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Why "real" players? Also, thoughts on "grey" players...
Why not turn off the "real players" feature and go entirely with computer-generated ones? Doesn't this entirely extinguish the problem of player tipping? Is the game somehow less enjoyable without "real" players?
Also --- does anyone care to share some thoughts on the use of "grey" players? I've noticed, for instance, that sometimes a very functional "grey" player may be found toiling away in the Reserves --- but my assistant tells me I'm nuts to offer a contract. Once, I offered anyway and the player went on to another club and had a moderately successful 6-8 year career at ECS/Conference National level.
The player, if I recall, immediately lost some attribute points upon signing the new contract. The new contract turned him into a worse player, temporarily lacking fitness --- but a better player in the long run because, obviously, grey players can not be trained.
Has anyone found this practice worthwhile? Raiding one's reserves for talent in games without "real players?"
Thx.
08-11-2006, 10:08 PM
Why "real" players? Also, thoughts on "grey" players... Post #2
Nah, high profile players will have the same stats, but the vast majority will have them randomised.
And by randomised, I mean be prepared for hordes of players with Pace : 1, Acceleration : 1. I even found that players with good stats immediately have them start decaying the moment you take over.
It fecks up player nationalities - a problem if you play in a league where only 3 non-EU players are allowed.
It screws up player positions. Most clubs will have the main positions covered with the regular database; not necessarily with random players selected.
It might be worth it for a laugh, but I've not had enough good experiences with it to make me switch.
08-12-2006, 10:27 AM
Why "real" players? Also, thoughts on "grey" players... Post #5