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Old 12-20-2007, 06:18 PM   Stoppage time = bullshit Post #21
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Just last night I had 4 minutes of stoppage in the first half after it was indicated for 1 minute only. I got scored on in the 3rd minute of stoppage. Imagine how I felt at that point.
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Old 12-20-2007, 06:18 PM   Stoppage time = bullshit Post #22
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Quote:
Originally posted by davidbowie:
I had 9 and a half minutes once.
Did something extraordinary happen? I had something like that as well, but IRL only if there's a big fight would there be this much time added.

I'm not bothered by the extra time tbh, i've had no problems defending that extra minute or two, the thing that irks me is that I feel the game is doing this just for the purpose of making the game more challenging.
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Old 12-20-2007, 06:47 PM   Stoppage time = bullshit Post #23
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I'm going to guesstimate that I've scored 20 goals in 'extra' injury time and conceded 50 so I agree, if it says 2 minutes play 2 BLOODY minutes.

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Old 12-20-2007, 06:50 PM   Stoppage time = bullshit Post #24
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Quote:
Originally posted by Sky:
<BLOCKQUOTE>Originally posted by davidbowie:
I had 9 and a half minutes once.
Did something extraordinary happen? I had something like that as well, but IRL only if there's a big fight would there be this much time added.

I'm not bothered by the extra time tbh, i've had no problems defending that extra minute or two, the thing that irks me is that I feel the game is doing this just for the purpose of making the game more challenging. </BLOCKQUOTE>

I've had 7 minutes, 30 seconds when there was 'four minutes' injury time. Nothing really happened in injury time aside from me scoring in the 7th minute. I think the game was feeling sorry for me and let me win
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Old 12-20-2007, 07:29 PM   Stoppage time = bullshit Post #25
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its very annoyin
i conceded after 3;35 of injury time and there was only ment to be 3 therefore i lost the game
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Old 12-20-2007, 07:31 PM   Stoppage time = bullshit Post #26
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This happens in RL too.
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Old 12-20-2007, 07:32 PM   Stoppage time = bullshit Post #27
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I have never had a match finish before the stoppage time is up. It happens often in real life, will at least one person admit that?

Also, even if Im winning 6-0 the ref feels that extra time for the opposition to score will be a good idea. But they're losing 6-0! Put them out of their misery and end the match. I understand if the score is 1-0, but when a team has lost just end the match.
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Old 12-20-2007, 07:44 PM   Stoppage time = bullshit Post #28
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The only thing that I've noticed, is that during added time, very little actually happens.

I usually play the match engine set to key moments. Time whizzes through the 2, 3, or 4 minutes with no key action, which for me seems very unlikely, especially in close games where a losing team will be gung-ho for a draw, or two drawing teams will push for a last gap winner.
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Old 12-20-2007, 08:11 PM   Stoppage time = bullshit Post #29
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Quote:
Originally posted by htfc_ttid@yahoo.co.uk:
<BLOCKQUOTE>Originally posted by IbrahimAliMaher:
I have noticed myself that matches always over run. But the main problem with this for me is when the play is stopped - IRL if the ball goes out for a goal kick the whistle will follow within 10s of the kick being taken, in FM it usually comes just as you/the opposition are about the start an attack.
You're not managing in the lower leagues are ya? If so ... that's called lower league refereeing! We get a load of dodgy decisions down here ... if not ... that's just the way it is ... harsh but true! </BLOCKQUOTE>

Yeah I'm managing a league 2 side. I wouldn't neccessarily agree that lower league refs are worse than ones higher up, from personal experience whenever a premiership ref 'graces' us with his presence at Wednesday the diva factor kicks in and he usually has a shocker.

Most refs will apply common sense when deciding when to blow (though there have been some notable exceptions, see Brazil in a 70s/80s world cup group game, English ref too unless I'm mistaken) and blow when neither side has the ball in an attacking position. And for an example of a ref blowing early, think last seasons champs league final.
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Old 12-21-2007, 12:10 AM   Stoppage time = bullshit Post #30
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Quote:
Originally posted by heathxxx:
The only thing that I've noticed, is that during added time, very little actually happens.

I usually play the match engine set to key moments. Time whizzes through the 2, 3, or 4 minutes with no key action, which for me seems very unlikely, especially in close games where a losing team will be gung-ho for a draw, or two drawing teams will push for a last gap winner.
Dont be like that, I have turned several games into draws and even victories in overtime, most memorable a match I was 0-2 and scored a penalty in the 85th... then added 2 more in Extra time and won 3-2
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