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10-21-2006, 10:21 PM
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Large FMM 2.1 Bug Post #1 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Large FMM 2.1 Bug
There seems to be a big problem with the CA. Basically when you change the CA of a player, up or down it has no effect on the players individual stats. If you change the stats individually it works fine, but changing the CA has no effect on them. Anyone else have this problem?
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10-21-2006, 11:28 PM
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Large FMM 2.1 Bug Post #2 | | Newb
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
I read somewhere on this forum that the game was changed so CA doesnt effect everything else anymore.
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10-22-2006, 12:37 AM
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Large FMM 2.1 Bug Post #3 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
Surely that can't be right, otherwise how does the genie scout work out what their max stats will be?
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10-22-2006, 05:46 AM
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Large FMM 2.1 Bug Post #4 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Kingy:
I read somewhere on this forum that the game was changed so CA doesnt effect everything else anymore.
| Why would the SI do that for????? Any news if jpee will be able to fix this???
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10-22-2006, 09:40 AM
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Large FMM 2.1 Bug Post #5 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
I've also read that CA no longer directly influences otehr attributes.
When the game decides that someone's CA should go up, the game also calculates what affect this will have on their attributes. It no longer automatically bumps attributes up, as you'll have noticed, attributes are now out out of 100 rather than the old system where they would be 0, or -5, or 10.
Now, an attribute in game is whatever value is stored for that attribute, rather than it being based on a formula, something along the lines of attribute value + current ability.
Jpee could add a feature where a change in current ability automatically increased attributes as well. That is what Genie is doing, it is doing its own calculations as to what attributes someone would have if they met their potential ability.
FMM IS NOT broken, this is now the way the game works.
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10-22-2006, 09:49 AM
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Large FMM 2.1 Bug Post #6 | | Banned
Join Date: Sep 2007
Posts: 0
Rep Power: 0 |
shouldn't this be in the bugs forum ?
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10-22-2006, 09:54 AM
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Large FMM 2.1 Bug Post #7 | | Joe Blow
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
I think that is just for FM2007 bugs.
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10-22-2006, 10:07 AM
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Large FMM 2.1 Bug Post #8 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Femstar:
I think that is just for FM2007 bugs.
| heheh yea and jeppe is the only one to fix it.
Do you guys know if he will fix this or...????
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12-19-2006, 02:59 AM
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Large FMM 2.1 Bug Post #9 | | Joe Blow
Join Date: Jan 2008
Posts: 2
Rep Power: 0 |
Any new news about this?
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12-19-2006, 04:19 AM
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Large FMM 2.1 Bug Post #10 | | Joe Blow
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
it won't be fixed, this is how the game works now
and changing CA changes the individual stats but it takes about 2-4 weeks
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