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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 12-24-2007, 04:25 PM   Call a Pure Virtual Function Post #1
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Default Call a Pure Virtual Function

Does anyone know how to call a pure virtual function so I can put a debug break in it? Please, Im dying to play the game now.
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Old 12-24-2007, 04:29 PM   Call a Pure Virtual Function Post #2
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Take the rotary girter out and inject a few thousand jiggawatts
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Old 12-24-2007, 04:30 PM   Call a Pure Virtual Function Post #3
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Old 12-24-2007, 04:31 PM   Call a Pure Virtual Function Post #4
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do i need a new ram or something it stopping me playing the game, my RAM is 512MB
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Old 12-24-2007, 04:35 PM   Call a Pure Virtual Function Post #5
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Explain yourself properly - explain what your problem is, include screenshots of error messages, and describe what's happened - then we might help you.
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Old 12-24-2007, 04:42 PM   Call a Pure Virtual Function Post #6
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well u had a thread that got 4000+ views bout this problem and no one helped me but it was on the bugs forum. so here it goes.... im just playing around on the game and then this happens
1. Serious error had occured and the application must close. An error file has been placed in the Crash dumps folder. (nothing goes into the crash dumps folder)
2. An error report comes up saying dont send or send. (this doesnt help in the slightest)
3. Title of pop up: Microsoft Visual C++ Runtime Library error.
Runtime Error
(say what the game is and where)
R6025:
Pure Virtual Function Call



microsoft say i need to call a pure virtual function and place a debugbreak in it but I dont know how to call it or place a debubreak in it.
Sorry dont know how to place screen shots on the thread.
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Old 12-24-2007, 08:48 PM   Call a Pure Virtual Function Post #7
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no one this is annyoing and worrying
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Old 12-24-2007, 09:20 PM   Call a Pure Virtual Function Post #8
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you cant do it as it involves seeing the actual game code which isn't possible
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Old 12-24-2007, 09:29 PM   Call a Pure Virtual Function Post #9
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Quote:
Originally posted by stokes_83:
Take the rotary girter out and inject a few thousand jiggawatts
:thup:
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