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04-17-2007, 07:52 PM
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FMM 2.13 Release Post #41 | | Guest |
The only other way is to send you saved game file to a friend or someone helpful who will make the chnages and save and send it back....
Obviously it isnt handy for any 'on the fly' editing.. but anything major someone could help you
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04-18-2007, 03:09 AM
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FMM 2.13 Release Post #42 | | Newb
Join Date: Dec 2007
Posts: 0
Rep Power: 0 |
Is the full English version out yet?
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04-18-2007, 09:29 AM
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FMM 2.13 Release Post #43 | | Guest |
No. If you read 6 posts above this you'd find out this has already been asked and answered
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04-18-2007, 04:53 PM
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FMM 2.13 Release Post #44 | | Joe Blow
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
Hi!
Iäm using this editor for the first time, and now i'm wondering one thing. The ratings are different (0-100). When players injury level is at 80, is it a bad or a good thing?
When using the pre-game editor, that comes with the game, 20 means the player injures a lot, am I right?
Thanks!
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04-18-2007, 04:54 PM
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FMM 2.13 Release Post #45 | | Guest |
In FMM if you sey Injury Proness to 100 then he will have a higher chance of getting injured
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04-18-2007, 04:59 PM
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FMM 2.13 Release Post #46 | | Joe Blow
Join Date: Jan 2008
Posts: 0
Rep Power: 0 |
OK. Thought so... Thanks!
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04-18-2007, 05:02 PM
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FMM 2.13 Release Post #47 | | Newb
Join Date: Nov 2007
Posts: 0
Rep Power: 0 |
just wanted to know, if this FMM has solved the problem of stats decreasing in FMM 2.12.
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04-18-2007, 06:26 PM
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FMM 2.13 Release Post #48 | | Guest |
Pratik, double posting doesnt help.... answer my questions in your other post and i'll see if i can help
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04-20-2007, 08:55 PM
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FMM 2.13 Release Post #49 | | Newb
Join Date: Sep 2007
Posts: 0
Rep Power: 0 |
Will the features under relations ever be done? I've always wanted to see what happens with them.
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04-20-2007, 10:07 PM
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FMM 2.13 Release Post #50 | | Guest |
I dont know, you'd have to ask the maker - Jpee
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