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Old 04-14-2006, 06:10 PM   *Official* Improvement Ideas For FMH 2007 Post #11
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A music player (ie. MP3 player) is something I'd love to have in the next version, if there are any coders out there who know of a platform independant freeware MP3 library then please let me know ...
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Old 04-14-2006, 06:29 PM   *Official* Improvement Ideas For FMH 2007 Post #12
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MP3s are a bad idea, you'll be using processing power to decode them when that could be better used improving the depth of the simulation (however in depth that may be, I've no clue).

The PSP has its own format that music can be encoded for, and the sound chip takes over. This was used in TOCA and GTA: LCS for custom tracks, instead of playing the MP3s which wouldn't have been technically possible in either title.

So try to see where that can go. The downside is that it takes an absolute age to encode the music files in the first place.
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Old 04-14-2006, 07:00 PM   *Official* Improvement Ideas For FMH 2007 Post #13
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Quote:
Originally posted by Younger Crayola:
MP3s are a bad idea, you'll be using processing power to decode them when that could be better used improving the depth of the simulation (however in depth that may be, I've no clue).

The PSP has its own format that music can be encoded for, and the sound chip takes over. This was used in TOCA and GTA: LCS for custom tracks, instead of playing the MP3s which wouldn't have been technically possible in either title.

So try to see where that can go. The downside is that it takes an absolute age to encode the music files in the first place.
(was trying to avoid turning this into a 'too' geeky conversation - but seeing as you have lead it in that direction )

What I'd like to do is setup a system so that the PSP decodes a MP3 into its native format - that would allow someone to stock the game with their own music on MP3 (which is the easiest to create) and then also not interrupt game processing.
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Old 04-14-2006, 07:03 PM   *Official* Improvement Ideas For FMH 2007 Post #14
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Quote:
Originally posted by Marc Vaughan:
<BLOCKQUOTE>Originally posted by Younger Crayola:
MP3s are a bad idea, you'll be using processing power to decode them when that could be better used improving the depth of the simulation (however in depth that may be, I've no clue).

The PSP has its own format that music can be encoded for, and the sound chip takes over. This was used in TOCA and GTA: LCS for custom tracks, instead of playing the MP3s which wouldn't have been technically possible in either title.

So try to see where that can go. The downside is that it takes an absolute age to encode the music files in the first place.
(was trying to avoid turning this into a 'too' geeky conversation - but seeing as you have lead it in that direction )

What I'd like to do is setup a system so that the PSP decodes a MP3 into its native format - that would allow someone to stock the game with their own music on MP3 (which is the easiest to create) and then also not interrupt game processing. </BLOCKQUOTE>

So a kind of "on-the-fly" decoding then? However wouldn't that impact the battery life? Then again a game that you can play for 4-6hrs is just as good as one you can play for 6-8. Surely there's a coder in the house that could make one? Or maybe not
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Old 04-14-2006, 07:24 PM   *Official* Improvement Ideas For FMH 2007 Post #15
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Getting back to features I'd like to see team-talks. There's been a few games where in the PC/Mac version I'd have the chance of turning things around with an inspirational team talk. This isn't there in FM:H and I miss it.

So if you could SI, it'd be nice to have this feature (P.S. I can provide bribs of Jaffa Cakes if required)
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Old 04-14-2006, 07:47 PM   *Official* Improvement Ideas For FMH 2007 Post #16
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I would like to know why players are booked in commentry. Sometimes a foul has occured and the ref shows a yellow card but it does not say what for and sometimes does not state who the yellow card is shown to.

I still think there must be a way where can download tactics from PC to PSP using this http://www.t3.co.uk/news/247/games/x..._360_hard_disk
I know the 360 and PSP are different but in the future SI could have an option to load tactics beneath the other tactics and this is where you can download a tactic off the net or create your own and insert it in one of the empty slots provided.

Mostly I would like the commentry improved because it will say things like x player shoots but it wont say how the chance came about etc.

I would like to be able to edit the tournaments and change their names to their correct names.

I have only played 4 games so can't think of any other ideas untill I have played the game a bit more.
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Old 04-14-2006, 07:55 PM   *Official* Improvement Ideas For FMH 2007 Post #17
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My gripe is depth. It seems to be very much pick a team and that's it. More media interaction etc will be good.

Having said that it's so addictive already I've given up my crack habit to replace it with this.
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Old 04-14-2006, 08:01 PM   *Official* Improvement Ideas For FMH 2007 Post #18
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i think for next game, you should open avenues for patches and addons to be run off the ms. This could be player pictures laoding off ms and and a background mp3 player also running off stick, things like that. Then ppl could do custom designs and there could maybe be an editor. I dunno, i dont understand any of the technical stuff :p. I just like to say things and hope theyre viable.

@mark, gta lcs has a custom tracks mp3 player which works well playing mp3's off the stick. Maybe you could do something like that???

az
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Old 04-14-2006, 08:16 PM   *Official* Improvement Ideas For FMH 2007 Post #19
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Quote:
Originally posted by Marc Vaughan:
<BLOCKQUOTE>Originally posted by Younger Crayola:
MP3s are a bad idea, you'll be using processing power to decode them when that could be better used improving the depth of the simulation (however in depth that may be, I've no clue).

The PSP has its own format that music can be encoded for, and the sound chip takes over. This was used in TOCA and GTA: LCS for custom tracks, instead of playing the MP3s which wouldn't have been technically possible in either title.

So try to see where that can go. The downside is that it takes an absolute age to encode the music files in the first place.
(was trying to avoid turning this into a 'too' geeky conversation - but seeing as you have lead it in that direction )

What I'd like to do is setup a system so that the PSP decodes a MP3 into its native format - that would allow someone to stock the game with their own music on MP3 (which is the easiest to create) and then also not interrupt game processing. </BLOCKQUOTE>

That'd be good, but considering how slow Rockstar's utility was at decoding CD audio to the PSPs format (and CDA-MP3 decoding is quite quick anyway), I can't see it being viable.

Music whilst playing would be great for bus journeys though.
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Old 04-14-2006, 08:27 PM   *Official* Improvement Ideas For FMH 2007 Post #20
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Excellent game lads jsut few things need improving.


Ability to hire coaches
More options on tactics
Bit more media interaction

Apart from that excellent.
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