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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 07-13-2007, 05:43 PM   Experiment Post #11
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Quote:
Originally posted by Chandaman:
I think it's an interesting experiment, Hammer, but I'm afraid you'll run into FM's lack of feedback and you'll hit it like a brick wall.

Like kolobok said, unless the commentary or the post-match news explicitly mention the result of your team talks, for good or bad, you won't know if they had any effect because they are essentially indistinguishable from all the other factors that affect the result of a game.

So yeah, you win 1-0, 2-0 or lose 0-2, and you have no idea if it was because of a crucial injury on the other team, good or bad tactics on either side, good days or bad days, general randomness, etc.
Yeah mate, i know what your saying, however i would still like to go ahead, but i'll need help from someone who is very confident about their team talk and media response skills?.

If i can see a major difference in each test done with Ass Man in charge compared to myself taking the reins, i'd be pretty confident as to the reason for this.
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Old 07-13-2007, 07:20 PM   Experiment Post #12
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Quote:
Fair do's mate, i appreciate your opinion, however, i want to find out if good team and media talks can make a difference to how much the game appears to cheat and also provide evidence that will show that using an efficient strategy in this area has way too much of an effect on a poor team and mediocre tactics overall?.

I would also like to see this too, but for the moment I will use the Ass Man. The game doesn't appear to cheat if I do, and I essentially narrow down the variables so that if my tactics are right (and my media manageent - I don't neglect this) I will win 9/10 times. If my tactics are wrong, 9/10 times I loose. At least this is what I have observed.

Hence I would say from my experience that often (but definitely not all) cases of the game "cheating" are due to the wrong team talk and it probably is a very important factor. I hope you find some interesting stuff in your experiment.
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Old 07-13-2007, 07:44 PM   Experiment Post #13
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Quote:
Originally posted by moggydave:
<BLOCKQUOTE>Fair do's mate, i appreciate your opinion, however, i want to find out if good team and media talks can make a difference to how much the game appears to cheat and also provide evidence that will show that using an efficient strategy in this area has way too much of an effect on a poor team and mediocre tactics overall?.

I would also like to see this too, but for the moment I will use the Ass Man. The game doesn't appear to cheat if I do, and I essentially narrow down the variables so that if my tactics are right (and my media manageent - I don't neglect this) I will win 9/10 times. If my tactics are wrong, 9/10 times I loose. At least this is what I have observed.

Hence I would say from my experience that often (but definitely not all) cases of the game "cheating" are due to the wrong team talk and it probably is a very important factor. I hope you find some interesting stuff in your experiment. </BLOCKQUOTE>

I could really do with someone who knows the ins and outs to guide me through it, but so far it does'nt look like anyone is that confident of their abilities?.
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Old 07-14-2007, 10:06 PM   Experiment Post #14
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I think it's a great idea, Hammer lad, but it is never clear as to when your team-talk has been successful due to the non-existing feedback system. Even if your team-talk wins you a match, it will still say that your team weren't listening. Like moggy, I have completely washed my hands of the team-talk function. I think it's awfully implemented and still requires a great deal of work. Personally, I hope they abolish it completely. They were trying to get too smart with this I think. They should just leave the result to your tactics, ability, and morale. That's it.
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Old 07-15-2007, 09:45 AM   Experiment Post #15
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Hammer, I'll give your team talks a go.

All I will need from you is the following:-

<UL TYPE=SQUARE>
<LI>Overall squad personality, on the information screen.

<LI>Media prediction for the team and the opposition.

<LI>Match odds.

<LI>Team personalites, e.g. fom the personal screen.

<LI>Score at half and full time.

<LI>Player morale as it appears in the team talk screen at half time and at the end of the match.
</UL>

Now I'm not guarenteeing I won't make mistakes, but if I do I will have learn't something about the player.

Also this will be hard because there maybe something wrong tactically that needs to be fixed, but lets give it a go and see what happens.
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Old 07-15-2007, 09:48 AM   Experiment Post #16
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Also could I have the Club Morale info on the assistants Team Talk Feedback screen.

