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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
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Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Old 12-07-2005, 10:54 PM   World class my @ss Post #21
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The game is not very far off the right difficulty level. I would honestly say that if I turned a couple of my wins into draws and a couple of my draws into losses per season then I’d probably be very happy with it. To get back to where I currently am I would actually have do some work! At the moment I am pretty much playing on auto pilot and getting great league finishes.

The solution I’m proposing does not involve a major re-write, I could probably write it myself in a couple hundred lines of code. And if you don’t like it choose normal level. If you are a newbie that is struggling choose easy level.

And as SI have not introduced difficulty levels in more than 10 years I really can’t see them doing it now.
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Old 12-07-2005, 11:46 PM   World class my @ss Post #22
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I was world class very early at TNS and got all manner of ridiculous job offers. I haven't had any for ages though, I think they got the message
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Old 12-08-2005, 11:59 AM   World class my @ss Post #23
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Hogie - although I'm personally against the idea of difficult levels (as Tobias said, too EA), the amount of complaints seen in GQ and (ahem) others about the game being stupidly hard, the cheating AI, the bugged game engine, etc. mean that SI may feel it could be the way to go in order to keep the game challenging for the hardcore, and make it accessible to the newbie/tactically challenged.

At the end of the day, they won't want to lose the casual user, as it is this market which will create new fans/addicts and generate growth of the franchise.

However, rather than having difficulty levels, I hope they make the 'core' game as hard as they feel is realistic, but provide lots of help for those that need it through things such as extended AssMan assistance, extended tutorials, better default tactics, etc. rather than watering down the difficulty.

That seems like a more suitable solution (and truer to the game).

inevitably as SI's code becomes more and more sophisticated as FM evolves, the difficulty will increase as a matter of course (subject to the limits set by the coders).

If you still master the game, then you could always use the editor to give yourself a harder challenge...
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Old 12-08-2005, 12:45 PM   World class my @ss Post #24
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Shame on you for even mentioning that dreaded word!

It's the Voldemort of FM!!

How very dare you!!
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Old 12-08-2005, 03:32 PM   World class my @ss Post #25
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That word is unacceptable here, Elrawkum. Safety wink or not, there are some people who don't use English as their first language, and therefore may take your comment as truth, rather than sarcasm.

And even mentioning the use of the spawn in here is unwelcome.
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Old 12-08-2005, 04:07 PM   World class my @ss Post #26
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I am really struggling to understand the objection to difficulty levels. If you don’t want the difficulty level to change select normal and play you game straight out of the box what is the problem. Newbies and kids can select easy and get instant success, once they figure out how to play the game they can then move to normal. If you have been playing for a long time you can play it on hard and really give yourself a challenge. I want to be jumping up a down when win the league not thinking yeah yeah I won the league again.
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Old 12-08-2005, 04:14 PM   World class my @ss Post #27
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I could live with a "realistic" level.

Anyone under the age of (say) 28 trying to play on this level would get the message, "Feck off and come back when you're grown up laddie"
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Old 12-08-2005, 05:15 PM   World class my @ss Post #28
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Quote:
Originally posted by Guinness79:
That word is unacceptable here, Elrawkum. Safety wink or not, there are some people who don't use English as their first language, and therefore may take your comment as truth, rather than sarcasm.

And even mentioning the use of the spawn in here is unwelcome.
Oh come on. You don't need to speak english to have a sense of humour.

And, surely, if they take that as truth, then they shouldn't be here in the first place...
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Old 12-08-2005, 05:19 PM   World class my @ss Post #29
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Try telling a joke to someone who doesn't understand English (or doesn't understand English well) and see if he gets it or not, Elrawkum.

Maybe some of us can tell you some jokes in Russian or Slovenian (300 kosmatih come into mind) and see if you have a sense of humour or not.
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Old 12-08-2005, 05:48 PM   World class my @ss Post #30
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Ok, ok I won't EDITOR! use that word again...

Sorry, it's the bloody FMSCOUT! tourettes again.

Sorry. MCFM!

Damn. Sorry.

(For all those reading this to whom English is not your first language, the above is a joke. Tourettes syndrome is a very serious condition and I in no way condone the use of any of the above swear words, either in FM or in polite conversation. Thank you for your kind understanding.)
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