Quote:
Originally posted by White Raven:
I went an entire domestic season unbeaten with Arsenal once. So yeah, it's possible to be indestructable. Winning every single game is unlikely, the computer will make sure you lose no matter what at some point or other.
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But this is what I am getting at really. Either it is technically possible or it isn't. If the computer does 'make sure' that you lose at some point, how does it do so? And if the engine does this then there has to be an element of predetermination. That is, there will be scenarios that play out where you can not do anything to stop yourself losing.
I don't think that it does this. It would be easy to do but it would hurt the gameplay a lot.
My guess is that there are a number of situations whereby the engine will counter pretty much all you can do without making it completely impossible for you to win but very very difficult.
However, if I'm right, then isn't there going to be a time where the actions that you take become somewhat meaningless? It may not be predetermination per se but it's still close to it. The average user, without knowledge of the code is going to find it impossible to counter the AI.
If we look at the variables, morale, tactics, formation, players, weather, player condition, confidence, manager attributes etc there is likely to be a 'magic' formula on any one occasion that will enable you to win. However this variable and the combination has to change, of course they are all interlinked, that's obvious, (e.g fill a team with the best Brazilians and make them play at minus 4 in the cold and wet they are less likely to win) but even if you figured out the various scenarios and how each is linked surely the engine will throw in something because if it doesn't then it would be relatively easy to crack the game.
If this is the case, then I assume that the game deviates from 'pure tactical management' and turns into more of a code puzzle.
The engine has to work like this, not just in-between games but in each game. For example, if I play one single game against team X I win 3-0. If I keep exactly the same tactics, and all else stays the same and I reload, I could lose 3-0. So there's obviously a luck factor to it (which there should be). Now I know how that's done (if I'm correct of course) but I'm not so sure that it's possible to counter on every occasion. It certainly shouldn't be possible, unlike others I think that we ought to lose at times and for no reason. It happens in real life.
But, we are then in a situation where certain matches or sequences become meaningless for the player.
Let's take Call of Duty 4 which I was playing last night. On one of the levels I kept getting killed. After a while I figured it out. I replay the level and I can now beat it everytime. I know how to do it.
Of course they are different games and to some extent FM has a better engine because it throws variables in that change depending on circumstance and sometimes just because you ought not to win every game for 20 seasons.
And that takes me back to my point. Are there situations that really, unless you are very lucky, you can do nothing about?
On a smaller scale, it's easy to give an example of this. If my entire team has terrible shooting, concentration tackling, passing and heading then when I play Man U I will not win. If you play as Wimbledon AFC with the default team then it's not possible to actually win against, say, Barcelona. Fair enough of course
Consequently even if you hit that 'magic' formula, you still won't win every game because of, for want of a better phrase, the 'luck factor'.
Now that intrigues me. Again, simple to implement but not to make it realistic. If every match worked like this then the results would be far too random. You would get teams that really ought to beat another team, say Man U vs Barnsley but end up losing. Even if the game is constantly reloaded the result is often very similar, or at least in the negative.
The answer to this might be:
1. It's your tactics.
-Not so, you may have beaten Chelsea the week before using the same tactic, with the same players, same weather, same morale against exactly the same system.
2. It's sometimes just down to pure luck. Results can be strange.
-Agreed!
So number 2 is probably the best answer to this.
However, if I'm right, then reloading the game 10 times would give you at least a greater than 50% chance of beating Barnsley would it not? UNLESS you're in a situation where the engine is throwing everything it has at you because you have reached a point where you really ought not to win again.
There are too many people playing this game with far too much experience of the game for the engine not to throw a spanner in the works because otherwise every other person would be winning trebles week in week out.
So I guess the three controversial points here are:
1. When and why does the engine decide that enough is enough?
2. There are going to be times where you lose and it is out of your control
3. The variables are beyond a player's control and are not pure footballing variables.
Now I'm not suggesting that the game is fixed necessarily, but I guess the odds are stacked against you at times which would make it 'almost' impossible to win a game.
This would tally with what I see a lot of people post and hear a lot of people talking about. I tend to accept the fact that I can lose for no reason (unless it's 5 in a row

but people I know find it very difficult to accept. "I should win this game, I've done everything right, I've lost, the AI cheats". Perhaps it is 'cheating' but isn't that what makes the gameplay more realistic?