Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager > Tactics & Training Tips

Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


» Site Navigation
 > Shop
» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 104,277
Threads: 85,042
Posts: 1,031,325
Top Poster: Karky (9,549)
Welcome to our newest member, cheapshoeschina
» Fitness Shop
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 08-25-2007, 09:47 PM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #241
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_elpata is an unknown quantity at this point
Default

Can't even read that it hurts my eyes. Use paragraphs
retired_elpata is offline   Reply With Quote
Old 08-25-2007, 10:12 PM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #242
Registered User
 
Join Date: Feb 2007
Posts: 0
Rep Power: 0
retired_DonnyLFC is an unknown quantity at this point
Default

Quote:
Originally posted by arteta is god:
I know my tactic is set up properly since it's worked and worked and worked some more across many teams and divisions. It doesn't matter how good your tactic is in certain situations. Always the reply is tactics tactics tactics. People need to forget this notion. Like bluenose says, the AI is lethal, merciless and too many outside variables affect the outcome — variables that are NOT communicated in game thus leaving us searching for answers that are usually attributed to tacical ineptness. Switching to a 4-2-4 after 29 minutes, scoring 2, equalising and then reverting back to a basic 4-4-2 is proof in my mind just how effective and 'cheap' the 4-2-4 is.

You say one should counter this, I say it's not football so I wont even try. The fact that most people claim that the AI actually needs countering often highlights to me just how much of an advantage the AI has. Not only this, but any AI team can counter the human effectively regardless of ability. Tell me you haven't seen this. You need only see the number of screenshots Hammer and I have posted — all examples of effective AI countering. You will say it's our tactical flaws, I will say once again, it's not real and it's not football — it's the overly effective AI in action.

The elimination of super-tactics is a good thing I agree, but I'll say it again, SI have created an imbalance in the game where the AI calls ALL the shots regardless of the team you are playing. You say that one needs to analyse the match engine to improve your set-up. I say this is nonsense. You can watch the game on commentary only and win the league. The match-engine is simply not as complex as people think. In fact, I feel it's a poor poor representation of events. Either that, or it's the slider system that's flawed because the players are not doing what you ask on the screen. I have hundreds of screenshots if you need proof, but I can guarantee you've already seen this with your own eyes.

The bottom line is this: It's very easy to selfishly claim that there is nothing wrong with the game. Maybe you don't see any problem with it and that's okay. From purely a marketing point of view, SI should be VERY concerned that there is a widening gulf between those who think the game is good and those that think it is poor/flawed. Regardless of your own personal views on the game, I would argue that there is just as many disgruntled fans as there are who feel the game is great. You can not turn a blind eye to this. There's a breakdown in the game somewhere and that's the only truth. I've played this game for as long, if not more than anyone on these forums and I've ALWAYS had success. With this game though, it's just far too inconsistent, random, nonsensical, flawed,, and merciless for me to fully enjoy it. This is the worst version in years. It's good, but it's not fun anymore.
There you go Cleon, read it now.
retired_DonnyLFC is offline   Reply With Quote
Old 08-26-2007, 12:55 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #243
Registered User
 
Join Date: Aug 2007
Posts: 0
Rep Power: 0
retired_Mehman is an unknown quantity at this point
Default

I would say yes, but with the same caveats that have been used above. The big problems are the 424, which is basically a get out of jail free card for the computer. I have no problem with teams coming back in but 95% of the time that the opposition comes back to win/draw it's because they changed to this formation.

There's two parts of this in addition to the far-too effective 4-2-4. One is that there's far too little penalties to changing formation. In real football a team will change formation at most once during a match, maybe twice in an emergency. You just have to look at international friendlies to see the damage fiddling with a team does during a match - after all the substitutions and changes in formation, the second half is nearly always a write-off.

Changing tactics, especially those not practised in training, will most of the time make teams play far worse, upsetting the rhythm, confusing the players and generally upsetting the apple cart. The best way to avoid the AIs advantage of thinking faster than the human is to discourage it from making the vast, sweeping unrealistic changes in tactics that cause people to get annoyed. Managers in real life will tinker with their 'sliders', changing tempo, altering which side of the defense to attack, but generally the base formation and tactic will rarely change a huge amount (again as people said, players have too little influence on results in the current version.)

