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SI have stated that height is largely cosmetic, used to regulate the development of the Jumping attribute, which is by far the major contributing factor in determining ariel battles.
The match engine thinks of "Jumping" as a measure of "How high can he get his head?"
In the "real world", we tend to measure "Jumping" as "vertical leap", e.g., "How much distance can he put between himself and the ground."
Shift to look at it the first way, and its fine: a 7'6" guy who can't jump very high earns a higher Jumping than a 5'2" guy with a tremendous vertical leap .. because the 7'6" guy can get his head higher.
"The answer is that "jumping" is used to determine how high a player can get to a ball.
Height is used as a control on the development of the jumping attribute through a player's career, but is not actually used in the match engine calculations."
so tall players get a boost in jumping, but you don't have to look at height when finding players... as it's been added to their jumping.
example
a player that is 6'4" and can jump 34" will still have a higher jumping attribute that someone who is 5'10" and can jump 34"