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Old 11-14-2007, 09:08 PM   The all new patch thread. Post #141
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Quote:
Originally posted by Miles Jacobson:
PaulC - get back to fixing things please. Your false comments are about as welcome as when I come round to your house and jump up and down on the sofa, wearing shoes, whilst you're in the kitchen...
playing CM/FM for all these years must have hurt my eyes - for a second or two there I read that as ""jump up and down on his wife",

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Old 11-14-2007, 09:08 PM   The all new patch thread. Post #142
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Many thanks for the update Miles, I must admit I have started a new with Arsenal and am actaully quite enjoying myself, which surprises me for it being Arsenal than the lack of patch.
Did see you on Channel 4 last weekend collecting the award for FM07 and must admit would not like you jumping up and down on my sofa, great management style :eek:

Already looking forward to next week.
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Old 11-14-2007, 09:16 PM   The all new patch thread. Post #143
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Nice update Miles

Would rather wait until it's better than have a rushed version.

KUTGW :thup:
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Old 11-14-2007, 09:17 PM   The all new patch thread. Post #144
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I'd just like to say thanks for the progress report, it's much appreciated. I have a browse around the forums everyday just to see if theres any news on the new patch so it's nice to have a 'timeframe' now in mind. As a developer myself I know how annoying the negative comments can be. You guys certainly have more patience then I do, I would have told many ppl on this forum to take the FM DVD and shove it where only 'special friends' have ventured!!!

Anyway thanks again for the update on how things are goin, I look forward to the patch coming out.
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Old 11-14-2007, 09:23 PM   The all new patch thread. Post #145
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Thanks for the update and your work.
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Old 11-14-2007, 09:27 PM   The all new patch thread. Post #146
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Thanks Miles for the nice explanation =) COD 4 + Crysis will keep me going until then hopefully =)
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Old 11-14-2007, 09:31 PM   The all new patch thread. Post #147
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Thanks for your response and the news about the patch. As many people already wrote, please take your time to finish the patch. I would rather wait 2-3 weeks more then get a "not good enough" patch right now. I believe many people thinks like me.

Keep up your good work SI :thup:
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Old 11-14-2007, 09:36 PM   The all new patch thread. Post #148
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Even though i didnt buy FM2008 ,but played the demo twice....i think most of the frustration from people seems to be the series is not moving on at all

year after year, its the same "basic" game, yes little tick boxes, media comments and a different way of representing things like match flow are fine to add into the game but people want to see it move on from the old spreadsheet look of lines upon lines of text since the CM days

theres no doubt Fm2008 will be better than FM2007, but by how much? worth £30 more? i dont think so

Si work hard on the game each year,and its diffecult to do it, but rewritting modules doesnt excite me whatsoever



bring something exciting new, "unique" , innovative! u guys are clever enough, uve built a fantastic game just it feels more like a sideways step than going forward

and online? COME ON, 360 FM game had great basic modes 2years ago , why cant you do this for the pc version ,it would be huge, you get thousands of people on the forums, you'd get even more use the online mode
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Old 11-14-2007, 09:39 PM   The all new patch thread. Post #149
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Quote:
Originally posted by Miles Jacobson:


Tubzinho - People will always vote with their wallets. With everything that's been said on the forums in the last few weeks, you'd thinks sales would have dropped through the floor - they haven't. FM08 is our fastest selling game in virtually every country where we release, in some cases by hundreds of percent.

[...]

We would like nothing more to release a game without any major bugs in it, but we're realistic enough to know that if something slips through the net, we are prepared to work very hard to get them fixed which is a lot more than many other developers are prepared to do. The game is huge in parameters, as things like the Scottish league issue show- it only happens if saved during a small window of time, and exited, and re-loaded, and we do as much as we can to ensure the quality of the game before release.

We're not proud of the issues, and have not ever claimed to be, so please don't put words in our mouths. The game, not fixed, is head and shoulders above the competition, but that does not mean we are happy or rest on our laurels despite this, but strive for perfection.

I have been giving the whole FM issue a serios thinkink for quite some time now, and after taking some time to read trough the SI forum and see where the game is heading towards and what the SI strategy might be,I shall try and put pen to papper (in this case just type) here my conclusions, maybe this way some of you folks might wake up a bit.