The second thing that would help matters is giving the ability of the AI managers more weighting. At the moment in the match engine there seems very little difference between the behaviour of say Peter Reid and Arsene Wenger. The Ai behaves in a similar way throughout, changing to the 424 and other goal getting tactics when it must, altering its system again and again to try and break the human one. Whilst this is commendable programming, it's not very realistic behaviour for a football manager.

In addition to the detrimental effect on the players of changing tactics so much, all but the top three or four managers in each country make a fair amount of mistakes in their tactics, either by trying something that doesn't work, not doing their homework or just stubbornly sticking to something that doesn't work. This sense of personality needs to be applied to AI managers - poor ones should be far less likely to change to game-winning formation in the last 20 minutes.

Also, the AI (and perhaps the human too) tactics should be far more linked to training. AI managers should have to teach their team a certain way to play, and that's the way that team plays. Bolton use a lot of set pieces, Arsenal pass the ball into the net, derby and watford are poor and just have to hoof it a lot of the time.

The fact that each AI changes its approach so much and so similarly to the other AIs means that no opposition team has any kind of feel or sense of style. If a team like watford was playing against the human player like watford, defending desperately and relying on luck and a couple of standout performances to keep the ball out of the net, and then nicking a goal from a corner or a rare attack, then I don't think people would be complaining.

The problem comes when a team plays like Watford for 80 minutes and then changes formation, starts stringing together 20 pass moves that outwit your team like brazil or man utd, to score two goals and overturn the deficit. Then when that's done, they go back to playing like watford for the last few minutes.

Of course, there will be arguments from people that you 'can come up with tactics to combat the late rallies' and beat the 424 etc but that's a real straw man argument. Although changing a little defensive to keep a lead is important, the sheer ease and just how often an AI changes tactics late on/when it's behind means that the human player has to change its tactics too often to compensate. It may be that there are things you can do every ten minutes to ensure a perfect match. The thing is, although small changes should be made throughout the match, the match engine is far too weighted towards changes in formation that this simply shouldn't happen so often.

So in summary yes. It's not cheating per se. It's just a clever AI made by clever programmers that haven't given the AI enough restrictions so that it sometimes manages badly. An AI manager should be punished far more for tinkering and should manage in a way far more reminiscent of its personality and ability level. Only when that happens will the claims of bias and cheating go away.
retired_Mehman is offline   Reply With Quote
Old 08-26-2007, 01:15 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #244
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_elpata is an unknown quantity at this point
Default

Most of the people who see the Ai change formation though, don't even make a change themselves. Thats the reason why the AI seems to pull it back, because they don't adapt to suit. You can't expect to stay the exact same with no changes and it not have a negative effect on you.

Using real world examples is kinda pointless to get your point across. Its a game and works a lot different that RL football, you cannot expect a game to potrait RL football to the detail.
retired_elpata is offline   Reply With Quote
Old 08-26-2007, 01:29 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #245
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_slayerbing is an unknown quantity at this point
Default

Quote:
Originally posted by darrkespur:
I would say yes, but with the same caveats that have been used above. The big problems are the 424, which is basically a get out of jail free card for the computer. I have no problem with teams coming back in but 95% of the time that the opposition comes back to win/draw it's because they changed to this formation.
Mate, the 4-2-4 by the AI is when my eyes light up! I Switch to a defensive/counter attacking tactic and more often then not I score a goal during that time.

What I am saying is don't fear the 4-2-4 - embrace it by having a tactic that counters it.

Of course they are going to come back and score against you if you keep using an attacking tactic from the start against their 4-2-4.

Do you seriously expect the AI to just play one tactic and stick by it even if your team is romping them? No of course not. The AI should, and does attempt to get a result for it's team. Its all about action and reaction.
retired_slayerbing is offline   Reply With Quote
Old 08-26-2007, 07:34 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #246
Joe Blow
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_jacque90 is an unknown quantity at this point
Default

Quote:
Do you seriously expect the AI to just play one tactic and stick by it even if your team is romping them?
No, but I control one team at a time. The AI controls a low end of ~18 teams, a high end of (divisions added) x (teams in each division). That's a lot of teams.