Cheers
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Old 07-15-2007, 02:07 PM   Experiment Post #17
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Team talks does seem like a waste of time especially with the choices having either no effect or mostly negative results. Nothing more demoralizing then leading 2-0 at the break and finishing 2-2 because of the players reaction to the Team Talk.

Personally I've always used "I Have Faith" on all players Pre-Match and at Half Time. Only used "Pleased" on players who had scored. At Full Time, "Pleased" or "Sensational" depending on win margin, and "Disappointed" if the team performed poorly or "Sympathize" if we played bravely or were unlucky to lose.
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Old 07-15-2007, 04:42 PM   Experiment Post #18
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I'm sorry I don't have much time to contribute..me breaking in a new pup in the house as well....

With team talks I generally follow a simple way of doing things...now here goes..

A.WHEN THINGS ARE GOING WELL

Starting Morale
If morale is very good or superb and at halftime, we're leading and the match ratings are at least 7, if they should have scored more...then I individually choose " have faith" if its there or "encourage" if its available. If you are doing very well and the ratings are mostly 8's then if its against a team I was expected to beat I will even try "I'm thrilled". They seem to do carry on where they left off, but sometimes they do slack; they won't concede but they sometimes just play ok. If the second half performance is poor then if their ratings drop from the halftime ones I go "angry" individually on them. Those who are 8s, I say I'm pleased.

This is not an exact science, cos you need to balance how they play, their starting morale, the odd, their personalities and the match predictions.

You need to know your squad for the best effects, there are some ambitious ones in my team, and if they don't do well, I go into them and if they fail to do better in the next game, I even go to the press. There are some players who love the "limelight" you will know this during commentaries, these are the ones who love the attention, so deal with them accordingly.
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Old 07-15-2007, 07:36 PM   Experiment Post #19
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Quote:
Originally posted by Leroy1883:
Hammer, I'll give your team talks a go.

All I will need from you is the following:-

<UL TYPE=SQUARE>
<LI>Overall squad personality, on the information screen.

<LI>Media prediction for the team and the opposition.

<LI>Match odds.

<LI>Team personalites, e.g. fom the personal screen.

<LI>Score at half and full time.

<LI>Player morale as it appears in the team talk screen at half time and at the end of the match.
</UL>

Now I'm not guarenteeing I won't make mistakes, but if I do I will have learn't something about the player.

Also this will be hard because there maybe something wrong tactically that needs to be fixed, but lets give it a go and see what happens.
Truly appreciate your offer Leroy, but i was kind of hoping for something along the lines of what Rashidi has done, otherwise it'll mean us having to be online at the same time and i imagine it'll prove quite difficult?.

If you could put together a bunch of situations and how you deal with them, pre match, half time and full time, including the kind of players you single out etc, that would be superb.

Of course i understand fully if this idea does'nt appeal to you!.
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Old 07-15-2007, 08:08 PM   Experiment Post #20
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No problem Hammer.

I may write a article on how I use team talks in the future, but am busy with other projects at the moment.

Not enough time in the day

I tend to manage determined teams, mainly in the lower leagues, so most of my knowlegde relates to that scenario.

I would say that if you have a assistant with high motivating then it is okay to let them take the team talks.

The reason I don't do it myself is that when you get it right it increases your favoured relationship with the player, which I think has a bearing on things like contract negiociations and it may even have an effect on how well the player plays for you.

Letting the assistant do it increase the relationship, but between the player and the assistant.

One thing I have done consistantly with in recent game with Harrogate is to use the same media comment thoughout the entire season and not experience any ill effects.

Also the level of praise or critism to layout to individual players should be based on recent form and adjusting this slightly for a players personality

E.g. a player who has 8-7-7-7-8 and a professional personality I would use the lowest praise option. A similar player who was ambitious would get the middle praise option.

Hope this aids in your research.

Sorry I couldn't be more help.
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