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Is it fixed from the start? I'm guessing it is fixed because it'd be major issue if you can't save in the middle of game; at least on a PC you delete/move files to make space while the game is running before attempting another save.
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Save games are hugely compressed and have been designed to minimise this sort of problem by preallocating buffers at a maximum size where applicable*.
*For instance the game starts with a reserved space for new player histories which is always present in a save game, but initially isn't utilised until you are several seasons into the game.