What I would seriously expect is for teams not to be carbon copies of each other. Switch to 4-2-4 when they need a goal. Fall back to 4-5-1/5-4-1 to defend. Sure, some teams would play like that, but not all of them. I'd wager not even most of them. In my last game, by 2019/20, about 3 out of 4 teams played me 4-4-2 Defensive, then switched to 4-2-4 or 4-5-1/5-4-1 as needed. That's just ridiculous.

The AI does make tactical mistakes. What it also needs to do is to make strategic ones. The game needs a marked difference between its AI managers. We need some of those AI managers, if they're not up to snuff, to completely misjudge their approaches to some games. Of course we also need some AI managers, if they are very good, to be able to do just the right thing. But right now, the more game times passes, the more teams tend to play the same.

Which leads us to another problem: Human managers are told time and time again, rightly so, to try and reason their tactics over. To take care of them. To make sure to avoid contradicting instructions. To adapt tactics to teams and teams to tactics. And so on.

If the AI tends over time to play in the same way, it means it suffers no such 'restrictions', in the sense that it's theoretically possible for any AI team to play 4-4-2 Def, then switch to 4-2-4 or 4-5-1/5-4-1 at will. Regardless of the type of squad they have, regardless of the type of manager these AI teams have, etc.

Sometimes us human managers take over teams where we know immediately what kind of formations would work, and which ones won't. It's in the squad, and in the player characteristics. But apparently the AI is able to take any team and make it play in that one particular way it loves so much.

So, to answer your question, what I would seriously expect is for both human managers and the AI to at least start on equal footing. I would also seriously expect to see some variety regarding the tactics and formations we meet. If you play the game long enough, it's not hard to see how the AI has been keeping track of what works and what doesn't, and tends to stick to what works. This is logical for one team, or one manager historically. But when you have a large number of teams and a large number of managers, we should be seeing a lot more trials and errors than what we're seeing now. It's too plain to see there's one AI brain behind all the teams, because as time passes all the AI teams slowly degrade into copies of each other, playing what the master AI has deemed to work.
retired_jacque90 is offline   Reply With Quote
Old 08-26-2007, 08:33 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #247
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_slayerbing is an unknown quantity at this point
Default

To be honest I actually agree with most of what you have said. I don't believe the game is 'cheating' but I agree with you that an AI intelliegence system of some sort would greatly improve things.

In the managers profiles there is their attributes for coaching and so on so if it was to be implemented it would go in there.

Of course you would expect that at the higher levels the calibre of managers is obviously better so they are less inclined to make those mistakes.

Does that sound like something you'd go along with?
retired_slayerbing is offline   Reply With Quote
Old 08-26-2007, 10:40 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #248
Registered User
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_Cat1123 is an unknown quantity at this point
Default

Here's a look at a different aspect of the game i dont like and i think needs a major overhaul!.

When i was playing as Juve, i had Chiellini and Balzaretti, both predominantly left backs and similar abilities and stats.

Now, as i've previously scouted both players as possible signings when playing as West Ham, i found that Chiellini is regarded by far the better player, whilst Balzaretti i am told, is a mediocre player who wont improve much in the future.

During my time at Juve, i started Chiellini ahead of Balzarreti, simply on this basis and the fact that although their individual player stats are similar, Chiellini's are already better.

Now over the two seasons i played as Juve, Chiellini was averaging around 6.7, whilst Balzarreti was one of my very best performers with an average of around 7.6.

By the 3rd season i was getting offers of around £10M for Chiellini, yet noone was interested in Balzaretti?.

I decided to cash in on Chiellini as Juve were seriously short of funds, yet he continued to underperform for his new club with around the same average he had when my player.

Balzaretti however, continued to impress, but was still not regarded as been in the same league(quality wise) as Chiellini?.

