Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager > Skinning Hideout

Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


» Site Navigation
 > Shop
» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,916
Threads: 85,025
Posts: 1,031,308
Top Poster: Karky (9,548)
Welcome to our newest member, DemlisGG
» Fitness Shop
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-05-2006, 08:17 PM   Formula for creating players? Advice/Discussion! Post #11
Newb
 
Join Date: Jan 2008
Posts: 0
Rep Power: 0
retired_marilynm is an unknown quantity at this point
Default

sounds like a great thing, would love to have this when it's up and working!
retired_marilynm is offline   Reply With Quote
Old 12-06-2006, 01:38 AM   Formula for creating players? Advice/Discussion! Post #12
Newb
 
Join Date: Oct 2007
Posts: 0
Rep Power: 0
retired_dameron220 is an unknown quantity at this point
Default

* Using FMModifier I raised the CA of a player with 60 points and monitored which stats went up and which stats didn't. Most stats went up by 3 point, some by 2 points and some by 4 points (physical). The only stats that remained unaltered were: flair, aggression, determination and natural fitness.

* There are also hidden stat like dirtiness or injury proness. I don't know if these are linked to CA.
retired_dameron220 is offline   Reply With Quote
Old 12-06-2006, 06:57 AM   Formula for creating players? Advice/Discussion! Post #13
Newb
 
Join Date: Aug 2007
Posts: 0
Rep Power: 0
retired_jkennett2001 is an unknown quantity at this point
Default

Quote:
Originally posted by Thunder God:
Thanks guys, almost there with the template but I'm still having a few problems. The main issue is trying to isolate which stats work in commbination with each other to push the total nearer to the CA/PA.

So far I'm still about a point away from accurate stats as I want them to appear when the player reaches his PA. Occasionally though one stat will either go 2-3 points below what I wanted or likewise above

Now if some helpful soul from SI could just assist it would save me a lot of time trying to find out the specific combinations. I'll get there but it takes time and my two year old son isn't sparing me any

Once I'm sure I've got it spot on I'll send out the template for those who are interested.

I may even be able to get the data to autopopulate the editor, saving time manually typing the values in but I haven't tested this yet!
dude you seem to have alot of time on your hands - the attributes are weighted differently depending on player's position. Imagine if player has 5 positions entered with a various degree of proficiency.
retired_jkennett2001 is offline   Reply With Quote
Old 12-06-2006, 01:23 PM   Formula for creating players? Advice/Discussion! Post #14
Joe Blow
 
Join Date: Jan 2008
Posts: 0
Rep Power: 0
retired_kryscody is an unknown quantity at this point
Default

how about injury prone? should i put 0 for less player to injured or 20?
and lastly, what is mean by important matches?
ciao
retired_kryscody is offline   Reply With Quote
Old 12-06-2006, 01:58 PM   Formula for creating players? Advice/Discussion! Post #15
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_dannygirl82 is an unknown quantity at this point
Default

If you're interested the stats I've discovered that are actually effected by CA/PA are:

Crossing:
Dribbling:
Finishing:
Heading:
Longshots:
Marking:
Movement:
Passing:
Penalties:
Tackling:
Vision:

Anticipation:
Decisions:
One on Ones:
Positioning:
Reflexes:
First Touch:
Technique:

Corners:
Teamwork:
Work Rate:
Long Throws:

Acceleration:
Free Kicks:
Strength:
Stamina:
Pace:
Jumping:
Leadership:
Balance:
Bravery:
Agility:
Composure:
Concentration:

Therefore the stats not connected to CA/PA are:

Left Foot:
Right Foot:
Flair:
Dirtiness:
Consistency:
Aggression:
Important Matches:
Injury Proneness:
Versatility:
Natural Fitness:
Determination:
And all Personality stats

My tests seem to confirm this but if anyone thinks I've got it wrong I'm willing to listen. I've not included keeping stats at this stage (all set to 1)but I've only been working on outfield players.
retired_dannygirl82 is offline   Reply With Quote
Old 12-06-2006, 02:01 PM   Formula for creating players? Advice/Discussion! Post #16
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_dannygirl82 is an unknown quantity at this point
Default

Quote:
Originally posted by perigi puaka:
how about injury prone? should i put 0 for less player to injured or 20?
and lastly, what is mean by important matches?
ciao
Immportant matches means how close to his ability a player performs in a big game (Cup finals, top of table clashes etc) but other stats also have an impact on this as well.
retired_dannygirl82 is offline   Reply With Quote
Old 12-06-2006, 02:22 PM   Formula for creating players? Advice/Discussion! Post #17
Joe Blow
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_JoshuaPetersen is an unknown quantity at this point
Default

Injury Proneness is configured:
1: virtually invincible
10: Susceptible but not fragile
20: All bones are made of glass. Injuring this player is easier than poking a hole through wet toilet paper.

If you have a look at the programme FM Genie Scout, it has an automatic calculator on there, to calculate what a player will look like when they reach their potential. This might help you with your calculations (assuming that theirs were right in the first place).

