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Tactics & Training Tips

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Old 04-01-2007, 02:37 PM   Time for skill levels Post #41
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I'd like the game to be easier. I find it annoying that my tactic at slightly defensive will beat a team better than me, yet one click up and a team lower, and usually crapper than me will score freely.

I find it annoying that over half the goals I concede are 25-30 yarders that invariably get "oooh what a goal" yet my players skim the crossbar from 6 yards out regularly.

Goalies. Sure, mine are pretty crap (see above) but practically every team we play against, the goalkeeper raises his game and saves just about everything we throw at him.

I personally liked being able to have 1 tactic and decent players and win most of my games. That was fun for me. This constant tweaking for every game - this micro management isn't what i call fun.

Give me either and assistant manager who does all the tweaks for me so the team i field has a good chance of doing well. Or levels where at its simplest level the algorithms are weighed toward the player and less to the AI.

Neither options are realistic, but I want fun, not complex micro management.

I have always cheated some way or other since 1993, it is how i play the game. I would prefer it if SI officially accepted that some people love football and football management but for whatever reason would like it to be easier to win. Instead they poach all the best editor creators for their own nefarious uses
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Old 04-01-2007, 08:25 PM   Time for skill levels Post #42
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I think when you read a thread like this it is clear that fans of the game are split as to how they are enjoying it. Yes there are plenty who want the challenge, but there also plenty who like Mungo says above would like to play the game for enjoyment purposes.
It's probably unfair to swing the game completely in one favour or the other which is why skill levels or some kind of huge help from 'within' the game (Ass Man) seems to be the answer.
For myself in FM 2007 whilst i found some enjoyment it's always short lived.
I remember when i used to boot up an earlier version of this game and forget about the problems in my life. Now i often switch it of more anxious than i was before i put it on!
I really don't think this game should be like that.

Also every time a patch comes out SI quickly deny that the match engine has been touched. WHY? It's the single most important thing that needs fixing. When you see a clearence fall just in front of your defender then he starts backing off and the oppponents striker runs onto it, and the rest... we all know that. Bang goes another 11 game unbeaton streak.
There are plenty more as Dane rightly points out above but why do they remain untouched?

I think the only way SI will change is when there is a sales dip. So if you are not happy with the game remember that when 08 comes around.
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Old 04-01-2007, 08:43 PM   Time for skill levels Post #43
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Quote:
or some kind of huge help from 'within' the game (Ass Man) seems to be the answer.
or/and a sporting director, ok so a chairman will usually be the one to hire one but maybe in fm we could choose who we have. he could take charge of scouting as well.
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Old 04-01-2007, 09:10 PM   Time for skill levels Post #44
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I don't think there will be any big sales dip but i do think FM has passed it's peak. I guess we all know someone who has played this game for years but has now given completely, i know i do.
But FM is still a hugely popular game with a massive dedicated fanbase. However it is crazy to take your customers for granted.
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Old 04-01-2007, 10:06 PM   Time for skill levels Post #45
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Quote:
Originally posted by Dane:
I understand where you're coming from, but don't agree that skill levels are the way forward. If anything a match engine rewrite is in order as this current one has been around for some 6 years or so now and with each release shows no signs of even resembling the beautiful game.

Teams DON'T change formation some 10+ times a match if things aren't going their way, they DON'T dramatically have to change their style of play to suit the way the opposition play. The fact SI have had to create a tactic (the 33211) that I can honestly say I've never seen any real life team use yet every FM team switches to once you've gotten even slightly successful, stinks of trying to paper over the cracks of a sub-standard engine.

Now I understand they wanted to to eliminate the super-tactic, and I agree that winning every match with just the one tactic regardless of player quality DID need to be fixed, but they've gone from one extreme to the other. The fact that people are creating 14 tactics with incremental steps of 1 mentality to get anything like a decent level of consistency shows just how anal the game has become.

The likes of Man Utd, Chelsea etc play pretty much the same way week in week out regardless of who they're playing, yet it hasn't hampered their success. Lesser teams who go to Old Trafford/Stamford Bridge and try to defend for 90 minutes still get hammered, they DON'T hold off wave after wave of attacks then throw an extra couple of men forward in the last 20 minutes and nick a result. Teams who try that in real-life are usually more prone to leaking another goal NOT equalise/grab a winner without the opposition having to accomodate the change, as is the case with FM. Sure, it may happen on the odd occassion, but they're called freak results for a reason.

Ideally a home and away tactic with maybe a couple extra (shut up/grab goal) should be all that is needed if they're nice and balanced, but it's just not working like that atm. Sure, if the opposition have a danger-man I may have to single him out which is where the opposition instructions were a nice addition, but all the ****ing about req'd now makes them pointless. I don't expect a tactic that hammers a top team in my division to fail miserably against a relegation candidate because my mentality/tempo/width/whatever was slightly off, especially when my players are of a much higher standard. I should just be able to throw them out on the field, and as long as I don't go overly silly with the tactic, expect a result.

FM06 wasn't so bad in that you could just use a home and away tactic, and with everyone on team mentality adjust it to suit, but even that appears screwed in this version. It may still work to an extent, but if you get something like your defensive line slightly off, you get punished. It's becoming less about football and more about number-crunching. When a player backs away from a free-ball a couple of yards away because his closing down isn't quite high enough and allows an oppo player to run 30 yards to pick it up you just know something is seriously wrong.
Pretty much everything Dane has said is spot on.

FM07 is a great game but its way too unrealistic and so frustrating.

