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Scout Report

Football Manager 2008 has a database compromising of tens of thousands of players.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 08-11-2006, 09:55 PM   Why "real" players? Also, thoughts on "grey" players... Post #1
 
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MKalafatas is infamous around these parts
Default Why "real" players? Also, thoughts on "grey" players...

Why not turn off the "real players" feature and go entirely with computer-generated ones? Doesn't this entirely extinguish the problem of player tipping? Is the game somehow less enjoyable without "real" players?

Also --- does anyone care to share some thoughts on the use of "grey" players? I've noticed, for instance, that sometimes a very functional "grey" player may be found toiling away in the Reserves --- but my assistant tells me I'm nuts to offer a contract. Once, I offered anyway and the player went on to another club and had a moderately successful 6-8 year career at ECS/Conference National level.

The player, if I recall, immediately lost some attribute points upon signing the new contract. The new contract turned him into a worse player, temporarily lacking fitness --- but a better player in the long run because, obviously, grey players can not be trained.

Has anyone found this practice worthwhile? Raiding one's reserves for talent in games without "real players?"

Thx.
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Old 08-11-2006, 10:08 PM   Why "real" players? Also, thoughts on "grey" players... Post #2
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Real players, 'cos that is what is most realistic. Random players fecks up the database anyway.
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Old 08-12-2006, 12:10 AM   Why "real" players? Also, thoughts on "grey" players... Post #3
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Quote:
go entirely with computer-generated ones?
I thought it only changed the names instead of the attributes?
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Old 08-12-2006, 12:28 AM   Why "real" players? Also, thoughts on "grey" players... Post #4
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Nah, high profile players will have the same stats, but the vast majority will have them randomised.

And by randomised, I mean be prepared for hordes of players with Pace : 1, Acceleration : 1. I even found that players with good stats immediately have them start decaying the moment you take over.

It fecks up player nationalities - a problem if you play in a league where only 3 non-EU players are allowed.

It screws up player positions. Most clubs will have the main positions covered with the regular database; not necessarily with random players selected.

It might be worth it for a laugh, but I've not had enough good experiences with it to make me switch.
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Old 08-12-2006, 10:27 AM   Why "real" players? Also, thoughts on "grey" players... Post #5
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LLM is about playing the game in a realistic way. As you can see, real world players don't use fake names, except for Brazil maybe.
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Old 08-12-2006, 11:09 AM   Why "real" players? Also, thoughts on "grey" players... Post #6
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Wasn't there a certain Inter Nigerian player who also provided a 'not_completely_accurate' date of birth?
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Old 08-12-2006, 02:43 PM   Why "real" players? Also, thoughts on "grey" players... Post #7
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Lots of African players don't provide accurate dates of birth.

Some Ghanaian top-goalscorer in Germany and Leeds changed his birth year every year.
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Old 08-12-2006, 07:35 PM   Why "real" players? Also, thoughts on "grey" players... Post #8
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Bloody europeans.

You tell them you were born three days after the great rain who made the the sacred tree lose one branch and they can't place it proper.
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Old 08-12-2006, 08:19 PM   Why "real" players? Also, thoughts on "grey" players... Post #9
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Quote:
Originally posted by Cosmo-poof:
Some Ghanaian top-goalscorer in Germany and Leeds changed his birth year every year.
My favourite one he used was 6/6/66, though. Sounds about right for a denizen of Helland Road
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