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01-02-2008, 12:10 PM
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Tactics: Who understands them and who doesn't? Post #21 | | Joe Blow
Join Date: Dec 2007
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I have no idea whatsoever about tactics. I am a sham and I use a downloaded tactic.
My main problem is that I stick to 4-4-2 because that's what I like in real life but when it comes to it my team plays lovely football and build up play is excellent but I just can't defend and spurn far too many chances.
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01-02-2008, 12:21 PM
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Tactics: Who understands them and who doesn't? Post #22 | | Newb
Join Date: Jan 2008
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Originally posted by George Graham:
I suppose this ambiguity is one reason we all want more feedback.
This is where the media could be useful- if its a confidence issue or a tactic geling then maybe the media can give a match report that states that the team looked confident or just more comfortable in the system.
ALternatively if it is the tactical change- then then could say that we played with more urgency and they couldnt live with how quickly we played the ball about.
The "fact" that it may be this or it may be that is why even longterm players of the game may at times find FM a bewildering and frustrating experience.
| This is a good point, would like to see more variety in press reports regarding matches. Which would help you with you tactics.
For instance a match report saying "Despite Team A having a large amount of possesion and dominating the game they could not penetrate team B defence and many of their effors were long range"
This could silence a lot of critics saying they have a bad shot to goal ratio
Or even "Team B played superbly on the counter attack today scoring freely at every opputunity" Manager B clearly got his tactics right today"
Alltough this type of indepth press report on each game you play will never happen as it is probably too hard to incoprate into the game
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01-02-2008, 12:41 PM
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Tactics: Who understands them and who doesn't? Post #23 | | Registered User
Join Date: Jul 2007
Posts: 0
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Originally posted by Nomis07:
I have no idea whatsoever about tactics. I am a sham and I use a downloaded tactic.
My main problem is that I stick to 4-4-2 because that's what I like in real life but when it comes to it my team plays lovely football and build up play is excellent but I just can't defend and spurn far too many chances.
| 442 hasnt been that great in FM since FM06 imo.
Maybe try a 4132 or 41221 (a 433 with DM and AMR/Ls)- they are very solid especially with a good DM.
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01-02-2008, 12:56 PM
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Tactics: Who understands them and who doesn't? Post #24 | | Registered User
Join Date: Feb 2007
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Interesting mix of responses. Personally I feel the tactical settings are too vague and the feedback provided by the match engine rather cryptic.
Unfortunately SI haven't made any improvements to the tactical settings since they discarded the Wibble/Wobble screen and it seems our pleas for more information or better feedback systems goes unheard each year. Granted SI have finally made the manual more descriptive but still for newcomers to the series it's not enough.
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01-02-2008, 01:06 PM
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Tactics: Who understands them and who doesn't? Post #25 | | Registered User
Join Date: Jul 2007
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Originally posted by Seagulls Forever:
This is sadly an area where I find the game lets itself down. The wibble-wobble was unrealistic yes, but then so are the sliders. And the problem is that we have to guess at SI's interpretation of them. It seems so much guesswork to get a match played the way you want and while the answer to a problem should never be obvious, the use of a poor interface to create difficulty is not the way to set an appropriate difficulty level.
| Was the wibble/wobble that unrealistic though?
After all real life managers use whiteboards or tactical boards to put across tactical ideas- and w/w was imo a decent way of replicating this.
I so wish SI had refined this rather than chucking it out of the window totally.
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01-02-2008, 01:08 PM
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Tactics: Who understands them and who doesn't? Post #26 | | Registered User
Join Date: Jul 2007
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I have a good idea of how they SHOULD work, but i've found FM08 to be by far the least consistent FM yet, so i suspect that i've yet to find a tactic that actually works for that match engine.
Although tbh the tiny tweaking that is often neeeded is getting laughable |
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01-02-2008, 01:12 PM
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Tactics: Who understands them and who doesn't? Post #27 | | Newb
Join Date: Jan 2008
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Originally posted by Ched:
I have a good idea of how they SHOULD work, but i've found FM08 to be by far the least consistent FM yet, so i suspect that i've yet to find a tactic that actually works for that match engine.
