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11-09-2007, 03:16 PM
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Where SI went wrong Post #21 | | Newb
Join Date: Sep 2007
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Originally posted by PaulC:
<BLOCKQUOTE>Originally posted by dksauron:
<BLOCKQUOTE>Originally posted by PaulC:
I think I know what the issue is here. The beta patch has a change that is supposed to make morale more flaky for teams full of newly signed players. This was overdone, and was toned down for beta patch II and will be further improved before the final patch.
Paul
| Poul you wrote earlyer in another tread, that you didnt see a reason for not starting a "long term" game before the final patch. Could you please answer me this:
Does what you say still apply when you edit the database with the pregame editor (here i mean make a new club...) </BLOCKQUOTE>
I cant think of any reason off the top of my head - but then that is why we issue these disclaimers, as you never can be 100% sure.
Have you tried this already? </BLOCKQUOTE>
Im starting up as we speak. So I'll give it a go. Thanks for your reply.
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11-09-2007, 04:06 PM
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Where SI went wrong Post #22 | | Newb
Join Date: May 2007
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One idea I want like to see in future FMs is some sort of a chart that details of player's morale. Sometimes, I have one player on very poor in an otherwise high morale team. I want some idea of why and what I can do to fix it.
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11-09-2007, 07:40 PM
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Where SI went wrong Post #23 | | Registered User
Join Date: Jul 2007
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Originally posted by PaulC:
I think I know what the issue is here. The beta patch has a change that is supposed to make morale more flaky for teams full of newly signed players. This was overdone, and was toned down for beta patch II and will be further improved before the final patch.
Paul
| Well that makes a lot of sense because I brought in a lot of new players. The problem is because that is not made clear to people playing the game, they have no clue as to what is happening. It's also a tad unrealistic, as new signings are more likely to lift a team and give them optimism, not the opposite except for perhaps 1 or 2 players who might lose their place. But as long as they are playing there morale should rise quickly too.
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11-09-2007, 11:14 PM
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Where SI went wrong Post #24 | | Registered User
Join Date: Jun 2007
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Originally posted by PaulC:
I think I know what the issue is here. The beta patch has a change that is supposed to make morale more flaky for teams full of newly signed players. This was overdone, and was toned down for beta patch II and will be further improved before the final patch.
Paul
| Thanks for posting this, Paul. Unfortunately, I still see a major problem with low morale with the updated beta patch. This still needs to be toned down dramatically, because there are entire clubs that start the game with terrible morale.
Isn't this a dangerous change anyway, because don't most players in the database usually appear as if they're new at the clubs? This is especially the case when the leagues are more obscure or there wasn't sufficient data from the researchers. I often play at these levels, and there are many players who appear as new to the club based on their FM contracts, even though they are not new to the clubs in real life.
If this tweak would affect a lot of the smaller leagues and more obscure clubs in this way, then I'd really prefer to see it removed from the coding. If it's been fixed in a way that avoids this, then that's great. Can you clarify this at all?
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11-09-2007, 11:22 PM
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Where SI went wrong Post #25 | | Registered User
Join Date: Oct 2007
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Hello all, I have recently purchased Football Manager 2008 and I love it, but how do i edit..
i alradey edit it but wen i put nation,wehen i play new game the nation i put gone...
Plase help me...
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11-09-2007, 11:26 PM
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Where SI went wrong Post #26 | | Newb
Join Date: Apr 2007
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daune, you're looking for the Editors Hideaway forum. ( In the future, please don't post off-topic in threads - this isn't really an appropriate location for your question.)
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11-09-2007, 11:32 PM
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Where SI went wrong Post #27 | | Registered User
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It's also a tad unrealistic, as new signings are more likely to lift a team and give them optimism, not the opposite except for perhaps 1 or 2 players who might lose their place. But as long as they are playing there morale should rise quickly too.
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New signings can lift a team, yes, but I believe SI's intent was for this(morale drop) to happen with a lot of new signings. And when you bring in a whole bunch of new players, it's not very good or uplifting for your current team. It disrupts the entire team link that once existed, and now everyone has to start at square one to build chemistry with all the new guys they currently know nothing about.
Plus, all the current players will now be wondering if their position is in danger... or even more depressing: is the manager trying to secretly fade me out?
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11-10-2007, 02:59 PM
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Where SI went wrong Post #28 | | Registered User
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PaulC, any word on my posting above? I'm very worried about this morale tweak and what it can mean for the lower leagues, where there are often 'new' players that aren't actually new, and where squads change very frequently.
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11-10-2007, 07:00 PM
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Where SI went wrong Post #29 | | Newb
Join Date: Aug 2007
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The beta patch has a change that is supposed to make morale more flaky for teams full of newly signed players.
| Why is this? I personally see very little connection between team morale and newly signed players morale.
I have a player who's morale after a win is always very good or superb but by next game it's down to poor. Why?
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11-10-2007, 07:08 PM
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Where SI went wrong Post #30 | | Newb
Join Date: Aug 2007
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I think I know what the issue is here. The beta patch has a change that is supposed to make morale more flaky for teams full of newly signed players.
| Quote: |
New signings can lift a team, yes, but I believe SI's intent was for this(morale drop) to happen with a lot of new signings. And when you bring in a whole bunch of new players, it's not very good or uplifting for your current team. It disrupts the entire team link that once existed, and now everyone has to start at square one to build chemistry with all the new guys they currently know nothing about.
| I suppose that's why in NFL teams try NOT to sign many new key players? Or NHL?
I mean if the team is good it doesn't need many tweaks, but if it's average - why would it make it poor? If you bring new players they have to learn to communicate with the old ones - that one I agree with, but has 0 to do with player's morale. If a player hates to see competition then there should be amessage and it will tell us about his peronality, but if there is no message and morale is always poor, or jumps up and down like the guy is PMS ing or something - then the whole thing is seriously wrong.
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