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12-22-2005, 12:04 AM
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6.0.2 making things too easy? Post #101 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
With all due respect Hogie, going into GQ and trying to start a wind-up is no better than a GPGer coming in here and doing the same thing :thdn:
And difficulty levels?? Are you serious??? I think they should have an 'offer advice' option at game setup. Then if you click yes, you get tips after the game or about your training or your tactics or whatever to show you how to improve. Obviously LLaMas leave this unticked.
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12-22-2005, 12:06 AM
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6.0.2 making things too easy? Post #102 | | Registered User
Join Date: Jul 2007
Posts: 0
Rep Power: 0 |
2nd Post-patch playnight results:
1-1, 3-2, 0-0, 2-1, 1-1, 1-1, 1-1. Unbeaten run is now 21 games, but my 10 point gap at the top of the league is reduced to 3 due to the draws.
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12-22-2005, 12:10 AM
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6.0.2 making things too easy? Post #103 | | Registered User
Join Date: Sep 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by wewak:
With all due respect Hogie, going into GQ and trying to start a wind-up is no better than a GPGer coming in here and doing the same thing :thdn:
And difficulty levels?? Are you serious??? I think they should have an 'offer advice' option at game setup. Then if you click yes, you get tips after the game or about your training or your tactics or whatever to show you how to improve. Obviously LLaMas leave this unticked.
| Wheres this ticking function??? I must have it  . But seriously where is it?
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12-22-2005, 12:11 AM
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6.0.2 making things too easy? Post #104 | | Registered User
Join Date: Jun 2007
Posts: 8
Rep Power: 0 | Quote:
Originally posted by wewak:
And difficulty levels?? Are you serious??? I think they should have an 'offer advice' option at game setup. Then if you click yes, you get tips after the game or about your training or your tactics or whatever to show you how to improve. Obviously LLaMas leave this unticked.
| It doesn't matter what you want to call it. I'm satisfied as long as realism is never sacrificed for everyone in order to not overwhelm the casual player. The assistance could be more automatic even, i.e. the assistant could have liberty to make changes to your tactics during the match.
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12-22-2005, 12:13 AM
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6.0.2 making things too easy? Post #105 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
I'll assume you're being sarcastic, so won't explain
I believe SI could make the game as hard as it should be (according to LLaMas) while allowing noobs feedback on why they can't beat Forest Green at home with ManUre |
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12-22-2005, 12:23 AM
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6.0.2 making things too easy? Post #106 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
Played first three league matches plus one cup today.
Before seasons started, I sold one of my two best players to competitor team Bela Krajina (I just loved the money offered  ).
I start with a defeat 1-0 away against Krsko, due to my 3rd keeper let in a fluke. First and second keeper were injured at the time. But before match two, my first GK comes back and we beat Bela Krajina 3-0 away :eek:. This match is followed by a cup, where we thrash Krsko with our 2nd line-up 3-0 away. Next match is played at home, and we win 1-0 to Dravograd. Hmmm. Do I see a pattern here...
I rest my case.
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12-22-2005, 12:31 AM
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6.0.2 making things too easy? Post #107 | | Registered User
Join Date: Jun 2007
Posts: 8
Rep Power: 0 | Quote:
Originally posted by wewak:
I believe SI could make the game as hard as it should be (according to LLaMas) while allowing noobs feedback on why they can't beat Forest Green at home with ManUre | It's not a bad idea but doesn't go far enough, because regardless of feedback, some (many apparently) players just want to cruise through without having to put much effort in. The feedback would allow them to improve but still requires them to tweak and actually do stuff. It's a bit like playing chess with a 10 year old. You can tell them all you want about what they're doing wrong and how to do it better, but they won't listen and the only way to please them is to let them win.
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12-22-2005, 12:46 AM
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6.0.2 making things too easy? Post #108 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
TADW, you make a valid point. That's why I'll say THAT SUX |
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12-22-2005, 12:46 AM
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6.0.2 making things too easy? Post #109 | | Registered User
Join Date: Apr 2007
Posts: 4
Rep Power: 0 | Quote:
Originally posted by The Amazing Dale Watkins:
<BLOCKQUOTE>Originally posted by wewak:
I believe SI could make the game as hard as it should be (according to LLaMas) while allowing noobs feedback on why they can't beat Forest Green at home with ManUre | It's not a bad idea but doesn't go far enough, because regardless of feedback, some (many apparently) players just want to cruise through without having to put much effort in. The feedback would allow them to improve but still requires them to tweak and actually do stuff. It's a bit like playing chess with a 10 year old. You can tell them all you want about what they're doing wrong and how to do it better, but they won't listen and the only way to please them is to let them win. </BLOCKQUOTE>
what an excellent comment, cos it is so true! at the end of the day si will look at who buys the most copies of the game and set the difficulty to suit their needs. there will never be a version of the game that suits everyone, it will always be too difficult or too easy for some player. fact :thup:
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12-22-2005, 12:50 AM
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6.0.2 making things too easy? Post #110 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
Valid. however, they could take off that "The most realistic simulation ever made" from their reviews and boxes.
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