Although tbh the tiny tweaking that is often neeeded is getting laughable | Perhaps you should stop looking for a tactic to beat the match engine but instead a tactic to beat the team you are playing.
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01-02-2008, 01:23 PM
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Tactics: Who understands them and who doesn't? Post #28 | | Registered User
Join Date: Jul 2007
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Originally posted by RichardW:
<BLOCKQUOTE>Originally posted by Ched:
I have a good idea of how they SHOULD work, but i've found FM08 to be by far the least consistent FM yet, so i suspect that i've yet to find a tactic that actually works for that match engine.
Although tbh the tiny tweaking that is often neeeded is getting laughable | Perhaps you should stop looking for a tactic to beat the match engine but instead a tactic to beat the team you are playing. </BLOCKQUOTE>
Sorry you've got the wrong end of the stick. I was looking for tactics that would suit the players IRL. But as these just created far too many chances which were then missed i started just trying to beat the game.
That said, playing 1 up front creates a rediculous amount of missed 1 v 1s, perhaps wing forwards are the way forward?
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01-02-2008, 01:35 PM
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Tactics: Who understands them and who doesn't? Post #29 | | Newb
Join Date: Jan 2008
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Originally posted by Ched:
<BLOCKQUOTE>Originally posted by RichardW:
<BLOCKQUOTE>Originally posted by Ched:
I have a good idea of how they SHOULD work, but i've found FM08 to be by far the least consistent FM yet, so i suspect that i've yet to find a tactic that actually works for that match engine.
Although tbh the tiny tweaking that is often neeeded is getting laughable | Perhaps you should stop looking for a tactic to beat the match engine but instead a tactic to beat the team you are playing. </BLOCKQUOTE>
Sorry you've got the wrong end of the stick. I was looking for tactics that would suit the players IRL. But as these just created far too many chances which were then missed i started just trying to beat the game.
That said, playing 1 up front creates a rediculous amount of missed 1 v 1s, perhaps wing forwards are the way forward? </BLOCKQUOTE>
Well i play good old fasion 442 and have no problems in 5th year with wrexham and in the championship just off play-offs.
Initially in my first couple of seasons i played a fast tempo direct style resulting in lots of shots but also a lot of counter attack agaisnt me, it was team with best forwards would win. Fortunatly i often had the better forwards
Now i have better quality i play a short passing slow build up, So far this seems to work i have had a lot of 1-0 and 2-0 wins with average shots of bout 10 a game half on half off target
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01-02-2008, 02:16 PM
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Tactics: Who understands them and who doesn't? Post #30 | | Registered User
Join Date: Jun 2007
Posts: 0
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Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by Seagulls Forever:
This is sadly an area where I find the game lets itself down. The wibble-wobble was unrealistic yes, but then so are the sliders. And the problem is that we have to guess at SI's interpretation of them. It seems so much guesswork to get a match played the way you want and while the answer to a problem should never be obvious, the use of a poor interface to create difficulty is not the way to set an appropriate difficulty level.
| Was the wibble/wobble that unrealistic though?
After all real life managers use whiteboards or tactical boards to put across tactical ideas- and w/w was imo a decent way of replicating this.
I so wish SI had refined this rather than chucking it out of the window totally. </BLOCKQUOTE>
I do actually like wibble wobble. It was a good gaming system, though undoubtedly for the hardcore gamer. However, a manager would no more tell his players where exactly to stand on the pitch when the ball is in section A as he would suggest that a player attack 45% of the time and not 40% or 50%.
As a purely gaming thing, I'd call the Wibble Wobble the better interface, being more visual, but I recall some mention of it being discarded due to it making it too easy to produce a supertactic in the presence of a 2d engine. If that is so, it's disappointing that the solution chosen was to nerf the interface rather than improve the AI.
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