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Skinning Hideout

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Old 02-01-2007, 02:44 PM   Game Date Layout Post #1
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Default Game Date Layout

Hi, I've been reading this: http://community.sigames.com/eve/forums/a/tpc/f/420106/...202081102#5202081102

But it seems like the "date" is still not included?

Am I correct?
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Old 02-01-2007, 03:49 PM   Game Date Layout Post #2
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yes, you are right.

try using xml files
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Old 02-01-2007, 04:16 PM   Game Date Layout Post #3
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I don't think it has changed for the new game sadly.

However there are always ways around stuff like that. You could use layering to put a box over the top of the part of the date you don't want to see. Make the box match your background exactly and it'll blend in. It's a bit of a hack but without looking at the code you wouldn't notice

You could even I suppose put the date in a container but limit the size of the container and inset the date right/left until you see what you want. This might work but then again I seem to recall when somethign doesn't fit in a container with FM07 it adds an ellipsis which would stop this working.
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Old 02-01-2007, 06:51 PM   Game Date Layout Post #4
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Thanks radestock. I just don't think I have the skills to figure out a way to fix it, so I'll try something else.

Btw. radestock, the shadow seems to be cutted after the last letter, is there anyway to add a whitespace afterwards, so the shadow fades out instead of beeing cutted?

See screenshot here: http://img484.imageshack.us/img484/723/30981103hw7.png

Here's the functions I know:

[%date#1-day]
[%date#1-time]
[%date#1-month]
[%date#1-year]
[%date#1-long_no_day]
[%date#1-short]
[%date#1-three_line]

Is it them all, or are there other (might be a question for the guys from SI)?
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Old 02-01-2007, 07:58 PM   Game Date Layout Post #5
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Not sure about the other date modifiers.

The shadow thing I suspect is down to the container/widget being autosized and the game not taking the shadow into consideration.

I reckon it would solve itself if you used width="x" instead of the autosize="all" or "horizontal". Just set it to autosize="vertical" and width="x" where x is a number that the date fits in.

Seems logical that would work.
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Old 02-01-2007, 09:35 PM   Game Date Layout Post #6
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Quote:
Originally posted by radestock:
Not sure about the other date modifiers.

The shadow thing I suspect is down to the container/widget being autosized and the game not taking the shadow into consideration.

I reckon it would solve itself if you used width="x" instead of the autosize="all" or "horizontal". Just set it to autosize="vertical" and width="x" where x is a number that the date fits in.

Seems logical that would work.
Great, it worked. But I have the same problem with text in the titlebar and when I change all_size to vertical the text just disappear.

Any ideas how to fix that?
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Old 02-11-2007, 12:02 PM   Game Date Layout Post #7
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Quote:
Originally posted by radestock:
I don't think it has changed for the new game sadly.

However there are always ways around stuff like that. You could use layering to put a box over the top of the part of the date you don't want to see. Make the box match your background exactly and it'll blend in. It's a bit of a hack but without looking at the code you wouldn't notice

You could even I suppose put the date in a container but limit the size of the container and inset the date right/left until you see what you want. This might work but then again I seem to recall when somethign doesn't fit in a container with FM07 it adds an ellipsis which would stop this working.
Any chance for an example Radestock? It would really suit my Simplicity skin if you could work out a working thing for this.

So if you got the time and want to help, I would be very greatful.
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