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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 05-22-2007, 02:58 PM   Tactical Realists and Virtual Fantasists Post #11
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Chand: Your post is too long to quote, but I absolutely agree with everything you say, particularly the part how both sets of players should be satisfied at the same time.
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Old 05-22-2007, 05:55 PM   Tactical Realists and Virtual Fantasists Post #12
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Quote:
<...> It seems FM players fall roughly into two camps. The first camp, one in which I firmly situate myself, is the camp that enjoys the challenge of tactical design. The second camp prefer the fantastical elements of a virtual world, prefering to build amazing sides for the favoured team, wanting the sheer quality of the player to outweigh tactical importance. <...>
Well, I think there are actually 3 very distinct categories and you are lumping everyone that is not in the first, into the second.

I certainly wouldn't consider myself as wanting a fanciful outcome. On the other hand, I don't really want to delve into the deeper mysteries of tactics and replay the same game over and over and over until I understand what ever slider and setting means and what their interactions mean.

I consider myself a part of a 3rd group. The casual gamer that loves the intricate details of this game and its tactical system but thinks the user interface and feedback from it (or lack thereof) are seriouly damaged. Nothing is more frustrating that knowing what is wrong and not knowning how to fix it. Even worse to me is seeing your team win and not really knowing why.

I also think the game is logical and that there is a reason for most every setting in the game. My opinion is that I shouldn't have to do a massive amount of research to understand what each slider does. SI should tell me that, very clearly, what it does and more importantly, what it interacts with.

The reason I play this game is because of its detail. It is the only game I've seen to realistically model things like 2nd season slumps. I think of WHUFC last year and this year and think Pardew should have spent more time tweaking sliders. The difference is that we can see what is happening and why, there is visual feedback. In the game, I just have a column of stats and some text.
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Old 05-22-2007, 07:09 PM   Tactical Realists and Virtual Fantasists Post #13
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Quote:
Originally posted by lyw_85:
Great thread wwfan.

I remember a post from someone saying that SI could release a video on what to tweak when something goes wrong in the game.

Or having the assistant manager giving more advice on what to do.

For example, you are Manutd and playing against Sheff Utd. Sheff Utd are playing deep and not willing to come out to attack. At halftime, you have 70% possession but the score is still 0-0.

Your assistant manager might come out and say, " play wider and at a faster tempo, or throw in a striker upfront for more firepower."

Different assistant managers can provide different advice. For example, a more defensive assistant manager wouldn't know what to do in this situation and would probably give wrong advice. While an attacking mentality assistant manager might give u the correct advice and even help you tweak it.

I'm not really a fantasist. I'm more of a tactical realist frustrated in knowing how to overcome the game.
i would love that, i think it should depend on their stats, like you say, if you have pele as ass man then he would want to attack a lot and a defender would be more wary etc, i didn't read all of this but there's a thread bout this sort of stuff and someone has a screenshot of things to do like run down wings for wingers etc
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