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Old 09-19-2005, 10:35 AM   beta demo 'too hard' Post #21
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I thought this might happen . Gaining an option to sign gray players will only make less gray players in the team, which means that if scouting issue hasn't been fixed, we are in deep ****.
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Old 09-19-2005, 12:31 PM   beta demo 'too hard' Post #22
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Quote:
Originally posted by kovalenkov:
I thought this might happen . Gaining an option to sign gray players will only make less gray players in the team, which means that if scouting issue hasn't been fixed, we are in deep ****.
I think it's something that's been fixed in later builds. The Gold Demo should give us a better idea than the beta.
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Old 09-19-2005, 12:51 PM   beta demo 'too hard' Post #23
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Question regarding one of the new features of FM2006.

In the quest for realism, what is the LLM stance on half time / full time team talks? IRL, managers will give one regardless, so my own view is that when playing the LLM way, you should ALWAYS give a team talk.

What is the general feeling about this from you guys?
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Old 09-19-2005, 01:28 PM   beta demo 'too hard' Post #24
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Thanks for reminding me wolvesfan.
Why do I have to wait until ball goes out of play before I can make changes in tactics? This has really upset me in FM2005, since I always got into the situation that in the last three minutes I couldn't tell my players to go all-attack/defence.
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Old 09-19-2005, 01:38 PM   beta demo 'too hard' Post #25
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Quote:
Originally posted by loyalwolvesfan:
Question regarding one of the new features of FM2006.

In the quest for realism, what is the LLM stance on half time / full time team talks? IRL, managers will give one regardless, so my own view is that when playing the LLM way, you should ALWAYS give a team talk.

What is the general feeling about this from you guys?
I'd say that if you've got it right in the first place, you shouldn't need to give a half-time team talk.

Other than that, I think it's down to individual style. The LLM ethos is suck it and see. If it's realistic and it works for you, fine. If you think it doesn't help, that's your decision too. Just as long as you've worked it out for yourself what you want to do, that's the important thing.

LLM rules are about keeping it realistic. Imposing a rule in this instance just smacks of having a rule for it's own sake.
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Old 09-19-2005, 02:18 PM   beta demo 'too hard' Post #26
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I found (and find) 2005 to be a fairly good challenge. Tactics required much more consideration than in the past and I have now regularly settled into a routing of actually watching the entire 2D match for the first several just to see what seems to need improvement.

When my inevitable poor form strikes, I can return to that system (rather than the key-highlights I use for day-to-day) and make adjustments but I have yet to hit upon the 'perfect' system - just a good foundation and lots of small changes.

That said, the fine granularity of control has made adjusting a good tactic a bit too easy - fine-tuning performance is not so easy in real life.

I'm looking forward to 06 being even more challenging (although I hope they open up the reputation thing a bit).

At any rate, good topic good thread!
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Old 09-20-2005, 12:11 AM   beta demo 'too hard' Post #27
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I think the beta demo is too limited to tell the games difficulty.
I have not tried signing any grey players, but as Eastleigh I cannot find a player to sign on a free. I have no money to buy anyone, but the scout can find no-one for free, so I cannot tell if it is going to be easy or hard or anything. Only a long-term game can tell, and I aint going to experiance that with the demo. So it's wait for the full game.
And none of my players got upset when I gave the whole team the hairdryer treatment at half time in a meaningless friendly, not even the one who had a '10' score. Surely If you go OTT, your players should hate it.
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Old 09-22-2005, 09:40 AM   beta demo 'too hard' Post #28
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Too hard??

No, but hard, yeah and that is great! FM05 was too easy and when we nerds played it 24-7 it´s really easy, but the new game is much more realistic than the old, so i´m really happy for the new features! :p

The half time talk finds i as a really good thing, more realistic! :thup:

And it´s not impossible to win a game in FM06!
One of the times i tried i was unbeaten in the confenrence(Aldershot)! :thup:
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Old 09-22-2005, 11:00 AM   beta demo 'too hard' Post #29
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Alder...

I'll leave it.

The demo isn't too hard, just right tbh.

Sackings, on the other hand, are handed out far too often
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Old 09-22-2005, 09:35 PM   beta demo 'too hard' Post #30
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Quote:
Too hard??

No, but hard, yeah and that is great! FM05 was too easy and when we nerds played it 24-7 it´s really easy, but the new game is much more realistic than the old, so i´m really happy for the new features!

The half time talk finds i as a really good thing, more realistic!

And it´s not impossible to win a game in FM06!
One of the times i tried i was unbeaten in the confenrence(Aldershot)!
Right !! The game can't get to hard otherwise it would be boring very quickly.
Im really looking forward to the new game as Im playing strickly by LLM rules and still got promoted to EC by 2009 starting with a the worst conf. team I could find.
I didn't write this to brag eventough it looks like it. I wrote it to illustrate my appinion on the level of difficulty.
I think - like a read in another post - that SI should make it as realistic as they could = hardest level, and then make some easier levels for more inexperienced players(Getting your ass.man. to handle training takes a load of).
I would like grades of attribute masking. e.i. the scout returns and you can see in the player profile that he's got between 10-15 in dribbling and the more he was scouted the more accurate - 11-14. Completely accurate when he's in your club.
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