How many times have you took the lead in a game and 2 minutes later its back on level terms as the AI has switched formation, scored, then gone back to its original system?

I had a game against Boro once when I was in front 4 times and each time they changed system, equalised then went back. It finished 4-4.

This happens way too often ... it's almost like the AI can switch system and score/dominate the game at will ... every time I think 'If you can **** on me by changing your system why don't you just play that from the start and stick 10 past me?'

And yes I do tweak accordingly when I go in front (drop FWR, narrow width, defensive mentality, drop time wasting, drop d-line etc.). Perhaps I'm not applying the correct tweaks 100% of the time but I'd expect to hold a lead a bit better than this!

Funnily enough I didn't experience this problem as much on the previous patch but perhaps thats just my perception.

As a last word I'd say give SI a break as it's very difficult to achieve a balance between the 'one tactic beats all' FM06 approach and the current incarnation. I think FM07 is a step forward but certainly needs refining. And difficulty levels are a no-no for me! (Although the ass-man idea is good!)
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Old 04-01-2007, 10:08 PM   Time for skill levels Post #46
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Every year I say "I'm not going to buy it this year" Then SI release the demo - which I invariably play and lose most games. Then the game is released and I buy it - cos I know there will be a game editor and some people will devise super-tactics.

These people who can create good solid tactics are not unlike great managers in real life. There are a handful of them. The majority of managers in real life manage low/non league sides.

Currently we have some people on these boards that say - "I can make a tactic and I have won <this and that> with <these> club(s) - you must be <not very good>."

It might come as a surprise to these people that not everybody has the ability (in my case anyway) and/or the time to do that - but still love to play the game - after all this for 99.9% of us is just fantasy, we don't manage, not even a pub team.

It would be nice to come home, load FM play a few games (until dawn or my wife tells me off, whichever comes first) and at least win something - mebbe even without cheating at all.
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Old 04-01-2007, 10:13 PM   Time for skill levels Post #47
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Quote:
Originally posted by Kevaldo:
And difficulty levels are a no-no for me! (Although the ass-man idea is good!)
Unfortunately for you the ass-man idea is levels, just under a different name - just like patches were called "enhancement packs" and cracking is called "re-ranking".

I will welcome anything that brings back the level enjoyment that I had back in the days of super-tactics - whatever they decide to call it
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Old 04-01-2007, 10:21 PM   Time for skill levels Post #48
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Quote:
Originally posted by Mungy:
Every year I say "I'm not going to buy it this year" Then SI release the demo - which I invariably play and lose most games. Then the game is released and I buy it - cos I know there will be a game editor and some people will devise super-tactics.
But people have been saying for a while now that the engine is becoming sophisticated enough (or, at least, wise enough) to stop super-tactics. If you need to use an editor and super tactics to play the game, why the hell are you spending £30 or whatever on it? Hey, it's your money, but it's not something I'd do if I thought the game was fundamentally rubbish.

Quote:
Currently we have some people on these boards that say - "I can make a tactic and I have won <this and that> with <these> club(s) - you must be <not very good>."
Those guys are idiots. Ignore them.
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Old 04-02-2007, 07:46 AM   Time for skill levels Post #49
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I don't think the game is rubbish though. Some people have minds that can work it out, no matter how flawed the engine might be. I ain't one of them.

I followed cleons instructions with his shefwed project and I can work it up to a point, but when I lose the balance, i have no idea how to get it back.

I have always played with editors, super tactics and flaws in the game. My life is stressful enough - fm/cm used to be escapism for me - it still is to some extent, but its just not the fun it used to be.
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Old 04-02-2007, 01:12 PM   Time for skill levels Post #50
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To have skill levels is to totally contradict a managment simulator and is simply rediculous. There's nothing overly difficult about this game. It is wonderfully accurate.


-----------------
The problem people seem to have?
Is that they want to manage their team and win everything....this dosn't happen in real life, and so will not in the game - that IS realism.

You can't take over WestHam and then complain when you can't win the premership, beacause it shouldn't possible. Or if you're ManUtd and you don't win the treble every season, again you shouldn't be able to do so, as it just dosn't happen like that in the real-world. The problem is that this version of the game is MUCH better than any previous versions, in 05/06 it was possible to take charlton and win the Treble in ur first season easily....that's not realistic, that's crap.


-----------------
FM07 is so much better, it's hard, its tatical, it forces you to think.

If you want to click through the season at high speed, buy great players in the window, and win everything - then you're playing the wrong game! if you can get though a season in less than 48hours, then you arn't playing the game properly, and it's simply not for you.

Anybody that uses FMM or FMscout, you're also playing the wrong game, you shouldn't be ale to find all the 180-200PA players and know how much to pay for then....thats not real life.

-You bid what you think a players worth and if it gets rejected, it gets rejected, try again.
-You shouldn't know who will become a superstar, sometimes you get lucky, othertimes you have to really scout the player out yourself and work it out.


-------------------------
So in conclusion -

=This game is realistic, teams that arn't already top 2 material won't suddenly win the league just because you're the manager....and neither should they.
=There will be no super tactic to win every match....and neither should there be.
=If anything this game should get much much harder as it's far too easy as it is.
=If you're the kind of person that does any of the following:

-use fmm
-use fmscout
-dont watch matches on full and enjoy watching them

Then why on earth are u here? why are u playing this game? this game is about understanding and enjoying the technical side of football and is a realistic simulation of the beautiful game; and it makes a damn good job of it. Well Done SI.
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