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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 12-11-2006, 09:13 PM   Editor Whishlist Post #1
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Ok I think it's good to have all requests on one place so we could make it easier for the SI.
So I'll get started:
1)Masive data editing
2)B&C teams adding and editing(would be nice if SI could make those team containers editable)
3)Nation and club coefficients
4)Second nation filters
5)ADD ALL buton on the search box(to the edit box)
Right now I can't remember aneything else.
PS
My speling is not so good but I hope you people understod what I wanted to sey.
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Old 12-11-2006, 09:53 PM   Editor Whishlist Post #2
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6)Name and Surname editing
7)Official ability filters
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Old 12-11-2006, 10:36 PM   Editor Whishlist Post #3
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Something I mentioned in a previous post:

What the editor really needs imo is something that calculates how near a player is to his ca/pa as you enter/alter the stats and shows you how it's adjusting them as you go. That way you could be sure that the player you are creating/editing appears in the game as you want them to.

Vital imo. Why provide a tool for gamers if they have no idea how to get it to work? I know that SI may not want to reveal the details of the formula for the database but something that helps us create the type of players we want seems only fair.
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Old 12-11-2006, 10:39 PM   Editor Whishlist Post #4
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8)Nation languages
9)Club history
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Old 12-11-2006, 10:46 PM   Editor Whishlist Post #5
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Quote:
Originally posted by Thunder God:
Something I mentioned in a previous post:

What the editor really needs imo is something that calculates how near a player is to his ca/pa as you enter/alter the stats and shows you how it's adjusting them as you go. That way you could be sure that the player you are creating/editing appears in the game as you want them to.

Vital imo. Why provide a tool for gamers if they have no idea how to get it to work? I know that SI may not want to reveal the details of the formula for the database but something that helps us create the type of players we want seems only fair.
I think it's the same thing as the competition creating and editing request.They say that it will take them ages to make that editable(which is the truth) but I think that even if they could make it in a short time then they would not let us create our own leagues and change the existing ones rules.
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Old 12-11-2006, 10:46 PM   Editor Whishlist Post #6
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A randomize button will be nice. I know it won't happen, but it is something I am wishing for!

Would be nice to start a game and not know which team is in which division, which player plays for which team. It just makes it very very different to play!
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Old 12-11-2006, 10:51 PM   Editor Whishlist Post #7
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Quote:
Originally posted by Hazzastalavista:
A randomize button will be nice. I know it won't happen, but it is something I am wishing for!

Would be nice to start a game and not know which team is in which division, which player plays for which team. It just makes it very very different to play!
No chance it would take a lot of procesing because all those clubs nationalyties have to be changed and the players contracts as well but it would be a lot of fun :thup:
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Old 12-11-2006, 11:33 PM   Editor Whishlist Post #8
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You could go into the editor and change all PAs and CAs, club reps, finances and other things like that to 0. While this will take a while, any stat set as 0(except club rep, which will stay 0 and create a "level playing field" for buying and seling, except for division) will get set to random.
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Old 12-12-2006, 05:39 AM   Editor Whishlist Post #9
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Copy person
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Old 12-12-2006, 12:45 PM   Editor Whishlist Post #10
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Quote:
Originally posted by Church CM:
Copy person
If you mean me ^^^^ then who am I copying
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