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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Torinho 1940's - 100.00%
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Old 11-14-2007, 12:26 AM   Making Subs Post #1
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Default Making Subs

When we make subs the tactics button on the bottom left goes grey and says making tactical changes, but shouldnt we be able to cancel subs that we are about to be made?

eg. you are watching a key highlight in the 85th min and your 1-0 up and going to try and bring on a CB for a Striker to try and wind the game down then suddenly the other team scores and its 1-1.

irl a manager would tell his sub to get his tracksuit back on and sit down and probably either a) leave the sub for a while or b) bring on another attacking player to try and get the winner. We cant do this atm especially as the sub will happen straight after the goal. Surely we should be able to do this?

I think it alos takes too long to make subs at times, i confirmed my sub on 58 mins and it took till 72 mins to bring him on (in key highlights mode) im in sept 08 and ive noticed this throughout my game, is it just me or does this happen to others too. Its highly frustrating when you desperatly need to make a sub and the game isnt showing any highlights and it takes 14 mins to make a sub.

Thoughts?
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Old 11-14-2007, 12:29 AM   Making Subs Post #2
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Your first point occured to me the other day, I agree. As for your second 14 minutes seems a bit extreme, can't think of many games IRL without a stoppage within 5 mins max.
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Old 11-14-2007, 12:33 AM   Making Subs Post #3
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I agree 100%. The thought occured to me the other day when I was winning 1-0, and Dado Prso was having a mare. I went into my tactics screen to sub him, and then he scored before the sub could come on. His last action was scoring a goal. It's a bit annoying because I probably would've given him another 10mins before bringing on a defender to close out the game.
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Old 11-14-2007, 12:42 AM   Making Subs Post #4
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I think something should be done about being able to cancel subs, a manager doesnt say ah well ive told the 4th official now so ill have to put him on, he will probably say look scrap that, change of plan.
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Old 11-14-2007, 01:26 AM   Making Subs Post #5
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anyone else have issues with this?
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Old 11-14-2007, 01:31 AM   Making Subs Post #6
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sort of...when im 2-1 up for charlton as in real life every second counts...but trying to wind the game down with 4 minutes extra time but the ref plays 7 it just takes the mick! this is probly irelevant but drunken management has taken over and im more than likely going to regret bringing in di canio as well...UP THE ADDICKS!!!
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Old 11-14-2007, 02:52 PM   Making Subs Post #7
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I never play drunken FM, too many bad memories
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Old 11-14-2007, 03:54 PM   Making Subs Post #8
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I have minor trouble with this. Should be able to cancel for most of that time. I'm unsure if you can pull back 2 sec before a stopppage, IRL. But as the game likes to go into real-time mode after confirming changes, it seems a bit overdone.

That is my bigger gripe here. If the match is precalculated until the time when your changes commit, then I am at a loss for why the game needs to show the next few uneventful minutes of the match (talking key highlight mode here). This is when the ball goes somewhere and it's a group effort to retrieve, etc. While this is better than '07, I'm unsure why we have to put up with it at all.
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Old 11-14-2007, 04:24 PM   Making Subs Post #9
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Quote:
Originally posted by Michael Foster:
irl a manager would tell his sub to get his tracksuit back on and sit down and probably either a) leave the sub for a while or b) bring on another attacking player to try and get the winner. We cant do this atm especially as the sub will happen straight after the goal. Surely we should be able to do this?
In real life it wouldn't take over 5 bloody minutes to get the sub on the pitch in the first place as it does in FM.

I think i'd want to see he match engine willing to let you bring your sub on at the next dead ball (as in real life) before it starts allowing us to cancel subs we've already confirmed.
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