I noticed something very similar when playing as the Hammers and bringing Zaccardo to Upton Park. Neill was by far the better performer of the two, yet Zaccardo is regarded as one of the best RB's in the game.

Surely for future instalments this must be put right?. In real life players are judged and priced upon their continued performances and not a feature that allows a scout to see into the future. Surely a players value should rise and fall in this manner?, as it is their performances that they are judged upon and then bought and sold in real life?.

I've seen the exact same thing with strikers, a striker with seemingly good stats and scout report yet just does'nt score goals, will still be worth infinitely more money than a fella knocking in a goal a game, thats just crazy?.

While i'm on this path, i will bring up something else!. Dean Ashton in the eyes of the football world is a top quality TM who also has the skill to take on players. Ashton is strong in the air and is perfect for a lone striker role because of his dual abilities.

Yet on FM07 he is not far from useless?. I've seen him go through a season with worse heading stats than Carlos Tevez?(SERIOUSLY). This is not an anomoly, this is a clear indication that the game on a whole is not performing at a suitable level!.

This is'nt just another moaning session from myself, it should be deemed as another message to SI that this game needs an infinite amount of work to get it anywhere near where they appear to be trying to take it?.
retired_Cat1123 is offline   Reply With Quote
Old 08-26-2007, 10:58 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #249
Registered User
 
Join Date: Jan 2007
Posts: 0
Rep Power: 0
retired_elpata is an unknown quantity at this point
Default

Quote:
Here's a look at a different aspect of the game i dont like and i think needs a major overhaul!.

When i was playing as Juve, i had Chiellini and Balzaretti, both predominantly left backs and similar abilities and stats.

Now, as i've previously scouted both players as possible signings when playing as West Ham, i found that Chiellini is regarded by far the better player, whilst Balzaretti i am told, is a mediocre player who wont improve much in the future.

During my time at Juve, i started Chiellini ahead of Balzarreti, simply on this basis and the fact that although their individual player stats are similar, Chiellini's are already better.

Now over the two seasons i played as Juve, Chiellini was averaging around 6.7, whilst Balzarreti was one of my very best performers with an average of around 7.6.

By the 3rd season i was getting offers of around £10M for Chiellini, yet noone was interested in Balzaretti?.

I decided to cash in on Chiellini as Juve were seriously short of funds, yet he continued to underperform for his new club with around the same average he had when my player.

Balzaretti however, continued to impress, but was still not regarded as been in the same league(quality wise) as Chiellini?.

I noticed something very similar when playing as the Hammers and bringing Zaccardo to Upton Park. Neill was by far the better performer of the two, yet Zaccardo is regarded as one of the best RB's in the game.

Surely for future instalments this must be put right?. In real life players are judged and priced upon their continued performances and not a feature that allows a scout to see into the future. Surely a players value should rise and fall in this manner?, as it is their performances that they are judged upon and then bought and sold in real life?.

I've seen the exact same thing with strikers, a striker with seemingly good stats and scout report yet just does'nt score goals, will still be worth infinitely more money than a fella knocking in a goal a game, thats just crazy?.

While i'm on this path, i will bring up something else!. Dean Ashton in the eyes of the football world is a top quality TM who also has the skill to take on players. Ashton is strong in the air and is perfect for a lone striker role because of his dual abilities.

Yet on FM07 he is not far from useless?. I've seen him go through a season with worse heading stats than Carlos Tevez?(SERIOUSLY). This is not an anomoly, this is a clear indication that the game on a whole is not performing at a suitable level!.

This is'nt just another moaning session from myself, it should be deemed as another message to SI that this game needs an infinite amount of work to get it anywhere near where they appear to be trying to take it?.
Where straying off the tactic elements now, this is for another forum.

But I have used all the players you mentioned above and Chiiellini is the best left back I ever used. Maybe you just wasn't getting the best out of him or he found himself struggling to get motivated playing for you? It does happen

As for Ashton on FM he's not classed as a target man. But on nealry all games I start he's wanted by all the top clubs and is clinical in front of goal. He nealy always scored 20+ a season in my games. If you see him having won less headers than Tevez then thats a research issue and the stats need correcting. I suggest you look in the data forum and post about it in the Westham thread.
retired_elpata is offline   Reply With Quote
Old 08-26-2007, 11:04 AM   FM2007 - Does the game cheat? A improvised poll - please all have look!!! Post #250
Registered User
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_Cat1123 is an unknown quantity at this point
Default

Did'nt know where to put it tbh Cleon?.

