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09-12-2006, 06:17 AM
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Today's SI FM07 feature blog Post #11 | | Newb
Join Date: Oct 2007
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If I remember correctly. CM 01/02 used to have clubs go into "administration" before being ressurrected by a new board. Or in Everton's case, same as above plus a shiny new stadium.
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09-12-2006, 09:55 AM
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Today's SI FM07 feature blog Post #12 | | Newb
Join Date: Jan 2008
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Today's world of football starts to become more and more commercial.
For this reason I fully agree that changes in the shareholders structure, feed clubs will be very welcome and realistic features.
But also a board that overrules your decisions in terms of appointing staff and transfers sounds very realistic.
A lot of clubs need the transfer income, where other clubs even buy players for their "marketing value".
Yes that's football today. It will become much more frustrating but also so much intersting to play !!
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09-12-2006, 11:13 AM
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Today's SI FM07 feature blog Post #13 | | Registered User
Join Date: Aug 2007
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Sounds good, but why does all of this sound as dejá vu to me? :cool:
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09-12-2006, 12:39 PM
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Today's SI FM07 feature blog Post #14 | | Registered User
Join Date: Aug 2007
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I'll hold back any enthusiasm generated 'til I've played an extended game and actually experienced the changes in action, methinks.
♫I've been burned before, and I know the score, so you won't hear me complain...♫
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09-12-2006, 12:44 PM
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Today's SI FM07 feature blog Post #15 | | Newb
Join Date: Jun 2007
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Youth Revamp
Youth teams in Football Manager and Sports Interactive titles have been very well served over the years by a system called "regens". This was, basically, the regeneration of players as they retired, and had evolved massively over the years to the point where it couldn't be taken any further. But it still wasn't perfect.
So, out go "regens". And in comes a whole new system of youth player generation, and database stability. It's internal codename is "Fred" because if it had a more descriptive name it would give far too many trade secrets away, but what it means is a lot more youth players in the game and a system much more akin to that of real life, using real life rules, so youth teams at active clubs should always be well populated with players. Just like real life, only a small proportion of these players will "make it" into top players, with many dropping down the leagues into non-league obscurity, but each year your youth team (if your club has one) will be topped up with new players and if you don't have what we deem "enough" at the starting point of the game, you'll be given more in the first couple of days of the game starting.
Obviously, as with everything in our games, all areas of the game are linked, so if you have poor youth facilities, you will be less likely to find the next world superstar, but that doesn't mean that you can't, just that it's less likely. Some years you might get a whole heap of potential first team players, some you might get none, but the stability of the database over the long term stays the same, so you shouldn't find that in 2020 players in the third division are better than the international players of today.
We've also used real world contract rules to ensure that you can offer players "pre-contracts" to try and save your players being snapped up for next to nothing by bigger clubs as has happened on previous games. As long as you're on the ball and keeping a close eye on your youngster or, if you trust them enough, letting one of your staff looking after the youth contracts, you should never lose a potential superstar for nothing again.
It's also important that you nurture your young talent to get the best out of them. And to do this, you need to interact with the players, but there's more info on that coming on Thursday!
| Sounds good too.
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09-12-2006, 12:53 PM
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Today's SI FM07 feature blog Post #16 | | Newb
Join Date: Oct 2007
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Originally posted by gil:
.... It's internal codename is "Fred"...
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Obviously, Fictionally Regenerated Everlasting Database
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09-12-2006, 01:08 PM
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Today's SI FM07 feature blog Post #17 | | Joe Blow
Join Date: Oct 2007
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Viral advertising. It's infectious.
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09-12-2006, 01:30 PM
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Today's SI FM07 feature blog Post #18 | | Newb
Join Date: Oct 2007
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Originally posted by Nobby_McDonald:
They are nicer in other areas though. If they are running out of cash, losing interest in the club or realise it's too big a job for them, they might now invite people to make offers for the club, which could lead to a takeover. Different clubs will get offers from different groups, ranging from supporters clubs through to massive investment from abroad, so you could find your transfer budget tripled overnight, or the same shoestring budgets with more enthusiastic help from the board. Different chairmen have different personalities, of course, so some might not be happy with mid table obscurity, but it brings different challenges to the game. Or even end up with the new board giving you the sack as they appoint their own manager! If implemented correctly, this will be an excellent addition. | Right. So now I am going to get sacked even if I do well with the team |
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09-12-2006, 02:00 PM
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Today's SI FM07 feature blog Post #19 | | Newb
Join Date: Jan 2008
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What about the 5% rule of every transfer fee going to the former player clubs ?? Will this also be implemented. In this case it becomes more interesting running youth facilities ???
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09-12-2006, 02:54 PM
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Today's SI FM07 feature blog Post #20 | | Newb
Join Date: Oct 2007
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Rep Power: 0 | Quote: |
We've also used real world contract rules to ensure that you can offer players "pre-contracts" to try and save your players being snapped up for next to nothing by bigger clubs as has happened on previous games. As long as you're on the ball and keeping a close eye on your youngster or, if you trust them enough, letting one of your staff looking after the youth contracts, you should never lose a potential superstar for nothing again.
| \o/
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