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I've noticed in a couple of threads that it is impossible to create a Superman (i.e. all atributes = 20). I may of course be wrong but I've been messing with the editor and it would appear that the total number for the sum of all attributes is hard coded.
For example, with a PA/CA of 200 and all attributes set to 20, when you start the game the players' stats will be 16 for most of the attibutes. If you then change a few the original values of 20 to 1 in the editor, the attribute numbers for the remaining stats (20 in the editor) increase from 16 to 18 or 20 in the game. (depending on the number of 20 values you change to 1). It would therefore appear that there is a fixed total attribute number that may be apportioned for each individual player. When you go above this figure the excess somehow becomes a negative number.
Note: It would appear that some attributes are excluded from the totalling process (ie. aggression, determination, natural fitness, flair together with the personality traits).
I'm not sure whether this is a concious attempt to additionally constrain the versatility of players in the game (i.e. uber defenders like JT turning behaving like star strikers with the right training)or if this a bug? Does anyone know?
Furthermore if this is coded somewhere does any body have an idea where, how to change, and what poteniatlly negative effects it would have on the rest of the game.
Yes I have had this problem before, all the attributes are on 16 and always go down further than that, I have heard that the CA + PA must meet no more than 250