I was going to start that West Ham game this morning, do you have any preferences as to how i should go about it?.

I'll make up a player shortlist and outline my tactic ideas and post in the other thread!.
retired_Cat1123 is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager > Tactics & Training Tips

Bookmarks

Thread Tools
Display Modes


Similar threads to FM2007 - Does the game cheat? A improvised poll - please all have look!!!
Thread Thread Starter Forum Replies Last Post
Do you ever cheat on FM08 and go back to a saved game
Do you ever cheat on FM08 and go back to a saved game: So confession time. Have you ever saved the...
reece1973 Football Manager 93 11-08-2007 10:10 PM
The H.A.M. FM2007 Clan Game Thread
The H.A.M. FM2007 Clan Game Thread: After the first attempt at a HAM FM2007 Clan game...
gillesam Football Manager 123 10-26-2007 11:28 PM
Does this game CHEAT?
Does this game CHEAT?: It seems to me that there is an terribly strong...
neonlights Tactics & Training Tips 230 06-26-2007 05:48 AM
new FM2007 pre-game editor?
new FM2007 pre-game editor?: Anyone knows if there'll be another unofficial FM...
Spurs Revival Skinning Hideout 0 10-18-2006 05:41 AM
Poll: What do you use to continue the game?
Poll: What do you use to continue the game?: Yas, thought of another question. To...
Ter Skinning Hideout 42 11-21-2005 09:11 PM

More threads of moggydave
Thread Date Forum Replies Last Post
The [official?] FM07 make me a better manager thread!
The [official?] FM07 make me a better manager thread!: A lot of threads start on small and idle points...
05-26-2007 Tactics & Training Tips 8 05-27-2007 10:27 AM
Cutting down the oppostion chances.
Cutting down the oppostion chances.: In my 2 latest (perhaps 9th/10th) attempt a...
05-16-2007 Tactics & Training Tips 3 05-18-2007 06:04 PM
My own thoughts - and the importance of running with the ball
My own thoughts - and the importance of running with the ball: Look at these three videos of perhaps the best...
04-29-2007 Tactics & Training Tips 0 04-29-2007 01:03 PM
4-3-3 help. How do you score goals?
4-3-3 help. How do you score goals?: Every time I try a 4-3-3 (2 wingers and 1 FC) I...
03-26-2007 Tactics & Training Tips 6 03-27-2007 01:58 AM
Learning With England - By a novice, for novices
Learning With England - By a novice, for novices: Hey I'm quite new to the forums and FM, having...
02-04-2007 Tactics & Training Tips 6 03-06-2007 01:29 PM

Other threads in forum Tactics & Training Tips
Thread Date Thread Starter Replies Last Post
Playerformation
Playerformation: Not all players play well together.... Try some...
11-18-2007 tobiashensch 3 11-18-2007 12:53 AM
need help from GK instructions
need help from GK instructions: although i never like it i have already accepted...
08-23-2007 ah_fai 2 08-25-2007 10:16 PM
Training for new positions
Training for new positions: This might be a dumb question but how do I train...
06-26-2007 PJBakel 1 06-26-2007 11:41 PM
Feeding my strikers in a 4-2-2-2
Feeding my strikers in a 4-2-2-2: Hey everyone.. The question is as simple as...
02-21-2007 Ebhnielsen 4 02-22-2007 11:20 PM
Sergio Ramos: Is he a problem player?
Sergio Ramos: Is he a problem player?: After winning La Liga with Valencia I decided to...
11-08-2006 mark247 1 11-08-2006 01:05 AM

» Online Users: 23
1 members and 22 guests
cheapshoeschina
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing FM2007 - Does the game cheat? A improvised poll - please all have look!!! - Page 25.