It is also possible for players with identical visible stats to have wildly different (50 points) ability ratings. Indeed, someone like Nigel Reo-Coker in one of my game runs looked on paper a better player than Stevie G, but the scout revealed him to be some way off in terms of playing ability (145 vs 185).

Finally, ability seems to come along with being attacking - there aren't that many high ability (or potential) defenders in the database, and there are a lot of high potential attackers/midfielders.
retired_JoshuaPetersen is offline   Reply With Quote
Old 12-06-2006, 03:48 PM   Formula for creating players? Advice/Discussion! Post #18
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_dannygirl82 is an unknown quantity at this point
Default

Quote:
Originally posted by McClarence:
Injury Proneness is configured:
1: virtually invincible
10: Susceptible but not fragile
20: All bones are made of glass. Injuring this player is easier than poking a hole through wet toilet paper.

If you have a look at the programme FM Genie Scout, it has an automatic calculator on there, to calculate what a player will look like when they reach their potential. This might help you with your calculations (assuming that theirs were right in the first place).

It is also possible for players with identical visible stats to have wildly different (50 points) ability ratings. Indeed, someone like Nigel Reo-Coker in one of my game runs looked on paper a better player than Stevie G, but the scout revealed him to be some way off in terms of playing ability (145 vs 185).

Finally, ability seems to come along with being attacking - there aren't that many high ability (or potential) defenders in the database, and there are a lot of high potential attackers/midfielders.
I've taken a look at Genie and it's a very good tool for estimating what a player will look like when he reaches his PA but it does not include the players physical stats when it shows them at their peak. Age plays a big part in players physical development also. When a player passes his peak age his physcial stats can drop dramatically.

For reference peak ages are:

Keepers: 31 -35
Defenders 27-32
Midfielders 27-32
Strikers 26-31
retired_dannygirl82 is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager > Skinning Hideout

Bookmarks

Thread Tools
Display Modes


Similar threads to Formula for creating players? Advice/Discussion!
Thread Thread Starter Forum Replies Last Post
Discussion on players spinning on the ball
Discussion on players spinning on the ball: OK, so I'm after a discussion about this because...
Rustyc Football Manager 4 11-24-2007 06:47 PM
The Manchester City Project - A discussion solely about creating a tactic to fit the team
The Manchester City Project - A discussion solely about creating a tactic to fit the team: Hello! I'm relatively new to the SI games...
saab693 Tactics & Training Tips 45 09-23-2007 10:27 AM
Tutoring Players;PPMs - Discussion
Tutoring Players;PPMs - Discussion: I've gone to quite a few threads and I seem to...
rashidi1 Tactics & Training Tips 71 01-06-2007 03:45 PM
creating 1st inferface - advice pls on page length compatibi
creating 1st inferface - advice pls on page length compatibi: Hi Everyone, I've read through many...
kevinb52 General Photoshop Board 38 09-19-2002 01:38 AM
Need some Advice on Creating Teams and Players..
Need some Advice on Creating Teams and Players..:
Abs_UK Skinning Hideout 0 01-01-1970 01:00 AM

More threads of Thunder God
Thread Date Forum Replies Last Post
Ouch...FM08 review
Ouch...FM08 review: I was looking around for reviews of Pro Evo 2008...
11-13-2007 Football Manager 43 11-14-2007 12:36 AM
Formula for creating players? Advice/Discussion!
Formula for creating players? Advice/Discussion!: Okay, I’ve just finished 15 seasons with FM07...
11-27-2006 Skinning Hideout 17 12-06-2006 03:48 PM
Posts being clossed
Posts being clossed: With so many post being closed can I please make...
11-24-2006 Tactics & Training Tips 2 11-24-2006 04:57 PM
No creative freedom?
No creative freedom?: Just an observation from my Liverpool game. ...
11-07-2006 Tactics & Training Tips 2 11-08-2006 01:57 PM
Stats Explained!?!
Stats Explained!?!: Hi. Having played FM 2005 constantly since it's...
08-11-2005 Skinning Hideout 4 08-12-2005 11:32 PM

Other threads in forum Skinning Hideout
Thread Date Thread Starter Replies Last Post
can not play
can not play: ive dowloaded the football manager 2008_f2008...
02-16-2008 xoddam 1 02-16-2008 08:01 AM
is it possible and others
is it possible and others: Hi, Just bought FM08 and have been reading...
01-21-2008 simo28 1 01-21-2008 11:33 PM
5 star coaches.
5 star coaches.: can someone explain how to get 5 stars for each...
11-18-2005 General 75 26 03-22-2006 01:17 PM
Making Data Update
Making Data Update: Ok guys I am currently half way through a FM06...
01-31-2006 up_in_here 2 02-02-2006 08:20 AM
At last the window is shut
At last the window is shut: I dont know about you guys but im glad the...
09-01-2005 crandall87 7 09-01-2005 01:48 PM

» Online Users: 26
1 members and 25 guests
mnop884
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Formula for creating players? Advice/Discussion! - Page 2.