wwfan, first thanks for bringing all this up to GQ. I had thought about summarizing the things we've been talking about lately in here, but you beat me to the punch and did it well.
Second, I think your classification of players between realists and fantasists is pretty much spot on, as those appear to be the two general mindsets.
What I personally think is that there is no reason in the world why both types of players cannot be satisfied at the same time. I don't think the enjoyment that we all get out of this game is a zero sum scenario. I just don't buy that to please one set of players, the other set
must inevitably suffer. To answer your question, I don't think FM07 is fabulous or flawed, I simply think it's unbalanced.
I consider myself a little bit of both mindsets. I don't mind coming up with my own tactics, and I've done so often to various levels of success. I like to tinker, try things and experiment. At the same time, I find the fantasist approach to be fun, valid and viable as well.
In a nutshell, the problem I'm having with FM07 is that it satisfies neither because:
- While I like to experiment, and I accept failure and repetition as a necessary part of experimentation, I need to know
why things failed. This is basic. If I don't know why something fails, I cannot correct it and try again to make it better. FM07 offers little feedback I can use to determine this.
- While I like sometimes to kick back and play more as a fantasist would, my enjoyment doesn't last long because in order to keep up with the game I'm forced to play more like a realist would. Which is very fine in itself, but not what I had set out do. And of course, once I start playing as a realist (because in FM07 it's the only viable long-term avenue of some success), soon enough I find myself against the problems of the realist and it's back to square one.
How to bring balance into this then? I think you suggested a lot of possible solutions in your own post.
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A well thought out and realistic tactical module in which our tactical decisions (good or bad) make an obvious difference to result
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The problem many realists/would-be realists/almost realists soon run into is, precisely, that tactical decisions
do not make an obvious difference. This is, like many other things, a problem of feedback to the player.
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A graded difficulty level, so once you have a good team and reputation, you must continue to adapt in order to outperform AI managers, thus maintaining long-term playability. Again, SI is giving tactical realists what they want.
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Definitely, and this is the basis for most of the game's challenge overall. However, there's adaptation and adaptation. AI managers in FM07 learn too much and too fast, and the efforts of human managers are foiled too soon.
The AI must definitely get better and try to beat the human manager, that's a given. Without it, the challenge goes away. But there are ways and ways to do this, and like I mentioned in one of the other threads, it's just not realistic for world-class teams to suffer catastrophic losses of form as often as it happens in game, and as often as it happens against much inferior opposition. To keep with this, not only discourages the fantasist but also many realists as well, since many cannot enjoy their success enough.
Even the realists when they tweak, many have faced such unexplainable losses of form that they see all their work turn to nothing, for no good reason and against opponents which it should not have happened.
My suggestion to SI would be to ease it up and rein in the AI just a bit. While it's unrealistic to teams to go on ten-year winning streaks without having to adjust anything, it's also unrealistic for good teams to suffer losses of form after very good seasons for no reason at all. This is one of the main sources of the general imbalance. As it is now in game, stringing two or more successful seasons back to back requires a huge amount of work and seems to be the exception instead of the norm, when in reality teams manage to do this fine and teams maintaining their good form or status over multiple seasons happens often.
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The AI to punish illogical or inconsistent tactical choices.
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Agreed, this is necessary. But it's necessary to have this
and for us to know why we're being punished and how. Otherwise we cannot learn.
To punish us as players and to not tell us why or how is just unfair, and bad design. This is another problem of feedback.
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No possibility of a 'Diabloesque' super-tactic.
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Agreed, since it's just unrealistic. I think one of the reasons for the lack of supertactics in FM07 is because the game seems to 'mandate' (so to speak) periodical losses of form in order to make sure no tactic can ever be overly successful. But the solution is not this, since it's ultimately counterproductive.
Again, it shouldn't be a zero sum rule: Just to curb unmitigated success, we shouldn't be forcing unavoidable failure. Another way must be found. This is a problem of balance.
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Competitive transfer market so you can't guarantee getting top players and instead have to adapt your tactics for thos you do have.
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Yes, that'd be grand, but I don't have much hope for it. Every year the game has included more and more
options to the transfer side of things, but it has not made the thing necessarily
better or gave the AI more sense.
As for the fantasists:
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Want to be able to buy top class players and win purely due to the quality of their squad.
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I think this is a point that's often overlooked or denigrated because of the common perception of "Ah, you just want to get world-class players and that's it. Easy mode".
So to combat that, we've gone to the other. Of making sure that teams with world-class players struggle at times as much as anyone else. Personally I wouldn't mind at all a return to a more player-emphasized system than a tactics-heavy one.
Player quality does make a huge difference in real life, and this difference is not evident at all sometimes in-game. You would reasonably expect for teams with more quality to generally perform better, and in real life this is often the case. However, this is not reflected at all in game.
When human managers struggle
almost as much when managing AC Milan than when managing Sheffield Utd, the game has a problem. This is a problem of perception and balance.
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Aren't interested in tactics and thus the tweaking they do often gets heavily punished as they don't really know what they are doing.
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That point is probably true. But what I would suggest is that players in general would be
much more interested in the tactical side of things if it was made more accessible, if it gave more feedback, and if it made immediate sense, showing both failure and success in an
obvious way.
Many people still find the tactical interface difficult or cumbersome to use, and many others are constantly discouraged because of being unable to translate what they want to their team via the tactics system. Again, mostly a problem of feedback.
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An increased level of feedback so they can make good tactical decisions when necessary.
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Yup, I think I've mentioned that a couple of times
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A lack of re-ranking, tactical cracking (or whatever SI may call it) so long-term success happens without having to change things
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I wouldn't go as far as to want an absolute 'lack' of it, because that's mostly how AI teams adapt. But it
definitely needs to be made either more sparse along a season, or just to ease its intensity, because instead of forcing people to adapt, it just discourages them due to lack of feedback.
All players see are their teams breaking down and playing poorly for no reason, sometimes all of a sudden, and we're not told why.
Re-ranking must be there as a system, to ensure that no team can enjoy several years of unchecked success back to back. However, re-ranking needs to be reined in and made tamer, because as it is now, in the majority of cases, it's just flat out forbidding most teams from achieving what in real life is perfectly possible.
A problem of balance first, feedback second.
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Less of a perceived bias towards weaker sides (or defensive tactics)
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That, or at the very least human managers need be (a) informed this is happening when it does and (b) be given clear tools with which to solve it. A problem of design.
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The possibility of quickly taking a small club to European glory
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As long as it makes sense and it's not done via supertactics, it's a perfectly possible scenario that should be allowed to happen.
Maybe it can happen in FM07, and I'm sure some players managed to do it, but the general feeling I'm getting is that it takes way more effort than players expect it to take. I'm willing to chalk this up as a problem of perception.
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Thanks again for bringing this up, wwfan, and keep up the good work. :thup: