Quote:
Originally posted by Michael Nygreen:
<BLOCKQUOTE>Originally posted by Thunder God:
What the editor really needs imo is a something that calculates how near a player is to his ca/pa as you enter/alter the stats and shows you how it's adjusting them as you go. That way you could be sure that the player you are creating/editing appears in the game as you want them to.
I've very grateful to SI for creating an editor but am very frustrated at the lack of guidance that comes with it. I've spent hours trying to do these sorts of calculations for myself but although I'm close the stats never appear as I want them to in the actual game.
I've posted asking for help (how the formula works ect.) and e-mailed but so far nobody seems to have an answer. |
This is a good idea, and is something I would like to add to the editor at some point. All though at the moment there are other, more important things to add to the editor. </BLOCKQUOTE>
Since your hear Michael could you give me an overview of the formula? Don't worry if it comes across as a little technical as I have a decent background in this sort of area.
I asked the following questions in another thread:
1) How does the CA/PA formula actually work? For example if I created a player with a CA of 100 and a PA of 150 how does formula control the stats? I’m assuming it’s straight mathematics. If a player has a CA of 100 then his stats cannot pass a certain overall accumulative value or if you give them stats that add up below his CA the game will adjust them to bring them up to his current PA. So basically what I’m asking is what is the formula?
2) What stats are directly linked to CA/PA so I know what contributes when I try to create a player?
3) Do certain stats i.e. finishing take up more CA/PA than say, Dribbling?
4) Finally, when you enter a value into the stats should that be considered as his CA rating or his PA rating?
You could probably skip q2 and q4 as I think I've worked that out already but if you could tackle the other two questions it would be appreciated.
Thanks.