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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Old 12-05-2006, 03:14 PM   7.0.1 editor comments Post #31
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Quote:
Originally posted by Michael Nygreen:
<BLOCKQUOTE>Originally posted by Thunder God:
What the editor really needs imo is a something that calculates how near a player is to his ca/pa as you enter/alter the stats and shows you how it's adjusting them as you go. That way you could be sure that the player you are creating/editing appears in the game as you want them to.

I've very grateful to SI for creating an editor but am very frustrated at the lack of guidance that comes with it. I've spent hours trying to do these sorts of calculations for myself but although I'm close the stats never appear as I want them to in the actual game.

I've posted asking for help (how the formula works ect.) and e-mailed but so far nobody seems to have an answer.
This is a good idea, and is something I would like to add to the editor at some point. All though at the moment there are other, more important things to add to the editor. </BLOCKQUOTE>

Since your hear Michael could you give me an overview of the formula? Don't worry if it comes across as a little technical as I have a decent background in this sort of area.

I asked the following questions in another thread:

1) How does the CA/PA formula actually work? For example if I created a player with a CA of 100 and a PA of 150 how does formula control the stats? I’m assuming it’s straight mathematics. If a player has a CA of 100 then his stats cannot pass a certain overall accumulative value or if you give them stats that add up below his CA the game will adjust them to bring them up to his current PA. So basically what I’m asking is what is the formula?

2) What stats are directly linked to CA/PA so I know what contributes when I try to create a player?

3) Do certain stats i.e. finishing take up more CA/PA than say, Dribbling?

4) Finally, when you enter a value into the stats should that be considered as his CA rating or his PA rating?

You could probably skip q2 and q4 as I think I've worked that out already but if you could tackle the other two questions it would be appreciated.

Thanks.
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Old 12-05-2006, 03:21 PM   7.0.1 editor comments Post #32
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I'd also love to see how things are worked out, as I could come up with some sort of Excel spreadsheet to work things out given a specific CA/PA as a quick fix until this is added into the editor (hint hint :thup
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Old 12-05-2006, 04:13 PM   7.0.1 editor comments Post #33
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Nygreen - Please can you add unique ids into the editor? I create missing teams in non playable leagues and they are never selected in the game and I can not obtain them because I don't know the unique id.

Also is it possible you could pop in a ddt generator button?

For example you click clubs &gt; filter &gt; cameeroon

Then the editor lists all cameroon clubs, you could then click on 'generate ddt file' and this file will output a text ddt file so you can retain those teams.
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Old 12-05-2006, 06:27 PM   7.0.1 editor comments Post #34
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Quote:
Originally posted by Thunder God:
Since your hear Michael could you give me an overview of the formula? Don't worry if it comes across as a little technical as I have a decent background in this sort of area.
I don't actually know the formula for how the game works this out. I don't think we would be able to release this information, as it might contain some information that shouldn't be released to the public. Sorry about that, but putting it in the editor at some point might be possible.
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Old 12-05-2006, 06:28 PM   7.0.1 editor comments Post #35
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Quote:
Originally posted by Blue Lou:
Nygreen - Please can you add unique ids into the editor? I create missing teams in non playable leagues and they are never selected in the game and I can not obtain them because I don't know the unique id.

Also is it possible you could pop in a ddt generator button?

For example you click clubs &gt; filter &gt; cameeroon

Then the editor lists all cameroon clubs, you could then click on 'generate ddt file' and this file will output a text ddt file so you can retain those teams.
Unique IDs will be in the editor when the next patch is released.

DDT generator is not a bad idea, I'll put it on my list of stuff to get added, but it won't be very high on the list, as there is other more important stuff to add first.
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Old 12-05-2006, 07:29 PM   7.0.1 editor comments Post #36
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Quote:
Originally posted by Michael Nygreen:
<BLOCKQUOTE>Originally posted by Thunder God:
Since your hear Michael could you give me an overview of the formula? Don't worry if it comes across as a little technical as I have a decent background in this sort of area.
I don't actually know the formula for how the game works this out. I don't think we would be able to release this information, as it might contain some information that shouldn't be released to the public. Sorry about that, but putting it in the editor at some point might be possible. </BLOCKQUOTE>

Fair enough.

If you guys could put it into the editor it would be very welcome. I noticed when I did a search for this topic the many posts I found were asking pretty much the same question as I was so you can be sure it would be a feature fans of the game would want.

Thanks.
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Old 12-26-2006, 06:51 PM   7.0.1 editor comments Post #37
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i dunno if you would class this as a comment but my Fm editor hasn't worked since i downloaded the patch. it goes off after i load a database, whether it be the original or the 7.01. could anyone help?
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