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Old 02-10-2006, 12:47 AM   No 2D engine on FM for PSP? Post #1
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Default No 2D engine on FM for PSP?

Just found this out. Surely if developers like Rckstart can fi a living, breathing and bloody well huge and beautiful 3D world into GTA Liberty City Stories, then a 2D match engine for a Footie Management sim shouldn't be beyond the realms of possibility?

Im no expert and maybe there's a genuine reason why it wasn't able to be included, but if the twonks over at Eidos can put it into crappy old CM too, then what the hell is up?!

Very disappointed to read this yesterday.
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Old 02-10-2006, 01:01 AM   No 2D engine on FM for PSP? Post #2
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I wouldn't worry about it. Half the threads on here are complaints about the match engine so it might be a blessing in disguise!
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Old 02-10-2006, 01:10 AM   No 2D engine on FM for PSP? Post #3
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It would be too small to see anyway, would it not?
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Old 02-10-2006, 02:43 AM   No 2D engine on FM for PSP? Post #4
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1. I like the match engine, am totally familiar with the game as I have owned every version since the very first Domark release on the Amiga back in the day.

2. The screen wouldn't be too small, I think.
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Old 02-10-2006, 07:56 AM   No 2D engine on FM for PSP? Post #5
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Just saw thread from yesterday/earlier. My bad. Wrote this in a hurry this morning in work.
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Old 02-10-2006, 09:09 AM   No 2D engine on FM for PSP? Post #6
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We've been quite open about this from the outset - the game is designed to be more similar to our third series of management games and uses an evolved text match engine from those products.

We would have loved to put a 2D engine into the game, unfortunately the processor in the device can't support the full FM PC match engine (well unless you wanted to wait 15 seconds for it whenever you did a tactics change ) and we didn't want to release a non-realistic 2D view.

PS> The reason GTA etc. can do pretty graphics is because they don't have much AI behind them (its 95% graphics, 5% AI) and so can do a lot of the rendering etc. on the graphics chips, our match engine is 99% AI, 1% graphics ... hence our match engine relies on the main CPU.
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Old 02-10-2006, 11:20 AM   No 2D engine on FM for PSP? Post #7
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Quote:
O
Im no expert and maybe there's a genuine reason why it wasn't able to be included, but if the twonks over at Eidos can put it into crappy old CM too, then what the hell is up?!
There's putting a 2D engine in... and then there's putting a 2D engine in that is actually worth using.

Only one of those things has been done for CM.
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Old 02-10-2006, 06:07 PM   No 2D engine on FM for PSP? Post #8
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It more common sense that anything to have just the text on-screen. Playing FM06 on the PSP is a quick fix on the move so missing out the pitch view isn't important. Waiting ages for a match to start so the pitch data can load up isn't my idea of fun on the go.

Friends have said you can fly through the seasons on their PSPs compared to playing on the PC - which is high on the hard disk activity - despite having RAID 0.

How many seasons can you get out of Fm06 on the PSP considering it's been hugely cutback to get it playable?
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Old 02-10-2006, 06:13 PM   No 2D engine on FM for PSP? Post #9
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Quote:
How many seasons can you get out of Fm06 on the PSP considering it's been hugely cutback to get it playable?
The official word is 30, which is more than adequate.
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Old 02-10-2006, 06:18 PM   No 2D engine on FM for PSP? Post #10
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30 seasons is very good Younger Crayola and will help me get my fix on my 3 week hols soon. Where did you find out about the season limit and is it just the same as the PC version?
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