I will start with you Miles, btw have you seen (thank you for smoking, the movie ?)
You do a great job, I have to give you that, but do you agree with what you do?
I mean, don't get me wrong, I like reading sotries about how a game is created and how different teams work for different areas of the game. How hard working man struggle to fix x and y bug but by doing that, they create a z one and how the game business is not that simple because even though you struggle to do your best, and you are passionate about your game, it is humane to make errors.
What I don't like, is PR ppl trying to divert the customer's attention towards something else than the issue in question. I know some of the readers, including you Miles, will say that I am another moaner and that I am taking it all on SI and you might be right. I am taking in on the SI, but not in the way you thought about it untill now.

I used to enjoy the game every year. I used to enjoy the game even though it had major bugs. I didn't care about those major bugs because SI (and Eidos back in the days) used to do a great job with the game.
This year though I've seen a big change in the game and not the kind of changes seen untill now.
I've read somewhere that SI wants to bring about 100 changes to the game from one year to the next. I say that's wonderfull, but this is not the issue here. Changes in the actual game are not the issue.

My issue is (and i want you all to think about this one) the strategy that comes along with the game.

Why was the game released so early if the list of bugs looks more like a novel than an actual list.
The demo came out only 2 weeks before tha game was released. and the demo was nowhere near acceptable by my standards. Last year's demo was top notch compared to this one.
If so the case, why did you release the game so early? Why couldn't SI keep the full game into the testing phase longer until they had everything sorted out, or al least most of the bugs? My answer would be the quote with which I've started the post but I would like to hear what Miles says about this one. You pride yourself so much on the "respect our comunity" issue. Looks more to me like taking the **** this year.

Miles, you keep on talking about the testing team, but are there more than 5 ppl on the testing team?
I mean come on, I came to see that my GK was at the centre of the pitch when the match started and that was 10 minutes into my first FM 08 full experience.
My guess is this: the testing team is a handfull of ppl that do their job when needed, but the real FM testing team is me, and the other "veteran" custommers that buy the game every year and then they post their findings on the SI community forum as they are "encouraged" to do by some who keep on bragging about usefull and unusefull posts.

To kind of sum up everything I've said: SI came to the conclusion that instead of paying so much on a REAL testing team, a team that could have got the job done (like they did until now) They could use that money to develope and bring more changes to the game, changes that could attract more custommers and they have come to realise that the real testing of the game could be done by those same cusstomers. What more could you want then to have CUSTOMMERS THAT ARE ACTUALY PAYING to test your product? How would you feel if you were to buy a car that would go off the road because it would have steering "bugs"? I'm not saying a game is the same with a car, but the decision to get the product on the shelf (be it a car or a game) is the same.

And I see a lot of guys saying stuff in here about "the competition". What is the competition I ask you. Is is CM, is it EA's manager? Lol, this isn't competition, just how many of you would go playing those games if something would go wrong with the game (as I think, something did go wrong this year) ? See, that's my point, this is not a competition, this is a monopoly more or less. And if I come to realise this m so did the management of SI and rest assured (if I may say so) but they will to everything they can to profit from this. The first proof being the profits"by hundreds of percent" as Miles just said.

P.S. - I have nothing against the game development team, those guys are probably doing their job and I recon they are working hard to do it.
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Old 11-14-2007, 09:39 PM   The all new patch thread. Post #150
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furney89 - that has little to do with this thread, so I'm not sure why you've posted it here. There are plenty of much more appropriate threads you could have posted in where it's being debated. (For the record, I disagree with your summation, but don't want to see any more about it on this thread).

Mandea - to compare the games industry to the tobacco industry is pretty disgusting in my opinion. We're not killing anyone, we're making entertainment products. I've said it before, and I'll say it again - I don't believe in spin. Every time it's been tried by one of our partners, it's gone horribly wrong - my honesty gets me into trouble every day of my life, and I have no plans to stop with my policies now.

The majority of your post is wrong in so many ways, I don't know where to start. So I won't. I don't want this thread to turn into a flame war as the others have - I'm providing the correct information for the people who are playing our game, and want a better experience from it.

If you read my original post, you will find the answers to most of your questions. Conspiracy theories are, in my experience, nearly always wrong, as yours are in this case.

By the way, I don't know where you got the idea that I'm a PR person. I am Studio Director at SI. We have various a PR company who work on our behalf and Sega's PR team too, and whilst I tend to be the spokesman for the company, a PR person I'm not, nor would I ever claim to be.
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