake off -
team mentality does not completely override individual mentality.


Does it mean that if you customize each players' sliders then the team mentality would be somewhat ineffectual?
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Old 01-27-2007, 03:31 PM   What the sliders do - a comparative guide Post #16
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Quote:
Does it mean that if you customize each players' sliders then the team mentality would be somewhat ineffectual?
no i think that team mentality and individual work hand in hand. the individual telling the player how to play positionally and aggressively whereas the team is telling the team how to play attacking or defensive.
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Old 01-27-2007, 03:42 PM   What the sliders do - a comparative guide Post #17
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Top post Millie. A very instructive and enjoyable read. Well put.
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Old 01-27-2007, 09:23 PM   What the sliders do - a comparative guide Post #18
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Quote:
Originally posted by UNITED!!!!!:
<BLOCKQUOTE>Does it mean that if you customize each players' sliders then the team mentality would be somewhat ineffectual?
no i think that team mentality and individual work hand in hand. the individual telling the player how to play positionally and aggressively whereas the team is telling the team how to play attacking or defensive. </BLOCKQUOTE>

That's how I read it now, yes. There is a marked difference in my playing style when I change the team mentality, but I never touch the individual ones once I've set them up.
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Old 02-07-2007, 12:07 PM   What the sliders do - a comparative guide Post #19
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My interpretation of team mentality and individual mentality are that team mentality dictates how your team react when not on the ball. Whereas individual mentalities dictate how a player reacts when he has the ball. So say team mentality is defensive, that would mean all players look to defend and limit space when not in posession, but once posession is regained, the individual mentalities kick in and if say your AMC is set to attacking on indiv mental then once he has posession he will look for attacking options but once he looses posession his mentality mixes with the team one of defensive. does anyone else agree?

Furthermore, although millie touched on this indirectly, i think it is obvious that passing style and width are one. This is just a suggestion but i would be inclined to say that width and passing settings should be exactly the same as each other. This is based on millies idea that longer passing requires more space whereas short passing needs people closer together.
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Old 02-07-2007, 05:48 PM   What the sliders do - a comparative guide Post #20
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Quote:
Originally posted by mulpetre:
Furthermore, although millie touched on this indirectly, i think it is obvious that passing style and width are one. This is just a suggestion but i would be inclined to say that width and passing settings should be exactly the same as each other. This is based on millies idea that longer passing requires more space whereas short passing needs people closer together.
Hmm, not entirely convinced. Like I say, you can use the sliders to re-enforce eachother or to complement eachother.

You can play wide width, short passing, and indeed this is probably preferable in certain situations in trying to break down a team who have no intentions of attacking you.

Your system probably would be useful in keeping a team tight and tidy, allowing a good spacing of players, but what about against good teams? You may want to play direct and quick to hit them on the break, but would need narrow width to stop Ronaldinho et al running straight through you.

I think width has more than just passing connotations to it, so I think you need to consider your other slider settings and the strengths/weaknesses of the opposition before trying to marry the sliders too closely. However, it's an interesting idea for setting up a "natural" shape and style for the team.

Quote:
My interpretation of team mentality and individual mentality are that team mentality dictates how your team react when not on the ball. Whereas individual mentalities dictate how a player reacts when he has the ball. So say team mentality is defensive, that would mean all players look to defend and limit space when not in posession, but once posession is regained, the individual mentalities kick in and if say your AMC is set to attacking on indiv mental then once he has posession he will look for attacking options but once he looses posession his mentality mixes with the team one of defensive. does anyone else agree?
Interesting. I'll take a good look at that, but I can't really comment until I look for it. But nice hypothesis.
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