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Best 5 club teams in history of Football:
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Old 03-02-2006, 09:44 AM   Video Post #31
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Quote:
Minimum and Maximum game length (assuming lowest and highest commmentary speed),
I'll try and get these timings done for you at some point today - I should warn you in advance though that the one quoted above is always going to be somewhat 'approximate' simply because this is going to be slightly different depending on the match and the amount of action involved (ie. a high scoring action packed game will take somewhat longer than a boring 0-0 draw).
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Old 03-02-2006, 12:12 PM   Video Post #32
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Quote:
Originally posted by Marc Vaughan:
<BLOCKQUOTE>Minimum and Maximum game length (assuming lowest and highest commmentary speed),
I'll try and get these timings done for you at some point today - I should warn you in advance though that the one quoted above is always going to be somewhat 'approximate' simply because this is going to be slightly different depending on the match and the amount of action involved (ie. a high scoring action packed game will take somewhat longer than a boring 0-0 draw). </BLOCKQUOTE>NP Mr.V I was just thinking about those scenarios when you have to decide whether to start the next match with only have a few minutes left on your journey and with your squad ready to go.
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Old 03-02-2006, 01:10 PM   Video Post #33
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Power on to Menu:
50 seconds (includes splash screen viewing etc.)

Create New Game to Squad Screen
1 minute 45 seconds
(including realistic times for inputting names etc. - ie. I didn't just enter x and y as first and second name)

Load Save Game to Squad Screen
23 Seconds
(also bear in mind that I normally don't have to 'load' as I put the PSP into power save mode most of the time and simply resume the game - this is pretty much a couple of seconds to do)

Watched game speed:
Fastest Commentary Setting: 1 min 2 seconds (fairly average game)
Slowest Commentary Setting: 4 mins 30 seconds (fairly average game)

Average match processing time (while waiting for a days fixtures to process)
Approximately 0.33 seconds

NOTE: The timings for these I have taken by hand using nothing more than a stop watch and my PSP using a beta UMD burn (I didn't want to run from the dev kits in case the times differ for UMD access etc.). To my knowledge the times between that beta and the release UMD should be very similar.

They aren't scientifically proven in any manner and might differ very slightly from the release UMD's but shouldn't do drastically (basically don't come and jump on me if they're out by a few seconds either way on your PSP ok ).
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Old 03-02-2006, 01:57 PM   Video Post #34
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WOW! Lightning quick! Here's another timing which would be more difficult to get:

End of Season to Start of New Season processing.

I guess it would not be too much longer than the start new game or am I wrong?
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Old 03-02-2006, 03:02 PM   Video Post #35
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Quote:
End of Season to Start of New Season processing.
It'll be similar to that for starting a new game, I'll try and remember to time it when I get to the end of the season in my current game.

(but in theory should be very very similar as much of the 'work' involved is the same)
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Old 03-02-2006, 11:44 PM   Video Post #36
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thanks for taking your time, marc. sounds very good and almost too fast for me, as i am used to some waiting with cm/fm!

have you talked to users and maybe asked if people might want a slighter "slower" game but more detailed? this is just a hypothetical question as i have no idea of the level of detail or game speed in accordance to eachother yet, though!

kutgw.
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Old 03-03-2006, 12:29 PM   Video Post #37
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I don't think it's a case of users 'wanting' to have a slower game, i'd like it to be as fast as possible. But i think users would overlook a drop in speed for the sake of more detail.
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Old 03-03-2006, 02:03 PM   Video Post #38
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Quote:
Originally posted by EddyB:
I don't think it's a case of users 'wanting' to have a slower game, i'd like it to be as fast as possible. But i think users would overlook a drop in speed for the sake of more detail.
I wonder what you and cuirdado mean by detail? We know the training and tactics have been simplfied but that is likely to be a good thing imho.
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Old 03-03-2006, 02:32 PM   Video Post #39
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Quote:
have you talked to users and maybe asked if people might want a slighter "slower" game but more detailed? this is just a hypothetical question as i have no idea of the level of detail or game speed in accordance to eachother yet, though!
Don't worry we haven't 'dumbed' it down at all - its on a par with our third series of games.

The speed is largely from the fact that we had to be extremely aware of the devices limitations during development and so kept on top of optimisation of both memory and speed at all times to ensure it was playable (remember we've not got virtual memory on a PSP, one of the big 'hits' on the PC for most people is hitting VM paging which the PSP just doesn't do ...).

As always we'll be listening to all feedback from people and evolving the game appropriately ..
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Old 03-03-2006, 04:22 PM   Video Post #40
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Average amount of game time on full battery until battery dies
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