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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 12-06-2006, 05:17 PM   Player Criteria - The Stats Post #21
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I am sorry, but I have to mention my main issue with the engine (for a couple of versions of FM). It seems to be less of an issue after the patch, but...

Jumping for every position.

If you add Pace and Acceleration you will never be disappointed. There are loads of bad players performing well, because they have these stats. I always end up signing them, cause they are cheap, amazed that I want them, and never perform below an average of 7, no matter how poor there CA/PA is.
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Old 12-28-2006, 05:53 PM   Player Criteria - The Stats Post #22
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I think you forgot midfielder?
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Old 12-28-2006, 06:46 PM   Player Criteria - The Stats Post #23
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Quote:
Originally posted by Peets:
I think you forgot midfielder?
Nope, I don't use em
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Old 12-28-2006, 07:47 PM   Player Criteria - The Stats Post #24
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I've never actually understood why people are so obsessed about the stamina stats. If it's not below say 5, it's good enough to sign a player if he's good in other areas.

If someone gets tired, I substitute him. Simple as that. Even if I'll have to sub him 8 times out of 10. I don't use three subs per game very often, so that leaves a bit of room for that though.
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Old 12-28-2006, 08:46 PM   Player Criteria - The Stats Post #25
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what is the difference between a striker and a forward? i always thought they were the same thing?
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Old 12-28-2006, 08:59 PM   Player Criteria - The Stats Post #26
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Anybody notice a difference in the jumping/heading relationship. In past versions I largely ignored heading for my defenders, focusing instead on jumping as it appeared to be a far bigger factor whether the aerial battle was won or not. Now, it seems like if your defender is great in jumping but poor in heading it'll really cost you as their clearances are woeful.
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Old 12-28-2006, 10:02 PM   Player Criteria - The Stats Post #27
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I am always confused by the criteria judging a 'good' player.

e.g. for a GK
the FM online movie tutorial says the most important attributes are Reflexes,Handling,Command of area and positioning.

while the in-game 'hits&tips' tells they are Reflexes, handling, communication, jumping and positioning.

FM Genie Scout reveals a default rating system for each position which weighs each attribute as for goalkeeper:
Handling, Reflexes (100)
Aerial, Jumping (80)
Positioning, Communication (60)
Command of area, One on one (50)
etc.


Here cleon approbates Agility so much.

Can any1 help me out? :eek:
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Old 12-28-2006, 10:43 PM   Player Criteria - The Stats Post #28
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For a GK, all goalkeeping attributes are important, period.

I would suggest to get the player that you feel the best about, if you can't decide who to choose. Maybe you can get him on trial, or as IRL get him on loan with a future transfer fee included in the deal.
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Old 12-29-2006, 01:24 PM   Player Criteria - The Stats Post #29
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Quote:
Originally posted by catafan:
I am always confused by the criteria judging a 'good' player.

e.g. for a GK
the FM online movie tutorial says the most important attributes are Reflexes,Handling,Command of area and positioning.

while the in-game 'hits&tips' tells they are Reflexes, handling, communication, jumping and positioning.

FM Genie Scout reveals a default rating system for each position which weighs each attribute as for goalkeeper:
Handling, Reflexes (100)
Aerial, Jumping (80)
Positioning, Communication (60)
Command of area, One on one (50)
etc.


Here cleon approbates Agility so much.

Can any1 help me out? :eek:
Everyones different, but I tend to get someone who's good all round and not just in 1 particuar area.
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Old 02-04-2007, 06:56 AM   Player Criteria - The Stats Post #30
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What about composure for strikers surely?
Or is that sytle of play you use doesnt leave you with many one-on-one one situations and you see it as a luxury?

And similiarly concentration for centre backs?
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