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I was chatting to a mate of mine(and fellow Hammer) over at FMB, about the possibility that the game may NOT actually cheat, at least in the sense i was so convinced it did?.
Taking into consideration that if in fact all parties were telling the truth about the anomolies witnessed during games?, then there is actually another factor that could be the one major influence in why some witness these anomolies so often and the rest infrequently?.
Team Talks and Press Interaction
I know that Rashidi is a big believer that the afore mentioned play a vital role in his success and i am willing to test this theory with the help of Rashidi himself if possible?.
I have attempted to include Team Talks etc into my game more than once, but found that even with help from the forum threads i was still struggling and making little impact?.
I would like to ask Rashidi if he would be willing to share his personal knowledge, as a precursor for a set of tests i wish to conduct?.
I will start two identical games, one with the Ass Man in charge of Team Talks and with my usual No Comment to the media and the other using Rashidi's personal instructions for both(if he's willing?).
This test will have no personal backlash on Rashidi himself, it will simply be a test on the influences these personal decisions make to the game?.
Plus it will be a lot cheaper than employing a Programmer to determine whether the game cheats or not?.
Rashidi - If you CAN help, i would appreciate as much detail as possible regarding your views on Team Talks and Media Interaction?.
If Rashidi is in fact unavailable, i could still run the test using somebody else's instructions, presuming that this person feels they have the game licked in this department?.
I'm not being sarcy, it's just I feel the team talks have too much influence and are too easy to get wrong in some way such that theycan leave you tearing your hair out. I've become a lot more consistant using the Ass Man, and though I'd prefer not to use him, it has made my gaming experience a lot more relaxed.
Originally posted by moggydave:
I do - I use the Ass Man.
I'm not being sarcy, it's just I feel the team talks have too much influence and are too easy to get wrong in some way such that theycan leave you tearing your hair out. I've become a lot more consistant using the Ass Man, and though I'd prefer not to use him, it has made my gaming experience a lot more relaxed.
Fair do's mate, i appreciate your opinion, however, i want to find out if good team and media talks can make a difference to how much the game appears to cheat and also provide evidence that will show that using an efficient strategy in this area has way too much of an effect on a poor team and mediocre tactics overall?.
There is a thread on the subject of teamtalks..it covers all the information and how people use teamtalks. I'll help where I can, but I doubt we can do it together we are +8 hours apart...incidentally I don't have the game "licked", but I do think I'm competent. However I do not have the time nor the resources to commit to this endeavour. There is a thread could be one or two pages back that has the compliation of the best way to use teamtalks.
Originally posted by rashidi1:
There is a thread on the subject of teamtalks..it covers all the information and how people use teamtalks. I'll help where I can, but I doubt we can do it together we are +8 hours apart
I did a search and found about 200 threads on teamtalks, is there a specific one that holds most of the info needed, or is it just a case of picking out the best bits from each?.
I also tried to narrow the search to FM07, but had been waiting 15 minutes + and it just kept searching?.
I believe this is the thread rashidi mentioned team talks
The thing is that this game is very complex. In your experiment, after 2-3 matches you may have:
a)different squad to use (injuries, etc.)
b)different morale (you won a match in one game and lost in the other, etc. => morale drops)
c)random factor (you won a match 1-0 in one game and tied 0-0 in the other with otherwise similar games => difficult to conclude why the outcome is different)
etc.
Hence, too many factors other than team talk would affect your game.
I think the experiment arteta suggested Here is better designed in a sense it gives us IDEAS how sliders work and may possibly solve some "anomalies". If you have a weekend to spare, why don't you join and run something in that experiment line?
I believe this is the thread rashidi mentioned team talks
The thing is that this game is very complex. In your experiment, after 2-3 matches you may have:
a)different squad to use (injuries, etc.)
b)different morale (you won a match in one game and lost in the other, etc. => morale drops)
c)random factor (you won a match 1-0 in one game and tied 0-0 in the other with otherwise similar games => difficult to conclude why the outcome is different)
etc.
Hence, too many factors other than team talk would affect your game.
I think the experiment arteta suggested Here is better designed in a sense it gives us IDEAS how sliders work and may possibly solve some "anomalies". If you have a weekend to spare, why don't you join and run something in that experiment line?
kolo - The idea was to start a game and make two saves, one with the Ass Man in charge and the other with myself with the help of somebody's good team talk/media knowledge.
I could even run the same test a few times to see if there's a massive change from save to save?.
I've had a look at Arteta's experiment and hope he finds what he's looking for!.
I think it's an interesting experiment, Hammer, but I'm afraid you'll run into FM's lack of feedback and you'll hit it like a brick wall.
Like kolobok said, unless the commentary or the post-match news explicitly mention the result of your team talks, for good or bad, you won't know if they had any effect because they are essentially indistinguishable from all the other factors that affect the result of a game.
So yeah, you win 1-0, 2-0 or lose 0-2, and you have no idea if it was because of a crucial injury on the other team, good or bad tactics on either side, good days or bad days, general randomness, etc.